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thunderer
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ghost of Krensky
Clan Ghost Bear
Point Commander
Point Commander


Joined: 31-Jan-2024 14:57
Posts: 47

PostPosted: 11-Apr-2024 15:25    Post subject: thunderer Reply to topic Reply with quote

TRO: thunderer
                 IndustrialMech Technical Readout

Name/Model:         thunderer
Designer:           ghost of Krensky
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            75
Role:               Sniper
Configuration:      Biped IndustrialMech
Era/Year:           Clan Invasion / 3061
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         3,554,781 C-Bills
Battle Value:       612

Chassis:              BCM Industrial
Power Plant:          magma 225 225 
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                HD Plasteel Commercial
Armament:             
    2 ZIM/M·T-K175C Thumpers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Able-Seven Sensor Suite
Targeting & Tracking: "Hades" CT-44

================================================================================================
Overview:
    when you want heavy artillery for local defense or the ability to cheaply lay down
    supporting fire at a cost no one could not love this mech is made for one job bringing the
    thumbers down on all that face it

Capabilities:
    dropping thumper shells on all that face it at the cost of needing good supply lines due to
    low ammo amounts

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Industrial                15.00                     
Engine:                                     225 Fusion                10.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            12                     2.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                    Industrial                 3.00                     
Armor Factor:                                  231                    10.00                     
    Type:                                   Commercial                                          

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      23             37       
    Center Torso (rear):                               9       
    R/L Torso:                         16             26       
    R/L Torso (rear):                                  6       
    R/L Arm:                           12             24       
    R/L Leg:                           16             32       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Thumper                                                 RA/RT               15        15.00             
Thumper (Ammo 20)                                         RA                1          1.00             
Thumper                                                 LA/LT               15        15.00             
Thumper (Ammo 20) [Thunder]                               LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 20
TP: IM,  SZ: 3,  TMM: 1,  MV: 6"
Damage: (S) 0 / (M) 0 / (L) 0,  OV: 0
Armor (A): 4,  Structure (S): 6
Specials: ARTT-2, BAR, BFC
		
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Thunder
Clan Blood Spirit
Star Captain
Star Captain


Joined: 22-Feb-2024 01:39
Posts: 206

PostPosted: 13-Apr-2024 01:23    Post subject: thunderer Reply to topic Reply with quote

I really like this one. It's a novel idea I haven't encountered before. It is a brilliant use of industrial mechs for combat purposes, and that price is very nice.

I can see something like this being used in setting. The question is if I'd use it. I'm tending towards not just because vehicles can be a cheaper option per tube. Still, you've got me thinking, and reminded me of designs I had forgotten were in my arsenal.

PS. There is a counter point against vehicles. They may be cheaper but they also get knocked out faster. A mech platform will retain mobility longer, and that may be a tipping point in the comparison.
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5724
Location: United States
PostPosted: 13-Apr-2024 17:30    Post subject: Re: thunderer Reply to topic Reply with quote

Thunder wrote:
I really like this one. It's a novel idea I haven't encountered before. It is a brilliant use of industrial mechs for combat purposes, and that price is very nice.

I can see something like this being used in setting. The question is if I'd use it. I'm tending towards not just because vehicles can be a cheaper option per tube. Still, you've got me thinking, and reminded me of designs I had forgotten were in my arsenal.

PS. There is a counter point against vehicles. They may be cheaper but they also get knocked out faster. A mech platform will retain mobility longer, and that may be a tipping point in the comparison.


I agree with everything here. I'd like to see Jump Jets, but you have a beast of a support unit.
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