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Svarog SOG-10I
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Toxic_Toast
Free Worlds League
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Joined: 25-Aug-2023 21:49
Posts: 94
Location: United States
PostPosted: 07-Jul-2024 15:13    Post subject: Svarog SOG-10I Reply to topic Reply with quote

TRO: Svarog SOG-10I
                 BattleMech Technical Readout

Name/Model:         Svarog SOG-10I
Designer:           Toxic_Toast
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  F
Tonnage:            50
Role:               Striker
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         15,615,000 C-Bills
Battle Value:       1,797

Chassis:              Endo Steel
Power Plant:          Vlar 300 XL 300 XL
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  [129.6 kph]
Jump Jets:            Standard
    Jump Capacity:    180 meters
Armor:                Standard
Armament:             
    1 Snub-Nose PPC
    1 Medium VSP Laser
    10 Rocket Launcher 10s
Manufacturer:         Technicron Manufacturing
    Primary Factory:  Savannah
Communications:       Garret T12-E with Angel ECM Suite
Targeting & Tracking: Dynatec 2180

================================================================================================
Overview:
    6 years following the release of Svarog-10M the SOG-10I would enter the combat zones of the
    Inner Sphere. Although coming after the SOG-10M original concept for the 10I had been around
    since the initial design process for the Svarog all the way back in 3140. At that time it
    had been a competing idea that had lost out to what you eventually become the 10M. However,
    looking to expand on the chassis Technicron would revisit the 10I (interceptor) concept, and
    approve it for production.

Capabilities:
    The Svarog SOG-10I would feature the same engine and supercharger combination as the SOG-10M
    allowing the 10I to maintain the same ground speeds as it's predecessor. However, this
    mobility would be build upon with the addition of 6 jump-jet. One heat sink would be added
    bringing the total sinking capacity up to 22 while its armor would be reverted to 10 tons of
    standard plating (169 pips) For its weapons compliment the SOG-10I would feature a snub-nose
    PPC in the right arm and a medium-vsp-laser in the left. Each side torso would be fitted out
    with 5 RL-10's for a total of 100 rockets. Allowing to the pilot of the mech the option of
    either launching off small groups of rockets or delivering a coup de grace blow as desired.
    
    Design Quirks: Improved Communications, Extended Torso Twist, Difficult to Maintain

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.50                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 6                                               
    Running MP:                               9 [12]                                            
    Jumping MP:                                 6                                               
Heat Sinks (Double):                         11 [22]                   1.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  160                    10.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      16             24       
    Center Torso (rear):                               7       
    R/L Torso:                         12             18       
    R/L Torso (rear):                                  5       
    R/L Arm:                            8             16       
    R/L Leg:                           12             21       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Supercharger                                              CT                1          1.00             
2 Jump Jets                                               RT                2          1.00             
5 Rocket Launcher 10s                                     RT                5          2.50             
Angel ECM Suite                                           LT                2          2.00             
2 Jump Jets                                               LT                2          1.00             
5 Rocket Launcher 10s                                     LT                5          2.50             
Snub-Nose PPC                                             RA                2          6.00             
Medium VSP Laser                                          LA                2          4.00             
Jump Jet                                                  RL                1          0.50             
Jump Jet                                                  LL                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 40
TP: BM,  SZ: 2,  TMM: 3,  MV: 16"/12"j
Damage: (S) 3 / (M) 2 / (L) 1,  OV: 0
Armor (A): 5,  Structure (S): 2
Specials: AECM, ENE, JMPW1
		
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Toxic_Toast
Free Worlds League
Sergeant
Sergeant


Joined: 25-Aug-2023 21:49
Posts: 94
Location: United States
PostPosted: 07-Jul-2024 15:17    Post subject: Svarog SOG-10I Reply to topic Reply with quote

TRO: Svarog SOG-10I
                 BattleMech Technical Readout

Name/Model:         Svarog SOG-10I
Designer:           Toxic_Toast
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  F
Tonnage:            50
Role:               Striker
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         15,615,000 C-Bills
Battle Value:       1,797

Chassis:              Endo Steel
Power Plant:          Vlar 300 XL 300 XL
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  [129.6 kph]
Jump Jets:            Standard
    Jump Capacity:    180 meters
Armor:                Standard
Armament:             
    1 Snub-Nose PPC
    1 Medium VSP Laser
    10 Rocket Launcher 10s
Manufacturer:         Technicron Manufacturing
    Primary Factory:  Savannah
Communications:       Garret T12-E with Angel ECM Suite
Targeting & Tracking: Dynatec 2180

================================================================================================
Overview:
    6 years following the release of Svarog-10M the SOG-10I would enter the combat zones of the
    Inner Sphere. Although coming after the SOG-10M, the original concept for the 10I had been around
    since the initial design process all the way back in 3140. At that time it
    had been a competing idea that had lost out to what would eventually become the 10M. However,
    looking to expand on the chassis Technicron would revisit the 10I (interceptor) concept, and
    approve it for production.

Capabilities:
    The Svarog SOG-10I would feature the same engine and supercharger combination as the SOG-10M
    allowing the 10I to maintain the same ground speeds as it's predecessor. However, this
    mobility would be build upon with the addition of 6 jump-jet. One heat sink would be added
    bringing the total sinking capacity up to 22 while its armor would be reverted to 10 tons of
    standard plating (169 pips) For its weapons compliment the SOG-10I would feature a snub-nose
    PPC in the right arm and a medium-vsp-laser in the left. Each side torso would be fitted out
    with 5 RL-10's for a total of 100 rockets. Allowing to the pilot of the mech the option of
    either launching off small groups of rockets or delivering a coup de grace blow as desired.
    
    Design Quirks: Improved Communications, Extended Torso Twist, Difficult to Maintain

Variants:
    SOG-10M: The Original production design, intended for asymmetrical combat against heavier
    opposition.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.50                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 6                                               
    Running MP:                               9 [12]                                            
    Jumping MP:                                 6                                               
Heat Sinks (Double):                         11 [22]                   1.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  160                    10.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      16             24       
    Center Torso (rear):                               7       
    R/L Torso:                         12             18       
    R/L Torso (rear):                                  5       
    R/L Arm:                            8             16       
    R/L Leg:                           12             21       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Supercharger                                              CT                1          1.00             
2 Jump Jets                                               RT                2          1.00             
5 Rocket Launcher 10s                                     RT                5          2.50             
Angel ECM Suite                                           LT                2          2.00             
2 Jump Jets                                               LT                2          1.00             
5 Rocket Launcher 10s                                     LT                5          2.50             
Snub-Nose PPC                                             RA                2          6.00             
Medium VSP Laser                                          LA                2          4.00             
Jump Jet                                                  RL                1          0.50             
Jump Jet                                                  LL                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 40
TP: BM,  SZ: 2,  TMM: 3,  MV: 16"/12"j
Damage: (S) 3 / (M) 2 / (L) 1,  OV: 0
Armor (A): 5,  Structure (S): 2
Specials: AECM, ENE, JMPW1
		
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