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Battlemaster BLR-6D
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Stinger
The Knights of Chaos
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PostPosted: 31-Aug-2003 22:57    Post subject: Battlemaster BLR-6D Reply to topic Reply with quote

BattleMech Technical Readout

Type/Model: Battlemaster BLR-6D
Tech: Inner Sphere / 3050
Config: Biped BattleMech
Rules: Level 3, Standard design

Mass: 85 tons
Chassis: Earthwerk BLR Standard
Power Plant: 340 Magna XL Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: 4 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type: Durallex Heavy with CASE Standard
Armament:
2 ER PPCs
6 ER Medium Lasers
1 Streak SRM 6
1 Guardian ECM
Manufacturer: Earthwerks Incorporated
Location: Keystone
Communications System: Barret Party Line-200
Targeting & Tracking System: Wasat Watchdog W100

==Overview:==
I have always tried to make my designs match what the Mini's look like. And the double barrle rifle in the Battlemasters hand just screams for a refit. With about 10 more crit slots this mech would really shine.

--------------------------------------------------------
Type/Model: Battlemaster BLR-6D
Mass: 85 tons

Equipment: Crits Mass
Int. Struct.: 130 pts Standard 0 8.50
Engine: 340 XL 12 13.50
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 18 Double [36] 15 8.00
(Heat Sink Loc: 2 LA, 1 LT, 2 RT)
Gyro: 4 4.00
Dual Cockpit (MW), Life Supt., Sensors: 6 4.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 248 pts Standard 0 15.50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 27 38
Center Torso (Rear): 13
L/R Side Torso: 18 26/26
L/R Side Torso (Rear): 8/8
L/R Arm: 14 26/26
L/R Leg: 18 34/34

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
2 ER PPCs RA 30 6 14.00
2 ER Medium Lasers LA 10 2 2.00
2 ER Medium Lasers RT 10 2 2.00
2 ER Medium Lasers LT 10 2 2.00
1 Streak SRM 6 LT 4 15 3 5.50
(Ammo Locations: 1 LT)
1 Guardian ECM CT 0 2 1.50
CASE Equipment: LT 1 .50
4 Standard Jump Jets: 4 4.00
(Jump Jet Loc: 2 LL, 2 RL)
--------------------------------------------------------
TOTALS: 64 75 85.00
Crits & Tons Left: 3 .00

Calculated Factors:
Total Cost: 21,956,294 C-Bills
Battle Value: 2,819
Cost per BV: 7,788.68
Weapon Value: 2,546 / 2,441 (Ratio = .90 / .87)
Damage Factors: SRDmg = 33; MRDmg = 17; LRDmg = 8
BattleForce2: MP: 4J, Armor/Structure: 6/3
Damage PB/M/L: 4/3/1, Overheat: 4
Class: MA; Point Value: 28
Specials: ecm


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Stinger
If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Nightmare
Lyran Alliance
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Joined: 03-May-2002 00:00
Posts: 2214

PostPosted: 01-Sep-2003 07:36    Post subject: RE: Battlemaster BLR-6D Reply to topic Reply with quote

It's a trade-off you have to do. An assault fitted with an XL engine often gets too much tonnage for the remaining critical slots.

I wouldn't call this totally bad, though. You've added a second PPC, which keeps the Battlemaster in the arms race against newer designs. The only thing I'm leery of is keeping the SRM system in an XL-equipped mech. It isn't good for a mech that'll draw a lot of fire just based on it's reputation for being tough.

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chihawk
Clan Blood Spirit
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Joined: 04-Feb-2002 00:00
Posts: 8072
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PostPosted: 01-Sep-2003 08:37    Post subject: RE: Battlemaster BLR-6D Reply to topic Reply with quote

Take the ECM off...it's worthless.

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Kraken
Federated Suns
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PostPosted: 01-Sep-2003 11:25    Post subject: RE: Battlemaster BLR-6D Reply to topic Reply with quote

My one complaint is that the Streak 6 (last I checked) was exclusive to only the DCMS.

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Stinger
The Knights of Chaos
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PostPosted: 01-Sep-2003 14:04    Post subject: RE: Battlemaster BLR-6D Reply to topic Reply with quote

Im never sure anymore of what is region specific. I actually wish that the HMPro would differentiate for you. But that sounds little overly complex. I was torn with the SRM system I actually will probably remove it and replace it with something else.

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Stinger
If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Kraken
Federated Suns
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PostPosted: 01-Sep-2003 15:19    Post subject: RE: Battlemaster BLR-6D Reply to topic Reply with quote

Or with a little alterations what you could do is say that this represents a Kuritan refit kit for Battlemasters. I think that they might have captured a handful during the Succession Wars and I'm not sure but I seem to recall that Comstar also once sold them a few.

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Slythis
Federated Suns
Colonel
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Joined: 09-Aug-2002 00:00
Posts: 712

PostPosted: 01-Sep-2003 17:19    Post subject: RE: Battlemaster BLR-6D Reply to topic Reply with quote

Quote:

On 2003-09-01 14:04, Stinger wrote:
I actually wish that the HMPro would differentiate for you. But that sounds little overly complex.



wouldn't be any harder than sorting out IS and Clan tech.

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chihawk
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PostPosted: 01-Sep-2003 17:45    Post subject: RE: Battlemaster BLR-6D Reply to topic Reply with quote

I don't know the exact reason why, but it's not as easy as that.

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Rick Raisley
HeavyMetal
MechMeister
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Joined: 04-Feb-2002 00:00
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PostPosted: 01-Sep-2003 18:42    Post subject: RE: Battlemaster BLR-6D Reply to topic Reply with quote

Quote:

On 2003-09-01 17:19, Slythis wrote:
Quote:

On 2003-09-01 14:04, Stinger wrote:
I actually wish that the HMPro would differentiate for you. But that sounds little overly complex.


wouldn't be any harder than sorting out IS and Clan tech.


Well, yes it would be a bit harder. Not impossible, of course, but more complex. First, there would have to be a way of setting up for each weapon, like for each 'Mech, what the usage is. But more than that, usage alone is not enough. In fact, it really isn't enough, and trying to get it the way it would need to be, gets ridiculous.

Example, the Daishi (Dire Wolf) is obviously a Clan-only 'Mech. Originally a Smoke Jaguar 'Mech, it was a favorite there in 3050, during the Clan invasion. So, of course they get it. Do all the other Clans get it? In 3050? 3055? 3067? How about Kurita? Even in 3050, there were rumors that Kurita captured one intact. Okay, they /may/ have had /one/ in 3050? Are they on the "available" list? How many have to be captured to be on it? Or do they have to be manufactured by them?

Same with weapons. One faction may manufacture the weapon, so they get it. But they also sell it. To whom? When? How long does it take other factions to get the weapon? Shorter for allies, longer for enemies. Do captured units count? Again, the year makes a big difference.

So, even /deciding/ what factions get what weapons is going to be a real pain. And even then, it only applies to a specific time or era. Used to be, the Inner Sphere didn't have Streak 4's and 6's, even though they had 2's. Later they got 4's and 6's. Anyhow, even if all this information /were/ available, and was accurately implemented, people won't agree. I'm Clan Ghost Bear, but I want to use ProtoMechs. You're Kurita, but the Heavy Gauss Rifle sounds good to you. So after all that work, I think most designers will ignore the rule anyhow.

That's my slant on it, anyhow; a lot of work for something of questionable accuracy and usefulness for the majority of players. Wink

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