AeroTech 2 Vessel Technical Readout
THB Weapons
Class/Model/Name: Eire Class Assault Dropship
Tech: Inner Sphere / 3055
Vessel Type: Aerodyne DropShip
Rules: Level 3, Standard design
Rules Set: AeroTech2
Mass: 15,000 tons
Power Plant: Standard
Safe Thrust: 6
Maximum Thrust: 9
Armor Type: Ferro-aluminum
Armament:
21 ER Large Laser
21 ER PPC
15 Gauss Rifle
15 Ultra AC/20
18 Laser AMS
15 LRM 20
15 Thunderbolt-20 (THB)
15 SRM 6
5 Screen Launcher
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==Overview:==
The Erie Class Assault Dropship was developed from the PMC-2 hull to fufill a
request for a heavy strafing machine This monstosity is one of the most
dangerous dropships ever created deadly against dropships and fighters
dangerous even to warships and capable of massive damage to ground targets
.This ship isused to provide suppessive fire for landings
==Capabilities:==
The massive weapon bays are capable of putting out huge amounts of weapon fire
capable of litteraly ripping appart just about anything short of a warship and
able to do significant damage even to one of those! The extremly heavy armour
load and multiple AMS systems mean that this monster can take even more than
it give as scary as that sounds
==Deployment==
This relitivy new ship is in the proccess of being deployed with PMC flotillas
and also with landing detachments
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Class/Model/Name: Eire Class Assault Dropship
Mass: 15,000 tons
Equipment: Mass
Power Plant, Drive & Control: 5,850.00
Thrust: Safe Thrust: 6
Maximum Thrust: 9
Structural Integrity: 50 3,750.00
Total Heat Sinks: 678 Double 386.00
Fuel & Fuel Pumps: 102.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 113.00
Fire Control Computers: 303.00
Food & Water: (31 days supply) 6.25
Armor Type: Ferro-aluminum (2,720 total armor pts) 225.00
Standard Scale Armor Pts
Location: L / R
Fore: 907
Left/Right Wings: 680/680
Aft: 453
Cargo:
Bay 1: Cargo (4) 1,720.00
Cargo (1) 50.00
Life Boats: 7 (7 tons each) 49.00
Crew and Passengers:
5 Officers (7 minimum) 50.00
7 Crew (2 minimum) 49.00
28 Gunners (28 minimum) 196.00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
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5 ER Large Laser Nose 4(40) 4(40) 4(40) -- 60 25.00
5 ER PPC Nose 5(50) 5(50) 5(50) -- 75 35.00
5 Gauss Rifle(56 rounds) Nose 23(225)23(225) 8(75) -- 5 82.00
5 Ultra AC/20(100 rounds) 80 95.00
3 Laser AMS Nose -- -- -- -- 36 4.50
5 LRM 20(90 rounds) Nose 16(160)16(160) 6(60) -- 30 65.00
5 Thunderbolt-20 (THB)(51 rounds) 40 72.00
5 SRM 6(90 rounds) Nose 4(40) -- -- -- 20 21.00
5 ER Large Laser L/RW 4(40) 4(40) 4(40) -- 120 50.00
5 ER PPC L/RW 5(50) 5(50) 5(50) -- 150 70.00
5 Gauss Rifle(56 rounds) L/RW 23(225)23(225) 8(75) -- 10 164.00
5 Ultra AC/20(100 rounds) 160 190.00
3 Laser AMS L/RW -- -- -- -- 72 9.00
5 LRM 20(90 rounds) L/RW 16(160)16(160) 6(60) -- 60 130.00
5 Thunderbolt-20 (THB)(51 rounds) 80 144.00
5 SRM 6(90 rounds) L/RW 4(40) -- -- -- 40 42.00
2 ER Large Laser L/RW(A) 2(16) 2(16) 2(16) -- 48 20.00
2 ER PPC L/RW(A) 2(20) 2(20) 2(20) -- 60 28.00
3 Laser AMS L/RW(A) -- -- -- -- 72 9.00
2 ER Large Laser Aft 2(16) 2(16) 2(16) -- 24 10.00
2 ER PPC Aft 2(20) 2(20) 2(20) -- 30 14.00
3 Laser AMS Aft -- -- -- -- 36 4.50
5 Screen Launcher(50 scrns)Aft -- -- -- -- 50 700.00
1 Lot Spare Parts (1.00%) 150.00
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TOTALS: Heat: 1,358 14,983.25
Tons Left: 16.75
Calculated Factors:
Total Cost: 2,693,894,400 C-Bills
Battle Value: 42,197
Cost per BV: 63,840.9
Weapon Value: 29,835 (Ratio = .71)
Damage Factors: SRV = 1,628; MRV = 1,106; LRV = 217; ERV = 0
Maintenance: Maintenance Point Value (MPV) = 419,066
(376,372 Structure, 13,700 Life Support, 28,994 Weapons)
Support Points (SP) = 42,205 (10% of MPV)
BattleForce2: MP: 6, Armor/Structure: 46 / 45
Damage PB/M/L: 54/42/68, Overheat: 0
Class: DL; Point Value: 422
Look for Outer Perephery State:Outland Alliance in Fiction and Fantasy for more info on the OLA
_________________ Having more fun than a human being should be allowed to have-Rush Limbaugh www.rushlimbaugh.com
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