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Thunder Clan Blood Spirit Star Captain
Joined: 22-Feb-2024 01:39 Posts: 206
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Posted: 22-Apr-2024 04:25 Post subject: Djinn 1 |
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TRO: Djinn 1 | ProtoMech Technical Readout
Name/Model: Djinn 1
Designer: Thunder
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 9
Configuration: Biped ProtoMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 960,862 C-Bills
Battle Value: 417
Chassis: ProtoMech
Power Plant: 100 ProtoMech Fusion
Cruising Speed: 75.6 kph
Maximum Speed: 118.8 kph
Jump Jets: ProtoMech
Jump Capacity: 210 meters
Armor: ProtoMech
Armament:
1 ER Medium Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
A second generation Protomech, the Djinn was a more powerful refinement of the Roc's
origonal concept. It shifted the design paradigm using improved understanding of a
protomechs use and function.
Capabilities:
An advocate of the "speed is life" school of thought, the Djinn used the most powerful frame
available at the time and devoted an unheard of, at that point in time, portion of that
power into mobility. A single ER Medium laser was deemed to be an adequate main gun
combining reasonable portions of damage and range to the design.
Armor was originally light on the arms but later reinforced at the expense of torso armor.
This was a result of experience gained from combat use. The head armor was never reinforced
to begin with. This is a result of realizing protomechs are not battlemechs. They don't
need their head to survive, and it's a small target anyways. Only enough armor to prevent
breaches in hostile environments such as space or underwater was incorporated.
Deployment:
The Djinn has remained a dependable staple of protomech combat since its inception. All too
often the Djinn added to a combat formation to "protect the flanks" end up being the last
survivors who have to carry their Clan to victory.
Variants:
There have been a number of variants produced using this chassis over the decades. And for
the most part they have attrited away and not been replaced. Current threats to the Djinns
place in the order of battle are improved ultra heavy protomechs and those persistent
attempts to make a slow but heavily armed protomechs.
================================================================================================
Equipment Mass (kg)
------------------------------------------------------------------------------------------------
Internal Structure: ProtoMech 900
Engine: 100 ProtoMech Fusion 3,000
Walking MP: 7
Running MP: 11
Jumping MP: 7 700
Heat Sinks (ProtoMech): 5 1,250
Cockpit: ProtoMech 500
Armor Factor: 33 1,650
Type: ProtoMech
Internal Armor
Structure Value
Head: 2 1
Torso: 9 14
Main Gun: - -
R/L Arm: 2 4
Legs: 5 10
================================================================================================
Weapons and Ammo Location Mass (kg)
------------------------------------------------------------------------------------------------
ER Medium Laser T 1,000
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 14
TP: PM, SZ: 1, TMM: 3, MV: 14"j
Damage: (S) 1 / (M) 1 / (L) 0
Armor (A): 1, Structure (S): 1
Specials: ENE
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