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Thunder Clan Blood Spirit Star Colonel

Joined: 22-Feb-2024 01:39 Posts: 552
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Posted: 21-Aug-2026 20:34 Post subject: Even Faster |
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| TRO: Even Faster | Combat Vehicle Technical Readout
Name/Model: Even Faster
Designer: Thunder
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: F
Tonnage: 5
Configuration: Combat Vehicle
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 2,002,778 C-Bills
Battle Value: 54
Movement Type: VTOL
Power Plant: 100 XXL
Cruising Speed: 324 kph
Maximum Speed: 486 kph [648 kph]
Armor: Standard
Armament:
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
So figuring out just how fast you can get a vehicle to go is a thing. And traditionally a
VTOL with a jet booster is the winner for the long haul. IIRC a hydrofoil can technically
go faster, but super chargers break.
And then I had a stupid idea.
Skidding allows you to move extra hexes dependent on how far you've already moved, and your
margin of failure.
Now normally you can't have a piloting worse then 8. But if you are a drone then your
piloting is one worse then your controlling unit. So if you chain link a bunch of drone
control units that are also drones to each other, and then use those to control this vtol...
You can automatically max out the MOF on the "Oh no, I skidded" control roll.
As such, this thing should be able to move like 118 hexes in one turn. This is better then
the 88 hexes you'd expect from the normal super charger route.
I haven't figured out if this applies to the fractional accounting solutions to this problem
or not.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 0.50
Engine: 100 XXL 1.50
Cruising MP: 30
Flanking MP: 45 [60]
Heat Sinks (Single): 10 0.00
Control Equipment: 0.50
Lift Equipment: 0.50
Power Amplifier: 0.00
Turret: 0.00
Armor Factor: 8 0.50
Type: Standard
Armor
Value
Front: 2
R/L Side: 2
Rear: 1
Rotor: 1
================================================================================================
Weapons and Ammo Location Tonnage
------------------------------------------------------------------------------------------------
Drone Operating System Body 1.00
VTOL Jet Booster Body 0.50
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 12
TP: CV, SZ: 1, TMM: 5, MV: 76"v
Damage: (S) 0 / (M) 0 / (L) 0
Armor (A): 0, Structure (S): 1
Specials: ATMO, DRO, ENE, SRCH
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