|
Mordel's Bar & Grill |
|
|
» |
View previous topic :: View next topic |
Author |
Message |
Thunder Clan Blood Spirit Star Captain
Joined: 22-Feb-2024 01:39 Posts: 206
|
Posted: 18-May-2024 18:24 Post subject: Charybdis 2 |
|
|
TRO: Charybdis 2 | ProtoMech Technical Readout
Name/Model: Charybdis 2
Designer: Thunder
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 9
Configuration: Biped ProtoMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 841,889 C-Bills
Battle Value: 246
Chassis: ProtoMech
Power Plant: 18 ProtoMech Fusion
Cruising Speed: 10.8 kph
Maximum Speed: 21.6 kph
Jump Jets: None
Jump Capacity: None
Armor: ProtoMech
Armament:
1 SRM 4
3 ER Small Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
The most remarkable thing about the Charybdis 2 is that it's a protomech "Variant" that's
actually a completely different tonnage. Otherwise it has all the strength and flaws and
more flaws as the original Charybdis 1.
Capabilities:
Though the weapons mix is less dumb then the original, its the simulation values that really
matter. The changes are simple. The medium range value is now 3. How ER Small lasers are
considered medium range weapons is another point that probably needs to be discussed with
the keepers of the simulator, buy that's for another day. The point value also jumped
considerably upto 11, which is still cheaper then a unit of battle armor with effectively
the same capabilities. That really shouldn't happen...
Deployment:
Tactical doctrine in the simulator is to combine a pair of Charybdis with something
screamingly fast, like a Celerity. A bit of mobility is lost, but not enough to prevent the
celerity parking behind something and deploying both protomechs. You're probably going to
lose the protomechs in short order as formations adapt to cover each other's rear, but
they're also so cheap the losses are affordable.
================================================================================================
Equipment Mass (kg)
------------------------------------------------------------------------------------------------
Internal Structure: ProtoMech 900
Engine: 18 ProtoMech Fusion 450
Walking MP: 1
Running MP: 2
Jumping MP: 0
Heat Sinks (ProtoMech): 6 1,500
Cockpit: ProtoMech 500
Armor Factor: 45 2,250
Type: ProtoMech
Internal Armor
Structure Value
Head: 2 6
Torso: 9 18
Main Gun: 1 3
R/L Arm: 2 4
Legs: 5 10
================================================================================================
Weapons and Ammo Location Mass (kg)
------------------------------------------------------------------------------------------------
SRM 4 MG 1,000
SRM 4 (Ammo 10) MG 400
ER Small Laser T 500
Magnetic Clamp System T 500
ER Small Laser RA 500
ER Small Laser LA 500
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 11
TP: PM, SZ: 1, TMM: 0, MV: 2"
Damage: (S) 3 / (M) 3 / (L) 0
Armor (A): 2, Structure (S): 1
Specials: MCS
|
|
|
Back to top |
|
|
|
» |
All times are GMT-05:00 |
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum
|
|
|
|
|