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Thunder Clan Blood Spirit Star Captain
Joined: 22-Feb-2024 01:39 Posts: 206
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Posted: 09-May-2024 04:19 Post subject: Sun Crusher B |
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TRO: Sun Crusher B | BattleMech Technical Readout
Name/Model: Sun Crusher B
Designer: Thunder
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 50
Configuration: Biped OmniMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 6,512,500 C-Bills
Battle Value: 1,263
Chassis: Endo Steel
Power Plant: 250 Fusion
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Standard
Jump Capacity: 150 meters
Armor: Standard with CASE II
Armament:
5 MML 3s
10 Small Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
Configuration B is very unexpected to show up so early in an Omnimechs Configuration list.
A highly specialized design, the Sun Crusher B is clearly a modern rendition of the
reunification war era Dire Skunk.
Capabilities:
The B configuration is classified as a seige warfare specialist. The massed banks of Small
lasers are ideal for burning holes through the Armored walls of a castle Brian. The missile
launchers are there to provide cover in the form of smoke. As was mentioned 500 years ago
with the original Dire Skunk, "a PPC has the same range as a small laser if you can only see
60 meters."
Deployment:
This configuration is not exclusively used in its role as a Sapper. It can also find use in
densely built up terrain such as cities or jungle. Even if the enemy is cagey enough to
keep out of small laser range, the missile armament still needs to be respected less a
flight of 15 tandem charge missiles break something expensive.
Notable MechWarriors:
In the Taurian Concordat folk stories are still told about a Mechwarrior named Samson. She
was both a lethal slayer of their resistance, using the tunneling capability of her Dire
Skunk to spring from the ground in ambush. And after having taken a local lover who was
murdered by the SLDF, a vengeance sworn monster who buried an entire company of mrchs along
with herself under a mountain in her last stand.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 2.50
Engine: 250 Fusion 12.50
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks (Double): 11 [22] 1.00
Gyro: XL 1.50
Cockpit: Standard 3.00
Armor Factor: 168 10.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 24
Center Torso (rear): 7
R/L Torso: 12 20
R/L Torso (rear): 4
R/L Arm: 8 16
R/L Leg: 12 24
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
CASE II RT 1 1.00
3 Jump Jets RT 3 1.50
MML 3 RT 2 1.50
MML 3 (Ammo 66) [SRM] RT 2 2.00
MML 3 (Ammo 40) [LRM] RT 1 1.00
2 Jump Jets LT 2 1.00
2 MML 3s LT 4 3.00
2 MML 3s RA 4 3.00
10 Small Lasers LA 10 5.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 35
TP: BM, SZ: 2, TMM: 2, MV: 10"j
Damage: (S) 5 / (M) 2 / (L) 1, OV: 0
Armor (A): 6, Structure (S): 4
Specials: CASEII, IF1, OMNI
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