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Level 2: JM7-DJ Jagermech
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CO_17thRecon
Kell Hounds
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Joined: 10-Sep-2002 00:00
Posts: 1297
Location: United States
PostPosted: 13-Feb-2003 21:44    Post subject: Level 2: JM7-DJ Jagermech Reply to topic Reply with quote

I was playing around in the heavy 'mechs to see if anything struck my fancy, ironically, it was in one of my earliest white elephant 'mechs I found inspiration. In times past, I had considered the Jagermech less than useless - I don't anymore, but that's off on a tangent - and didn't use them. With this nice little number, I can alternate fire with the cannons and lasers, or mix and match. Heat curve is razor thin, but nowadays, I've learned to manage it better. Tell me what you think.

BattleMech Technical Readout

Type/Model: Jagermech JM7-DJ
Tech: Inner Sphere / 3060
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 70 tons
Chassis: Kallon Type XII Reinforced Standard
Power Plant: 280 General Motors XL Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: 4 McCloud Specials Standard Jump Jets
Jump Capacity: 120 meters
Armor Type: Durallex Tensile-4 Ferro-Fibrous
Armament:
2 NAIS Model 2b Rotary AC/2s
2 BlazeFire Sweetshot ER Large Lasers
2 Sutel Precision Line Medium Pulse Lasers
Manufacturer: Kallon Industries /w modifications by Fox-Tech Retrofitting
Location: Talon
Communications System: Olmstead 840 with SatNav Module
Targeting & Tracking System: Federated Hunter Type 3

==Overview:==
This was the Federated Suns attempt to give the JagerMech a more solid reputation and make the deisgn more durable. Unfortunately it was a failure. The new chassis was poorly designed and the T&T system has numerous glitches that have never been worked out. As a result of this, production of this variant has ceased and the few that are out there have been assigned to militia units through the Federated Suns.
One such machine was all that Princess Yvonne Davion could spare to the Harvesters' RCT. The machine was assigned to Joseph Garbo, who immediately went about altering it. Since the Ultra autocannons were heavy and unreliable, Joe switched them out for a pair of Rotary autocannons. Though also heavy and somewhat erratic, these cannons have better range and spread. Joe also removed half of the CASE system and all extra cooling equipment. In its place he added jump jets and more armor. Although on a razor thin heat curve, the JM7-DJ is an excelllant support machine. The problematic electronics have been swapped out and the chassis reinforced as well.

--------------------------------------------------------
Type/Model: Jagermech JM7-DJ
Mass: 70 tons

Equipment: Crits Mass
Int. Struct.: 107 pts Standard 0 7.00
Engine: 280 XL 12 8.00
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 206 pts Ferro-Fibrous 14 11.50
(Armor Crit Loc: 3 LA, 3 RA, 5 LT, 3 RT)

Internal Armor
Structure Value
Head: 3 9
Center Torso: 22 35
Center Torso (Rear): 6
L/R Side Torso: 15 24/24
L/R Side Torso (Rear): 6/6
L/R Arm: 11 22/22
L/R Leg: 15 26/26

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Rotary AC/2 RA 1 135 6 11.00
(Ammo Locations: 3 RT)
1 Rotary AC/2 LA 1 3 8.00
1 ER Large Laser RA 12 2 5.00
1 ER Large Laser LA 12 2 5.00
2 Medium Pulse Lasers CT 8 2 4.00
CASE Equipment: RT 1 .50
4 Standard Jump Jets: 4 4.00
(Jump Jet Loc: 2 LT, 2 RT)
--------------------------------------------------------
TOTALS: 44 67 70.00
Crits & Tons Left: 11 .00

Calculated Factors:
Total Cost: 13,924,134 C-Bills
Battle Value: 1,246
Cost per BV: 11,175.07
Weapon Value: 1,129 / 1,129 (Ratio = .91 / .91)
Damage Factors: SRDmg = 21; MRDmg = 12; LRDmg = 5
BattleForce2: MP: 4J, Armor/Structure: 5/3
Damage PB/M/L: 3/2/1, Overheat: 3
Class: MH; Point Value: 12

_________________
Major Joseph Garbo
CO 17th Recon Battalion,
Harewood's Harvesters

“An engineer can look at a pile of junk and tell you what it was, a good one can tell you what went wrong and an expert engineer can put the pile of junk back together.”

[ This Message was edited by: CO_17thRecon on 2003-02-13 21:48 ]
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Jarylan Blackwell



"What the...?! Where did you get THAT?!"

