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Thunder Clan Blood Spirit Star Captain
Joined: 22-Feb-2024 01:39 Posts: 206
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Posted: 25-Apr-2024 04:30 Post subject: Clockwork Bishop CB-1 |
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TRO: Clockwork Bishop CB-1 | BattleMech Technical Readout
Name/Model: Clockwork Bishop CB-1
Designer: Thunder
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 85
Configuration: Quad BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Experimental
Rules (Era): Experimental
Rules (Year): Experimental
Total Cost: 18,307,600 C-Bills
Battle Value: 1,906
Chassis: Standard
Power Plant: 255 XL
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: Standard
Jump Capacity: 90 meters
Armor: Standard with CASE II
Armament:
2 LRM 20s
2 Light PPCs
2 Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with Guardian ECM Suite
Targeting & Tracking: Unknown
================================================================================================
Overview:
The defense was going well. The orbital defense batteries where heavy enough that bringing
any ship within range of the planet was a losing proposition. The enemy was keeping their
distance, occasionally bringing carriers close enough to send fighters in probing sorties,
such as was the case now. Planetary fighters were manueving to intercept or chase them off
as had happened several times since the enemy fleet had set up station nearby about a week
ago. It wasn't the first time they had done such a recon raid, it wouldn't be the last.
And confirmation of naval assets being deployed to run them off had come in this morning.
They'd be gone in less then 2 weeks.
Then the eye of Ba'al opened.
Capabilities:
The Clockwork Bishop fills the fire support roll in Clockwork formations. Twin LRM-20s with
3 minutes of continous fire each are adequate to soften up entrenched defenders once the
chaos of the initial landing subsides and battle lines start to form. As usual the ammo
bits tend to use a mix of homing and ARAD ammo to help compensate for the weakness of
robotic forces.
Light PPCs and medium lasers give both long and short options as secondary weapons.
Mobility is only on par with heavy battle line formations, but given that Clockwork tend to
drop on the target area from space this has never been considered a problem.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 8.50
Engine: 255 XL 6.50
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks (Double): 10 [20] 0.00
Gyro: Compact 4.50
Cockpit: Robotic 7.50
Armor Factor: 279 17.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 27 44
Center Torso (rear): 10
R/L Torso: 18 29
R/L Torso (rear): 7
R/L Front Leg: 18 36
R/L Rear Leg: 18 36
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
TAG H 1 1.00
CASE II CT 1 1.00
Guardian ECM Suite CT 2 1.50
Jump Jet CT 1 1.00
LRM 20 RT 5 10.00
Light PPC RT 2 3.00
Medium Laser RT 1 1.00
LRM 20 LT 5 10.00
Light PPC LT 2 3.00
Medium Laser LT 1 1.00
Jump Jet RFL 1 1.00
LRM 20 (Ammo 6) RFL 1 1.00
Jump Jet LFL 1 1.00
LRM 20 (Ammo 6) LFL 1 1.00
LRM 20 (Ammo 12) RRL 2 2.00
LRM 20 (Ammo 12) LRL 2 2.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 48
TP: BM, SZ: 4, TMM: 1, MV: 6"j
Damage: (S) 3 / (M) 4 / (L) 4, OV: 1
Armor (A): 9, Structure (S): 4
Specials: CASEII, ECM, IF2, LRM1/2/2, RBT, TAG
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