Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
Posted: 20-Nov-2002 12:03 Post subject: Model Tips (Miniatures that is)
Okay...not sure where this should go so I thought what the hey General Gaming sounded like the safe bet...
I am working on converting an Assassin miniature over to a home tech mech, same weight and very similar in apperence with the expection of the arms. My mech has dual energy weapons in the arms that are more a kin to looking close to the lower half of the Vulture's arms.
My question is how can I go about graphing that part of the Vulture's arms on to the Assassin? Is there a better looking set of arms that could go on the mech and sit have the dual look?
Also any tips on how to do this without ruining the mech?
_________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
Joined: 04-Feb-2002 00:00 Posts: 605 Location: United States
Posted: 21-Nov-2002 21:54 Post subject: RE: Model Tips (Miniatures that is)
You need to address this question to our resident insane miniature modeller and painter, Horhiro.
And hopefully when he replies he'll post the link to the "injuries sustained while working on miniatures" page. I laughed so hard I almost pissed myself last time I read that.
_________________ The more I get to know people the more I like my dog.
Posted: 22-Nov-2002 09:36 Post subject: RE: Model Tips (Miniatures that is)
I would love to see that . . .
_________________ Alexx Knight, Lance Sgt.
Command Company, Crimson Janissaries
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The path of the righteous man is beset on all sides by the inequities of the selfish and the tyranny of evil men. . . And you
Joined: 22-May-2002 00:00 Posts: 365 Location: United States
Posted: 22-Nov-2002 10:06 Post subject: RE: Model Tips (Miniatures that is)
Are you looking to take the guns from the Vulture and put it on the underside of the Assassin? Or do you want the Vulture arm itself without the 2nd gun on it?
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