"Creative aquisition."
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Jade_Dragon
8th Sword of Light
Sho-sho
Sho-sho


Joined: 05-Feb-2002 00:00
Posts: 1325
Location: United States
PostPosted: 14-Feb-2003 10:04    Post subject: RE: Level 2: JM7-DJ Jagermech Reply to topic Reply with quote

I personally prefer the RAC 5 if you are going to mount a RAC, but this does have potential.

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CO_17thRecon
Kell Hounds
Major
Major


Joined: 10-Sep-2002 00:00
Posts: 1297
Location: United States
PostPosted: 14-Feb-2003 12:22    Post subject: RE: Level 2: JM7-DJ Jagermech Reply to topic Reply with quote

Well, I can do that, but then it has less staying power...and just reminds me of a big Rifleman. But it does radiate an aura of supreme firepower. Too bad there aren't enough heatinks to use it. Feel free to twink this design, if it's not what you were looking for.

BattleMech Technical Readout

Type/Model: Jagermech JM7-DJ2
Tech: Inner Sphere / 3060
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 70 tons
Chassis: Kallon Type XII Reinforced Standard
Power Plant: 280 General Motors XL Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: 4 McCloud Specials Standard Jump Jets
Jump Capacity: 120 meters
Armor Type: Durallex Tensile-4 Ferro-Fibrous
Armament:
2 Rotary AC/5s
2 ER Large Lasers
Manufacturer: Kallon Industries /w modifications by Fox-Tech Retrofitting
Location: Talon
Communications System: Olmstead 840 with SatNav Module
Targeting & Tracking System: Federated Hunter Type 3

--------------------------------------------------------
Type/Model: Jagermech JM7-DJ2
Mass: 70 tons

Equipment: Crits Mass
Int. Struct.: 107 pts Standard 0 7.00
Engine: 280 XL 12 8.00
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 206 pts Ferro-Fibrous 14 11.50
(Armor Crit Loc: 1 HD, 2 LA, 2 RA, 4 LT, 2 RT, 1 CT, 1 LL, 1 RL)

Internal Armor
Structure Value
Head: 3 9
Center Torso: 22 35
Center Torso (Rear): 6
L/R Side Torso: 15 24/24
L/R Side Torso (Rear): 6/6
L/R Arm: 11 22/22
L/R Leg: 15 26/26

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Rotary AC/5 RA 1 60 9 13.00
(Ammo Locations: 3 RT)
1 Rotary AC/5 LA 1 6 10.00
1 ER Large Laser RA 12 2 5.00
1 ER Large Laser LA 12 2 5.00
CASE Equipment: RT 1 .50
4 Standard Jump Jets: 4 4.00
(Jump Jet Loc: 2 LT, 2 RT)
--------------------------------------------------------
TOTALS: 36 71 70.00
Crits & Tons Left: 7 .00

Calculated Factors:
Total Cost: 14,106,034 C-Bills
Battle Value: 1,599
Cost per BV: 8,821.78
Weapon Value: 1,641 / 1,641 (Ratio = 1.03 / 1.03)
Damage Factors: SRDmg = 31; MRDmg = 19; LRDmg = 5
BattleForce2: MP: 4J, Armor/Structure: 5/3
Damage PB/M/L: 4/3/1, Overheat: 3
Class: MH; Point Value: 16



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Jarylan Blackwell



"What the...?! Where did you get THAT?!"

"Creative aquisition."
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Vagabond
Mercenary
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Joined: 04-Feb-2002 00:00
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PostPosted: 15-Feb-2003 04:16    Post subject: RE: Level 2: JM7-DJ Jagermech Reply to topic Reply with quote

first thing i see that makeds me go oh ho.... is a 4/6 70t mech with an XL. bye bye.

second is why put case?



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CO_17thRecon
Kell Hounds
Major
Major


Joined: 10-Sep-2002 00:00
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Location: United States
PostPosted: 15-Feb-2003 08:48    Post subject: RE: Level 2: JM7-DJ Jagermech Reply to topic Reply with quote

Speed is not a concern of a support machine, CASE is because even if the machine is toast, that will insure it's salvagable. Pilot safety is also nice.

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Jarylan Blackwell



"What the...?! Where did you get THAT?!"

"Creative aquisition."
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Vagabond
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PostPosted: 15-Feb-2003 16:51    Post subject: RE: Level 2: JM7-DJ Jagermech Reply to topic Reply with quote

ok.... i use CASE for just that fact on XL mechs. dead vs destroyed.

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