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Fly Swatter WDAM-124
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Vagabond
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PostPosted: 02-Oct-2003 17:34    Post subject: Fly Swatter WDAM-124 Reply to topic Reply with quote

               BattleMech Technical Readout

Type/Model:    Fly Swatter WDAM-124
Tech:          Inner Sphere / 3067
Config:        Biped BattleMech
Rules:         Level 2, Custom design

Mass:          100 tons
Chassis:       Endo Steel
Power Plant:   300 Light Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Standard
Armament:      
  2 Rotary AC/2s
  2 LB 10-X ACs
  2 Streak SRM 4s
Manufacturer:  Blackwell Heavy Industries
  Location:    Outreach
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

==Overview:==
     Designed for one purpose and one purpose only. To deny units with Air 
Superority the ability to use that advantage. God awefull amounts of money were
poored into this project by the Wolf Dragoon's. Its unknown if that expense
worth it.

==Capabilities:==
      Carefull consideration was taken when selecting the weapons loadout of
this prototype. Using there experience and battle ROMs the Dragoons research
those weapons most effective at disabling Air Borne Targets. The final 
selection for maximum effictiveness was a pair of Class 2 Rotary Cannon, a 
of LB 10-X Autocannon, and a pair of Streak SRM 4 Missile Racks.

     The true test was finding a chassie heavy enough, survivable enough, a
spacious enough to carry this desired weapons load. Figuring this behemoth 
going to be at the top of practicle mech construction limits the Dragoons 
desided on a Dire Wolf chassie as the base. It was decided to use the Dragoons
new light engine instead of the XL's normaly mounted do to its smaller size
over IS made XLs and its ease of parts over the Dragoon built Clan XLs.

     It was quickly found that this choice of nessecity resulted in the chassie
being over loaded. In order to compinsate a newly designed chassie for the 
prototype was constructed of Endo-Steel. This returned the mass savings that
was lost by removing the XL but created a very narrow margin for weapon and
equipment placement.

     Once the designers where satisfied that the chassie would carry the 
weapons load out, the proccess of figuring out the equipment placement began. 
Many variantions where tried but in the end it was decided that the Autocannons
would be arm mounted with the SRMs bracketing the trademark Radar Dome of 
Anti-Air Units.

      By the end the entire mech looked like a Rifleman on steroids that had
coliaded with a Dire Wolf. The arms slightly resemble those of the Rifleman,  
with the head assembly being a strange mixture 
the two, and the easily identifiable chicken walker legs of the Dire Wolf. 

      My annalisys shows that this mech with fullfill its duities quickly and
effectivly. Using the idea that the more small caliber munitions in the air
more likly you are to damage critical systems on the aircraft. Relaying on this
over brute force to 'SWAT' aircraft from the Skies.

[If using lvl3 rules, this mech uses an Anti-Air Targeting System.]

==Deployment==
     Only the Dragoons opperate this unit at this time. With a high price tag
its unlikly many houses will place orders in the near future.

--------------------------------------------------------
Type/Model:    Fly Swatter WDAM-124
Mass:          100 tons

Equipment:                                 Crits    Mass
Int. Struct.:  152 pts Endo Steel           14      5.00
 (Endo Steel Loc: 1 LA, 1 RA, 3 LT, 3 RT, 2 CT, 2 LL, 2 RL)
Engine:        300 Light                    10     14.50
   Walking MP:   3
   Running MP:   5
   Jumping MP:   0
Heat Sinks:     11 Double [22]               0      1.00
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:  296 pts Standard              0     18.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             31         45      
   Center Torso (Rear):                 14      
   L/R Side Torso:           21      32/32      
   L/R Side Torso (Rear):            10/10      
   L/R Arm:                  17      32/32      
   L/R Leg:                  21      40/40      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Rotary AC/2            RA      1  180      7     12.00
  (Ammo Locations: 2 LT, 2 RT)
1 LB 10-X AC             RA      2   40     10     15.00
  (Ammo Locations: 2 LT, 2 RT)
1 Rotary AC/2            LA      1           3      8.00
1 LB 10-X AC             LA      2           6     11.00
1 Streak SRM 4           RT      3   50      3      5.00
  (Ammo Locations: 1 LT, 1 RT)
1 Streak SRM 4           LT      3           1      3.00
CASE Equipment:          LT     RT           2      1.00
--------------------------------------------------------
TOTALS:                         22          77    100.00
Crits & Tons Left:                           1       .00

Calculated Factors:
Total Cost:        19,298,000 C-Bills
Battle Value:      1,836
Cost per BV:       10,510.89
Weapon Value:      2,916 / 2,678 (Ratio = 1.59 / 1.46)
Damage Factors:    SRDmg = 44;  MRDmg = 25;  LRDmg = 9
BattleForce2:      MP: 3,  Armor/Structure: 7/6
                   Damage PB/M/L: 7/5/4,  Overheat: 0
                   Class: MA;  Point Value: 18




[ This Message was edited by: Vagabond on 2003-10-02 17:38 ]
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PostPosted: 02-Oct-2003 22:35    Post subject: RE: Fly Swatter WDAM-124 Reply to topic Reply with quote

Interresting the twin rotory AC-2 twin LBX-10 combo could deffinatly be annoying for fixed wing craft and down right deadly for rotor craft,Add the twin streak SRM-4s and it can put up a passable fight on the ground.I am not overly impressed by the fact that all weapons are ammo dependant

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Vagabond
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Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5724
Location: United States
PostPosted: 03-Oct-2003 01:41    Post subject: RE: Fly Swatter WDAM-124 Reply to topic Reply with quote

Thats the idea.

As for the ammo, you've got 15 to 25 turns of shooting. Other then the risk of BAH BOOM from an ammo crit [reason its got a CASE and Light Engine.] the average long duration battle only lasts 20 turns so you've got plenty of shots.

And never under estimate this Autocannon combination against ground pounders. This is a vehicles bain, and will hurt most mechs as well.

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