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Thunder Clan Blood Spirit Star Captain
Joined: 22-Feb-2024 01:39 Posts: 206
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Posted: 07-May-2024 04:40 Post subject: Sun Crusher Prime |
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TRO: Sun Crusher Prime | BattleMech Technical Readout
Name/Model: Sun Crusher Prime
Designer: Thunder
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 50
Configuration: Biped OmniMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 6,668,125 C-Bills
Battle Value: 1,545
Chassis: Endo Steel
Power Plant: 250 Fusion
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Standard
Jump Capacity: 150 meters
Armor: Standard with CASE II
Armament:
1 Plasma Rifle
1 MML 7
1 Medium Laser
1 ER Flamer
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
The Prime configuration of the Sun Crusher is a generalist configuration that can be
compared to a number of classic medium mechs. In general it's often compared to the
Wolverine, but bringing up the Vindicator or Griffen are fair comparisons too.
Capabilities:
The main gun of the Prime configuration is the Plasma Rifle. A true multi purpose weapon it
hits hard, disrupts mechs heat efficiency, shreds vehicles and vaporized infantry. Equally
multi-purpose is the MML-7 offering the benefits of both SRMs and LRM support. A medium
laser improves brawling damage while an ER flamer can finish off light targets without using
ammo. The lower and hand actuators are present for both fisticuffs and picking objectives
up.
Notable MechWarriors:
OOC Authors commentary:
It's the ER flamer that I like the best. Gives the design just a bit more heat out to
medium range in Alpha Strike to give it the HT 1/1 ability.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 2.50
Engine: 250 Fusion 12.50
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks (Double): 10 [20] 0.00
Gyro: XL 1.50
Cockpit: Standard 3.00
Armor Factor: 168 10.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 24
Center Torso (rear): 7
R/L Torso: 12 20
R/L Torso (rear): 4
R/L Arm: 8 16
R/L Leg: 12 24
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
CASE II RT 1 1.00
ER Flamer RT 1 1.00
2 Jump Jets RT 2 1.00
MML 7 RT 4 4.50
MML 7 (Ammo 14) [SRM] RT 1 1.00
MML 7 (Ammo 17) [LRM] RT 1 1.00
3 Jump Jets LT 3 1.50
Medium Laser LT 1 1.00
Plasma Rifle LA 2 6.00
Plasma Rifle (Ammo 20) LA 2 2.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 36
TP: BM, SZ: 2, TMM: 2, MV: 10"j
Damage: (S) 3 / (M) 3 / (L) 0*, OV: 0
Armor (A): 6, Structure (S): 4
Specials: CASEII, HT1/1/-, IF0*, OMNI
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