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Armored MML Carrier
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Thunder
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Joined: 22-Feb-2024 01:39
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PostPosted: 04-May-2024 20:05    Post subject: Armored MML Carrier Reply to topic Reply with quote

TRO: Armored MML Carrier
                 Combat Vehicle Technical Readout

Name/Model:         Armored MML Carrier
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            60
Configuration:      Combat Vehicle
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         1,728,000 C-Bills
Battle Value:       938

Movement Type:        Tracked
Power Plant:          180 Internal Combustion
Cruising Speed:       32.4 kph  
Maximum Speed:        54 kph    
Armor:                Standard
Armament:             
    16 MML 3s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    "Carrier" vehicles tend to have 2 things going for them.  Outrageous dakka, and relative
    cheapness.  The bid to maximize the first strike capabilities creates a problem however.
    Survivability is sacrificed in the name of the most poweful Alpha Strike,  and that reduces
    the overall effectivness.

Capabilities:
    The Armored Carrier concept began with the simple thought exercise.  An SRM carrier fires 10
    SRM-6s and promptly dies to return fire.  What if you could only fire 8,  but survive to
    shoot again.  This would result in 60% more munitions on target.
    
    The Armored MML Carrier is just the modern decendant of that Idea.  200% more armor compared
    to traditional carriers means an Armored chassis can take upto 2 high caliber auto cannon
    bursts on its forward facings and still remain combat capable.  Firepower is still
    respectable with 48 missile tubes available.  This both matches and surpasses traditional
    Armored Carriers using standard SRMs and LRMs.  It also makes life easier for LRM focused
    attacks as the MML Carrier can act as its own close protection.

Deployment:
    The main Supplier of the Armored MML Carrier is a QuickSell division found in the Ghost Bear
    Dominion.  The vehicle is sold as a set of flat packs complete with extra parts, easy to
    figure out diagrams, and the basic tools required to assemble the tank.  Minimally trained
    personnel can complete assembly in as little time as 2 weeks.  An experienced crew with
    better technical support can take as little as 2 days.  A full assembly line measures their
    output in tanks per day.

Variants:
    Historically the Armored SRM carrier was the flagship of this concept.  Armed with 8 SRM-6s
    and Armored with 9 tons of ammo it had much the same capabilities as its modern decendant.
    
    The Armored LRM carrier took a bigger hit to its missile Salvo size, dropping to 3 LRM-15s.
    But gained the same addition armor.  The inclusion of a turret spread this armor thinner,
    but also allowed for greater flexibility.
    
    The Advanced Armored MML Carrier requires s fuel cell engine.  In return it gains a turret.
    Even more armor to avoid thinning the armor it already has, and additional ammo capacity for
    greater tactical flexibility.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  6.00                     
Engine:                              180 Internal Combustion          14.00                     
    Cruising MP:                                3                                               
    Flanking MP:                                5                                               
Heat Sinks (Single):                            0                      0.00                     
Control Equipment:                                                     3.00                     
Lift Equipment:                                                        0.00                     
Power Amplifier:                                                       0.00                     
Turret:                                                                0.00                     
Armor Factor:                                  144                     9.00                     
    Type:                                    Standard                                           

                                              Armor                                             
                                              Value                                             
    Front:                                      42                                              
    R/L Side:                                   40                                              
    Rear:                                       22                                              

================================================================================================
Weapons and Ammo                                            Location              Tonnage       
------------------------------------------------------------------------------------------------
16 MML 3s                                                     Front                24.00        
MML 3 (Ammo 66) [SRM]                                         Body                 2.00         
MML 3 (Ammo 80) [LRM]                                         Body                 2.00         

================================================================================================
Alpha Strike Statistics                                                    
------------------------------------------------------------------------------------------------
Point Value (PV): 32
TP: CV,  SZ: 3,  TMM: 1,  MV: 6"t
Damage: (S) 5 / (M) 4 / (L) 3
Armor (A): 5,  Structure (S): 3
Specials: EE, IF2, LRM-/2/2, SRCH, SRM5/2
		
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