Mordel's Bar & Grill
Djinn 1
Post new topic   Reply to topic    Mordel's Bar & Grill Forum Index » Design Submissions
View previous topic :: View next topic  
Author Message
Thunder
Clan Blood Spirit
Star Captain
Star Captain


Joined: 22-Feb-2024 01:39
Posts: 206

PostPosted: 22-Apr-2024 04:25    Post subject: Djinn 1 Reply to topic Reply with quote

TRO: Djinn 1
                 ProtoMech Technical Readout

Name/Model:         Djinn 1
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            9
Configuration:      Biped ProtoMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         960,862 C-Bills
Battle Value:       417

Chassis:              ProtoMech
Power Plant:          100 ProtoMech Fusion
Cruising Speed:       75.6 kph  
Maximum Speed:        118.8 kph 
Jump Jets:            ProtoMech
    Jump Capacity:    210 meters
Armor:                ProtoMech
Armament:             
    1 ER Medium Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    A second generation Protomech, the Djinn was a more powerful refinement of the Roc's
    origonal concept.  It shifted the design paradigm using improved understanding of a
    protomechs use and function.

Capabilities:
    An advocate of the "speed is life" school of thought, the Djinn used the most powerful frame
    available at the time and devoted an unheard of, at that point in time, portion of that
    power into mobility.  A single ER Medium laser was deemed to be an adequate main gun
    combining reasonable portions of damage and range to the design.
    
    Armor was originally light on the arms but later reinforced at the expense of torso armor.
    This was a result of experience gained from combat use.  The head armor was never reinforced
    to begin with.  This is a result of realizing protomechs are not battlemechs.  They don't
    need their head to survive, and it's a small target anyways.   Only enough armor to prevent
    breaches in hostile environments such as space or underwater was incorporated.

Deployment:
    The Djinn has remained a dependable staple of protomech combat since its inception.  All too
    often the Djinn added to a combat formation to "protect the flanks" end up being the last
    survivors who have to carry their Clan to victory.

Variants:
    There have been a number of variants produced using this chassis over the decades.  And for
    the most part they have attrited away and not been replaced.  Current threats to the Djinns
    place in the order of battle are improved ultra heavy protomechs and those persistent
    attempts to make a slow but heavily armed protomechs.

================================================================================================
Equipment                                                             Mass (kg)                 
------------------------------------------------------------------------------------------------
Internal Structure:                         ProtoMech                    900                    
Engine:                                100 ProtoMech Fusion             3,000                   
    Walking MP:                                 7                                               
    Running MP:                                 11                                              
    Jumping MP:                                 7                        700                    
Heat Sinks (ProtoMech):                         5                       1,250                   
Cockpit:                                    ProtoMech                    500                    
Armor Factor:                                   33                      1,650                   
    Type:                                   ProtoMech                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               2              1       
    Torso:                              9             14       
    Main Gun:                           -              -       
    R/L Arm:                            2              4       
    Legs:                               5             10       

================================================================================================
Weapons and Ammo                                       Location         Mass (kg)               
------------------------------------------------------------------------------------------------
ER Medium Laser                                           T               1,000                         

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 14
TP: PM,  SZ: 1,  TMM: 3,  MV: 14"j
Damage: (S) 1 / (M) 1 / (L) 0
Armor (A): 1,  Structure (S): 1
Specials: ENE
		
Back to top View profile Send site message
Display posts from previous:
Post new topic   Reply to topic    Mordel's Bar & Grill Forum Index » Design Submissions All times are GMT-05:00

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum