| 
		Mordel's Bar & Grill | 
		 | 
	
	
		
			
			
			
				
					      | 
					    »  | 
				 
			 
			
				
					| View previous topic :: View next topic   | 
				 
				
				
					| Author | 
					Message | 
				 
				
					Kraken Federated Suns Marshal
  
 
  Joined: 04-Feb-2002 00:00 Posts: 2763 Location: United States
  | 
					
						
							
								 Posted: 29-Jun-2003 09:57    Post subject: ZMB-1 Zombie | 
								       | 
							 
							
								
  | 
							 
							
								               BattleMech Technical Readout
 
 Type/Model:    Zombie ZMB-1
 Tech:          Inner Sphere / 3025
 Config:        Biped BattleMech
 Rules:         Level 2, Standard design
 
 Mass:          55 tons
 Chassis:       Endo Steel
 Power Plant:   275 Core Tek Fusion
 Walking Speed: 54.0 km/h
 Maximum Speed: 86.4 km/h
 Jump Jets:     5 Standard Jump Jets
 Jump Capacity: 150 meters
 Armor Type:    Standard
 Armament:      
   1 PPC
   2 SRM 4s
   1 Medium Laser
 Manufacturer:  (Unknown)
   Location:    (Unknown)
 Communications System:  (Unknown)
 Targeting & Tracking System:  (Unknown)
 
 ---------------------------------------------------------------------------
 ==Overview:==
 Survivability seems to have been the watchword if the schematics are correc
 Unfortunately, there is no evidence that this machine was ever built even a
 prototype so nothing is known. There is CASE in both torsos, and each missi
 launcher has a full ton of ammo providing for just over four full minutes o
 firing. There is no XL engine, even though it would have meant more tonnage
 for weapons. The medium laser is even head-mounted, meaning that so long as
 the center torso and head survive the unit can still fight. Of additional n
 is that almost the entire head can detatch rather than just the cockpit; it
 appears to predate any other known instance of a full-head ejection system 
 may have been the inspiration. 
 
 ==Capabilities:==
 For those who make rules using fluff text:
 
 Of the maximum nine points of armor on the head, five remain attatched to t
 ejection assembly. The laser was designed to de-tatch so as not to encumber
 the rest of the head, and in the process the head sheds the other four poin
 
 
 The interior of the cockpit is almost as roomy as the interior of the Shado
 Hawk, bringing with it the same bonuses.
 
 In addition to pilot survivability, the mech is resoundingly resiliant. If 
 prototype could be found, it takes only 75% of the time to fix any damage a
 it would a similar unit. In addition, the design will accept similar
 replacement components, cutting down parts arrival times by 50%. Only the
 famous Crab is easier to work on.
 
 
 --------------------------------------------------------
 Type/Model:    Zombie ZMB-1
 Mass:          55 tons
 
 Equipment:                                 Crits    Mass
 Int. Struct.:  91 pts Endo Steel            14      3.00
  (Endo Steel Loc: 4 LA, 1 RA, 2 LT, 2 RT, 1 CT, 2 LL, 2 RL)
 Engine:        275 Fusion                    6     15.50
    Walking MP:   5
    Running MP:   8
    Jumping MP:   5
 Heat Sinks:     11 Double [22]               0      1.00
 Gyro:                                        4      3.00
 Cockpit, Life Supt., Sensors:                5      3.00
 Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
 Armor Factor:  185 pts Standard              0     12.00
 
                           Internal    Armor
                           Structure   Value
    Head:                      3          9      
    Center Torso:             18         27      
    Center Torso (Rear):                  9      
    L/R Side Torso:           13      20/20      
    L/R Side Torso (Rear):              6/6      
    L/R Arm:                   9      18/18      
    L/R Leg:                  13      26/26      
 
 Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
 --------------------------------------------------------
 1 PPC                    RA     10           3      7.00
 1 SRM 4                  RT      3   50      3      4.00
   (Ammo Locations: 1 LT, 1 RT)
 1 SRM 4                  LT      3           1      2.00
 1 Medium Laser           HD      3           1      1.00
 CASE Equipment:          LT     RT           2      1.00
 5 Standard Jump Jets:                        5      2.50
  (Jump Jet Loc: 2 LT, 2 RT, 1 CT)
 --------------------------------------------------------
 TOTALS:                         19          60     55.00
 Crits & Tons Left:                          18       .00
 
 Calculated Factors:
 Total Cost:        5,432,956 C-Bills
 Battle Value:      1,317
 Cost per BV:       4,125.25
 Weapon Value:      1,125 / 1,125 (Ratio = .85 / .85)
 Damage Factors:    SRDmg = 19;  MRDmg = 8;  LRDmg = 2
 BattleForce2:      MP: 5J,  Armor/Structure: 5/5
                    Damage PB/M/L: 4/3/1,  Overheat: 0
                    Class: MM;  Point Value: 13
 
 
  _________________ "I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
								
								 | 
							 
						 
					 | 
				 
				
					| Back to top | 
					
						         
					 | 
				 
				
					| 
						
					 | 
				 
			 
			
				
					      | 
					    »  | 
					All times are GMT-05:00 | 
				 
				
					 | 
				 
			 
			
				
					  
  | 
					
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum
  | 
				 
			 
		 | 
	
	
		 | 
		  | 
		 |