|
Mordel's Bar & Grill |
|
|
» |
View previous topic :: View next topic |
Author |
Message |
Ruger Lyran Alliance Hauptmann General
Joined: 04-Feb-2002 00:00 Posts: 2039
|
Posted: 06-Aug-2024 10:24 Post subject: Lancelot LNC25-03sl |
|
|
TRO: Lancelot LNC25-03sl | BattleMech Technical Readout
Name/Model: Lancelot LNC25-03sl
Designer: Ruger
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 60
Role: Skirmisher
Configuration: Biped BattleMech
Era/Year: Star League / 2581
Rules (Current): Advanced
Rules (Era): Experimental
Rules (Year): Unavailable
Total Cost: 16,457,600 C-Bills
Battle Value: 1,594
Chassis: Endo Steel
Power Plant: Hermes 300 XL
Walking Speed: 54 kph
Maximum Speed: 86.4 kph [108 kph]
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Fibrous with CASE
Armament:
1 ER PPC
2 Autocannon/5s
1 Medium Pulse Laser
Manufacturer: Krupp Stellar Technologies Inc.
Primary Factory: Mars
Communications: Krupp-COMM 500
Targeting & Tracking: KBC Starsight Model 3
================================================================================================
Variants:
Built on the bones of a fairly common field refit, the Lancelot-3sl is a logical evolution
of this BattleMech as an anti-aircraft platform. Replacing the arm mounted mid-range large
lasers with long range type 5 autocannons that can be equipped with flak ammunition enhances
this tactical aspect of the design, although the mass requirements for this change
necessitates downgrading the engine, and therefore the top speed of the machine. To help
offset this, the BattleMech is also equipped with an experimental supercharger. Endo-steel
internal structure and ferro-fibrous armor also help contribute to weight savings while
vastly improving armor protection.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 3.00
Engine: 300 XL 9.50
Walking MP: 5
Running MP: 8 [10]
Jumping MP: 0
Heat Sinks (Double): 11 [22] 1.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 197 11.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 20 30
Center Torso (rear): 10
R/L Torso: 14 21
R/L Torso (rear): 7
R/L Arm: 10 20
R/L Leg: 14 26
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Medium Pulse Laser CT 1 2.00
Supercharger CT 1 1.00
ER PPC RT 3 7.00
Autocannon/5 (Ammo 40) LT 2 2.00
Autocannon/5 (Ammo 20) [Flak] LT 1 1.00
CASE LT 1 0.50
Autocannon/5 RA 4 8.00
Autocannon/5 LA 4 8.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 38
TP: BM, SZ: 3, TMM: 2, MV: 12"
Damage: (S) 3 / (M) 3 / (L) 2, OV: 0
Armor (A): 7, Structure (S): 3
Specials: AC1/1/1, CASE
|
|
|
Back to top |
|
mekkatgirls Magistracy of Canopus Commander
Joined: 11-Dec-2023 02:15 Posts: 389 Location: United States
|
Posted: 06-Aug-2024 14:57 Post subject: Lancelot LNC25-03sl |
|
|
I like it a replacement for the rifleman? I wonder how light AC/5 would work?
|
|
Back to top |
|
Ruger Lyran Alliance Hauptmann General
Joined: 04-Feb-2002 00:00 Posts: 2039
|
Posted: 06-Aug-2024 18:56 Post subject: Lancelot LNC25-03sl |
|
|
Lacks the range once you go advanced tech for anti-fighter weapons.
Basically with fighters, you want as much range as possible, and hope for crits/control roles. Turn them into lawn darts.
That’s why my favorite mod for an anti-air Rifleman is to drop the main guns, and give it four AC/2’s with at least 2 tons of ammo.
|
|
Back to top |
|
Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
|
Posted: 06-Aug-2024 22:29 Post subject: Re: Lancelot LNC25-03sl |
|
|
Ruger wrote: | Lacks the range once you go advanced tech for anti-fighter weapons.
Basically with fighters, you want as much range as possible, and hope for crits/control roles. Turn them into lawn darts.
That’s why my favorite mod for an anti-air Rifleman is to drop the main guns, and give it four AC/2’s with at least 2 tons of ammo. |
Quad LB2-X. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
|
|
Back to top |
|
Ruger Lyran Alliance Hauptmann General
Joined: 04-Feb-2002 00:00 Posts: 2039
|
Posted: 07-Aug-2024 03:33 Post subject: Re: Lancelot LNC25-03sl |
|
|
Meant intro-tech version.
Once you have option of more advanced versions, then quad LB’s are preferred.
But dual LB-10X’s are also good at that point as well.
|
|
Back to top |
|
Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
|
Posted: 07-Aug-2024 21:45 Post subject: Re: Lancelot LNC25-03sl |
|
|
Ruger wrote: | Meant intro-tech version.
Once you have option of more advanced versions, then quad LB’s are preferred.
But dual LB-10X’s are also good at that point as well. |
AC/5 with Flak ammo is good if in the 3025 tech era but using advanced rules. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
|
|
Back to top |
|
|
|
» |
All times are GMT-05:00 |
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum
|
|
|
|
|