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Nightward
Clan Wolf
Point Commander
Point Commander


Joined: 19-Sep-2003 00:00
Posts: 39

PostPosted: 23-Sep-2003 06:52    Post subject: Panthers Reply to topic Reply with quote

Type: PNT-8R Panther
Technology Base: Inner Sphere, 3025
Mass: 35 Tons
Chassis: Alshain 56-Carrier
Power Plant: LAW 175
Cruising Speed: 54.0 kph
Maximum Speed: 86.4 kph
Armour: Maximillian 42
Jump Jets: Lexington Lifters
Jump Capacity: 150 Metres
Armament:
1 Magna Mark III Large Laser
1 ChisComp 43 Medium Laser
1 Telos Four-Shot SRM Missile System
Communications System: Sipher CommCon CSU-4
Targeting and Tracking System: Cat’s Eyes 5
Primary Manufacturer: Alshain Weapons
Primary Factory: Alshain

OVERVIEW

We have had limited success in the replication of the older Star League models of the Panther. Although we have been able to mimic the speed, armour, and weapons systems found on the older Panther, targeting capabilities still remain somewhat sub-par. However, we believe that the basic design is very solid.

CAPABILITIES

Although the replacement of the Lord’s Light PPC with a smaller Magna laser has reduced its damage and range abilities somewhat, the additional armour and speed of the design should make up for that shortcoming. We were also able to mount a ChisComp Medium Laser in the 'Mech’s head, improving its short-range stopping power.

Although the 'Mech itself is a capable design, its greatest strength in battle will be its newfound edge of speed. 33% faster over the ground, and capable of jumping 30 metres further than the original design, this 'Mech is as fast as most 'Mechs of a similar mass. Although these factors will affect its performance in the field, its greatest impact will be a psychological one. Enemy pilots will not know how to combat this machine, since it is faster and stronger than they expect.

BATTLE HISTORY

This 'Mech has already been sent to the Amphigean Light Assault Group for field testing. They have engaged Periphery bandits and report that when faced with this 'Mech, the bandits had no response and were forced to fall back. Since this swifter variant fits in well with the Amphigean’s combat philosophies, the test pilots have requested that they be allowed to keep the prototypical models.

DEPLOYMENT

The Amphigean Light Assault Group possesses two Panthers of this class. Other Regiments known for their…less than traditional tactics, such as the Genyosha, Ryuken, and Legion of Vega have also requested that the variant be made available to them.

NOTABLE 'MECHS AND MECHWARRIORS

Chu-Sa Faringdon Hawker

Faringdon was assigned one of the Panther prototypes. In the engagement with pirate forces, he attacked a Catapult. Although seriously out-massed, he noted that the Catapult was not in the best of repair, and believed he could cripple it. Using his 'Mech’s superior mobility, he leapt behind the Catapult and caused an ammunition explosion in the enemy 'Mech’s LRM reloads, gutting the machine.

COST ANALYSIS

Since this variant costs a bare 200,000 C-Bills more than a PNT-9R to produce, the Panther 8R is an attractive proposition.

BVs

713 (As opposed to the PNT-9R’s 664)

MY BLURB

The DCMS Field Manual talks about the Amphigean Light Assault Group having Panthers that move faster than standard models. When I read the fluff for the original Panther out of 3025, it said they originally carried a Large Laser instead of a PPC. I noticed that the smaller weapon would allow it to move quicker, so I built this.

I am not a big fan of Leg-mounted Jump Jets, but I did not want to change the Panther’s design too much; they stayed where they were.

MASS BREAKDOWNS

Engine: 7
Gyro: 2
Cockpit: 3
Internal Structure: 3.5
Armour: 7
1 Additional Heat Sink: 1
5 Jump Jets: 2.5
Large Laser: 5
Medium Laser: 1
SRM-4 with 1 Ton of Ammo: 3

ARMOUR DISTRIBUTION

Head: 9
Centre Torso: 14/7
Side Torsos: 11/5
Arms: 11
Legs: 14

LOCATIONS

Large Laser (No Hand Actuator)- Right Arm
Medium Laser- Head
Jump Jet, SRM-4- Centre Torso
1 ton of SRM-4 Ammo- Left torso
2 Jump Jets- Each Leg

___________________________________________________________________________________

Type: PNT-12K Panther
Technology Base: Inner Sphere 3058
Mass: 35 Tons
Chassis: Alshain 560-Carrier Endo Steel
Power Plant: Leenex 140
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Armour: Maximillian 42 with CASE
Armament:
1 Lord’s Light 2 ER PPC
1 Nickel Alloy ER Medium Laser
1 Guided Technologies Second Generation Streak SRM-4
Jump Jets: Lexington Limited Load Lifters
Jump Capacity: 120 Metres
Targeting and Tracking System: Matabushi Sentinel with C3 Slave
Communications System: Sipher Security Plus with C3 Slave
Manufacturer: Luthien Armour Works
Primary Factory: Luthien

OVERVIEW

The PNT-10K Panther was a major disappointment to many Draconis Combine ‘MechWarriors, who found their ageing 'Mech’s Standard Heat Sinks to be woefully incapable of dissipating the heat of the 'Mech’s new ER PPC.

