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Kirbanzo ComStar Lieutenant General

Joined: 17-Apr-2025 16:17 Posts: 1222 Location: United States
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Posted: 25-Nov-2025 00:06 Post subject: Harrier HA-R4-R |
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| TRO: Harrier HA-R4-R | BattleMech Technical Readout
Name/Model: Harrier HA-R4-R
Designer: Kirbanzo
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 80
Role: Skirmisher
Configuration: Biped BattleMech
Era/Year: Dark Age / 3140
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 21,418,440 C-Bills
Battle Value: 2,250
Chassis: Magna E-4 Endo Steel
Power Plant: Magna 400 XL
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Anderson Propulsion 21
Jump Capacity: 150 meters
Armor: Magna Metals Type IV
Armament:
1 Mydron Excel Ultra Type 20C Ultra AC/20 (C)
2 Magna 400P-C Medium Pulse Lasers (C)
1 Magna Longbow-5 LRM 5 w/ Artemis IV FCS
Manufacturer: Magna Metals, Inc.
Primary Factory: Regulus
Communications: MagnaComm X
Targeting & Tracking: RCA Instatrac Mk. II
================================================================================================
Overview:
Magna Metals' entry into the BattleMech market to keep the company afloat after the
devastating loss of its Lopez headquarters to the WoBS Erinyes' devastation of the
planet, the Harrier is an assault-scale skirmisher made for the various former constituents
of the Free Worlds League, mainly the Regulan Fiefs. While having some balance issues, it
features a solid loadout and strong protection.
Capabilities:
DESIGN QUIRKS: Accurate Weapon (UAC/10), Narrow/Low Profile, Protected Actuators, Unstable
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 4.00
Engine: 400 XL 26.50
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 216 13.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 28
Center Torso (rear): 7
R/L Torso: 17 27
R/L Torso (rear): 6
R/L Arm: 13 26
R/L Leg: 17 27
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Jump Jet CT 1 1.00
LRM 5 w/ Artemis IV FCS RT 2 3.00
LRM 5 (Ammo 24) [Artemis IV] RT 1 1.00
Ultra AC/20 (Ammo 20) (C) RT 4 4.00
2 Medium Pulse Lasers (C) LT 2 4.00
Ultra AC/20 (C) RA 8 12.00
2 Jump Jets RL 2 2.00
2 Jump Jets LL 2 2.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 43
TP: BM, SZ: 4, TMM: 2, MV: 10"j
Damage: (S) 4 / (M) 4 / (L) 0*, OV: 1
Armor (A): 7, Structure (S): 4
Specials: CASE, IF0*
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Kirbanzo ComStar Lieutenant General

Joined: 17-Apr-2025 16:17 Posts: 1222 Location: United States
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Posted: 25-Nov-2025 00:08 Post subject: Harrier HA-R4-R |
|
|
| TRO: Harrier HA-R4-R | BattleMech Technical Readout
Name/Model: Harrier HA-R4-R
Designer: Kirbanzo
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 80
Role: Skirmisher
Configuration: Biped BattleMech
Era/Year: Dark Age / 3140
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 21,418,440 C-Bills
Battle Value: 2,250
Chassis: Magna E-4 Endo Steel
Power Plant: Magna 400 XL
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Anderson Propulsion 21
Jump Capacity: 150 meters
Armor: Magna Metals Type IV
Armament:
1 Mydron Excel Ultra Type 20C Ultra AC/20 (C)
2 Magna 400P-C Medium Pulse Lasers (C)
1 Magna Longbow-5 LRM 5 w/ Artemis IV FCS
Manufacturer: Magna Metals, Inc.
Primary Factory: Regulus
Communications: MagnaComm X
Targeting & Tracking: RCA Instatrac Mk. II
================================================================================================
Overview:
Magna Metals' entry into the BattleMech market to keep the company afloat after the
devastating loss of its Lopez headquarters to the WoBS Erinyes' devastation of the
planet, the Harrier is an assault-scale skirmisher made for the various former constituents
of the Free Worlds League, mainly the Regulan Fiefs. While having some balance issues, it
features a solid loadout and strong protection.
Revision 4 incorporates Clantech in order to have a larger main gun and stronger pulse
lasers, but this necessitated switching the SRMs for LRMs to maintain flexibility.
Capabilities:
DESIGN QUIRKS: Accurate Weapon (UAC/20), Narrow/Low Profile, Protected Actuators, Unstable
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 4.00
Engine: 400 XL 26.50
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 216 13.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 28
Center Torso (rear): 7
R/L Torso: 17 27
R/L Torso (rear): 6
R/L Arm: 13 26
R/L Leg: 17 27
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Jump Jet CT 1 1.00
LRM 5 w/ Artemis IV FCS RT 2 3.00
LRM 5 (Ammo 24) [Artemis IV] RT 1 1.00
Ultra AC/20 (Ammo 20) (C) RT 4 4.00
2 Medium Pulse Lasers (C) LT 2 4.00
Ultra AC/20 (C) RA 8 12.00
2 Jump Jets RL 2 2.00
2 Jump Jets LL 2 2.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 43
TP: BM, SZ: 4, TMM: 2, MV: 10"j
Damage: (S) 4 / (M) 4 / (L) 0*, OV: 1
Armor (A): 7, Structure (S): 4
Specials: CASE, IF0*
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