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Thunder Clan Blood Spirit Star Captain
Joined: 22-Feb-2024 01:39 Posts: 206
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Posted: 29-May-2024 04:54 Post subject: Omni Catapult Prime |
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TRO: Omni Catapult Prime | BattleMech Technical Readout
Name/Model: Omni Catapult Prime
Designer: Thunder
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 65
Configuration: Biped OmniMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 8,555,594 C-Bills
Battle Value: 1,754
Chassis: Endo Steel
Power Plant: 260 Fusion
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Standard
Jump Capacity: 120 meters
Armor: Standard with CASE II
Armament:
2 LRM 15 w/ Artemis IV FCS
4 ER Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
Full omni mech technology. More and better options available. So of course the Prime
configuration is just an updated version of the classic Catapult.
Capabilities:
Qualitatively the Omni Catapult Prime is vastly superior to the original Catapult even if at
first glance they're cast from the same mold.
Probably most important, the upgrade to double heat sinks solves a lot of problems. It also
allows the lasers to upgrade to ER variants. The launchers are the same size, but advanced
electronics and deeper ammo bins means they can put more work in before it's time to stomp
faces in the scrum.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 3.50
Engine: 260 Fusion 13.50
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks (Double): 11 [22] 1.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 208 13.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 21 31
Center Torso (rear): 10
R/L Torso: 15 23
R/L Torso (rear): 7
R/L Arm: 10 20
R/L Leg: 15 29
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
2 ER Medium Lasers CT 2 2.00
CASE II RT 1 1.00
ER Medium Laser RT 1 1.00
2 Jump Jets RT 2 2.00
LRM 15 (Ammo 24) [Artemis IV] RT 3 3.00
ER Medium Laser LT 1 1.00
2 Jump Jets LT 2 2.00
LRM 15 w/ Artemis IV FCS RA 3 7.00
LRM 15 w/ Artemis IV FCS LA 3 7.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 41
TP: BM, SZ: 3, TMM: 1, MV: 8"j
Damage: (S) 3 / (M) 4 / (L) 3, OV: 1
Armor (A): 7, Structure (S): 5
Specials: CASEII, IF2, OMNI
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