Most removed the ER PPC, returning to the cooler-running Standard PPC. Though the DCMS High Command was less than impressed by this, they knew that arguing with their pilots would only anger them, making them reticent to accept newer technologies and tactics.

After over ten years in service, the PNT-10K has received an upgrade that turns the 'Mech into a formidable fighting machine once more. The use of Double Heat sinks has allowed for the return of the ER PPC, and a powerful new Streak launcher resides in the 'Mech’s chest. Added to this is something Panther pilots have never before enjoyed; a secondary, energy-based weapon to employ should they run out of SRM ammo, in the from of the 'Mech’s chest-mounted ER Medium Laser.

The weight saved by removing the unnecessary Heat Sinks has been used to mount heavier armour, bringing the already frightfully armoured Panther up to par with 'Mechs like the Wolf Hound.

Finally, the now-ubiquitous C3 Slave system makes an appearance, mounted in a special EW pod in the back of the 'Mech’s bulbous head.

CAPABILITIES

The PNT-12K Panther should prove a nasty surprise for the Dragon’s foes. Now boasting heavier armour and firepower, plus the heat sinks needed for the advanced weaponry the 'Mech employs, the Panther is back in the vanguard of exceptional Light 'Mechs-where it belongs.

Of particular note is the Triple Strength Myomer systems the 'Mech uses. Simply by deactivating a single heat sink, Jumping, and firing all of its weapons, the Panther can activate the TSM, gaining a boost to its movement rate, and allowing it to make punishing close-combat attacks.

When these features are combined with a C3 network, the Panther turns into a deadly pack hunter, of particular value within cities and other closed-terrain, limited-visibility environs.

DEPLOYMENT

‘MechWarriors are lining up by the DropShip load to have their Panther upgraded. In typical fashion, however, the DCMS is working first on the 'Mechs that belong to high-priority regiments. All of the Panthers in the Sword of Light regiments are of 12K configuration and about half of the Genyosha and Ryuken 'Mechs have been upgraded. Units like the Legion of Vega, however, only have two or three upgraded Panthers. The DCMS should have completed upgrading all of its Panthers by the end of 3071.

MY BLURB

Ah yes, the venerable Panther. I never really liked the ‘Mech, finding it to be too slow to use its (admittedly impressive) weapons systems. Then in 3050, when they stuck weapons onto it that it couldn’t fire, I wanted to bash my head against a wall. How could they do that to the favourite 'Mech of the mighty DCMS? Those evil, evil FASA people. In the 3060 record sheets, they screwed it up even more (if that was possible) by ripping out the Artemis FCS and bringing back the accursed ER PPC. I was hoping they might get their thumbs out and fix things up in RS: Upgrades, but that didn’t happen either-instead, they gave the accursed Davions an upgraded Panther. Grrrr.

Thus my PNT-12K Panther. I have a feeling that the ‘Upgrade Nazis’ aren’t going to complain too much about this one .

At first, I was all for using an XL engine to go 6/9/6, but in the end, the 'Mech just died too damn much. I gave that away in favour of the lower speed and greater survivability imparted by the standard engine.

Oh, and BTW: My change of heart towards the Panther occurred after I played that Light 'Mech scenario from Justin Xiang’s BattleTec E-Zine. My beautiful little baby Panther ripped that accursed Liao Raven to shreds with PPC fire at long range. The following turn, I clawed a Commando apart with the SRMs, before taking off the Valkyrie’s head with the PPC. Hehe.

MASS BREAKDOWNS

Cockpit: 3
Endo Steel; 2
Armour: 7.5
Engine: 5
ER PPC: 7
Streak SRM-4 with 1 Ton of Ammo: 4
ER Medium Laser: 1
C3 Slave: 1
CASE: 1
4 Jump Jets: 2

ARMOUR DISTRIBUTION

Head: 9
Centre Torso: 15/7
Side Torsos: 11/5
Arms: 12
Legs: 16

LOCATIONS

ER PPC- Right Arm
C3 Slave-Head
Streak SRM-4, ER Medium Laser- Centre Torso
2 Jump Jets, 2 Double Heat Sinks, Streak SRM-4 Ammo, CASE- Left Torso
2 Jump Jets, 3 Double Heat Sinks- Right Torso

(Place Endo Steel and TSM slots wherever there is room.)

BV: 1,001 , + 123 for C3 (As opposed to the 706 of the PNT-10K)

Cost: 4,015,260 C-Bills

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