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FMS Greystoke [Recently Destroyed]
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Steelfang
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PostPosted: 08-Oct-2003 06:45    Post subject: FMS Greystoke [Recently Destroyed] Reply to topic Reply with quote

AeroTech 2 Vessel Technical Readout
VALIDATED

Class/Model/Name: FMS Greystoke
Tech: Clan / 3062
Vessel Type: WarShip
Rules: Level 3, Standard design
Rules Set: AeroTech2

Mass: 570,000 tons
Hull: Ferromite 87P
K-F Drive System: KF Experimental
Length: 775 meters
Sail Diameter: 1,420 meters
Power Plant: Intersystem Class XII Standard
Safe Thrust: 2
Maximum Thrust: 3
Armor Type: MVT RS225 Ferro-carbide
Armament:
3 Heavy NPPC
10 NL55
6 ER Large Laser
12 ER Medium Laser
16 ER PPC
12 AMS
12 Large Pulse Laser
16 Medium Pulse Laser
4 White Shark
10 LRM 15
8 Streak SRM 6
8 Medium NPPC
8 Gauss Rifle
Manufacturer: Jarnfolk Shipyard #2
Location: Skarsgaard
Communications System: Sten Mk VII
Targeting & Tracking System: Jarlsberg DST-4
Code:
------------------------------------------------------------------------------

==Overview:==
The Drakkar-class Destroyers represent the only class of Warship in use by the
JarnFolk, a spacefaring culture from the deepest Periphery. Based on the
ancient Carson destroyers of the Star League, the Drakkar features an
experimental Kearney-Fuchida Drive Core. This core was manufactured out of
necessity as the core from the original Carson, the SLS Kormoran, was damaged
beyond repair. Using parts and technolgy from a Star Lord-class JumpShip,
JarnFolk engineers were able to fashion a Core that was approximately 50%
larger
than the Kormoran's original Core.

This increase in weight called for several structural changes to the Kormoran.
The first change was a decrease in the size of the cargo bays and a slight
lengthening of the hull. As the Carson was an altogether inferior design to
begin with, the JarnFolk began to experiment with new weapons onfigurations,
loadouts, Aerospace fighter launch bays and docking rings. By the time they
were finished, several years after starting, the Drakkar did not even resemble
its progenitor.

The final outcome of the design features a vast array of energy based weapons,
including eleven medium and heavy Naval Plasma Cannons for anti-ship warfare,
ten Naval-grade laser for anti-shipping and anti-fighter warfare. The four
White Shark
launcher were added for stand-off capabilty against any other contemporary.
For close-in defense, the original design feature a vast array of PPCs and
medium and large lasers.

Over the course of more than a century, the JarnFolk were able to build a
total of five of these vessels, one to patrol each of their four worlds plus
one to act as a command vessel. Together these five vessel have fought not
only to keep pirates
away from their homeworlds, but to distract any other wandering group of would
be conquerors.

This all changed in 3064 as the JarnFolk had their first recorded encounter
with the Clans. An expedionary force led by Star Commodore Absalom Lynn of
Clan Fire Mandrill jumped into the Jarlsberg system while JarnFolk forces were
under attack by a sizeable pirate force. It was during the ensuing battle, in
which the Fire Mandrills assisted in the destruction of the pirates, that a
new friendship was formed. The Jarnfolk lost several DropShips and the JNS
Svalbard was damaged by the pirates, while, despite their late arrival, the
Mandrill force lost one DropShip and several fighters in the battle.


==Notable Vessels & Crews:==
Ships in Class [1]: FMS Greystoke (Clan Fire Mandrill, acquired in trade for
an Odyssey-Class JumpShip, Merchant-Class JumpShip, Carrier-Class DropShip and
access to advanced energy weapon technology.
------------------------------------------------------------------------------


Class/Model/Name: FMS Greystoke
Mass: 570,000 tons

Equipment: Mass
Power Plant, Drive & Control: 68,400.00
Thrust: Safe Thrust: 2
Maximum Thrust: 3
K-F Hyperdrive: *Jarnfolk Experimental* (Integrity = 12) 370,500.00
Jump Sail: (Integrity = 4) 58.00
Structural Integrity: 40 22,800.00
Total Heat Sinks: 1,479 Double 1,065.00
Fuel & Fuel Pumps: 10,200.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 1,425.00
Fire Control Computers: .00
Food & Water: (313 days supply) 650.00
Armor Type: Ferro-carbide (261 total armor pts) 263.00
Capital Scale Armor Pts
Location: L / R
Fore: 50
Fore-Left/Right: 43/43
Aft-Left/Right: 43/43
Aft: 39

Cargo:
Bay 1: Fighters (20) with 4 doors 3,000.00
Bay 2: Small Craft (10) with 2 doors 2,000.00
Bay 3: Cargo (4) with 2 doors 30,000.00

DropShip Capacity: 4 Docking Hardpoints 4,000.00
Grav Decks #1 - 4: (65-meter diameter) 200.00
Life Boats: 6 (7 tons each) 42.00
Escape Pods: 18 (7 tons each) 126.00

Crew and Passengers:
45 Officers (42 minimum) 450.00
155 Crew (114 minimum) 1,085.00
55 Gunners (42 minimum) 385.00
10 1st Class Passengers 100.00
20 2nd Class Passengers 140.00
40 Steerage Passengers 200.00
90 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
Code:
------------------------------------------------------------------------------

2 Heavy NPPC Nose 30 30 30 30 450 6,000.00
2 NL55 Nose 11 11 11 11 170 2,200.00
1 ER Large Laser Nose 2(24) 2(24) 1(10) 1(10) 12 4.00
2 ER Medium Laser 10 2.00
2 ER PPC Nose 3(30) 3(30) 3(30) -- 30 12.00
2 AMS(72 rounds) Nose -- -- -- -- 2 4.00
2 Large Pulse Laser Nose 5(48) 5(48) 2(20) -- 20 12.00
4 Medium Pulse Laser 16 8.00
1 White Shark(10 msls) FL/R 3 3 3 3 30 1,040.00
2 NL55 FL/R 11 11 11 11 340 4,400.00
1 ER Large Laser FL/R 2(24) 2(24) 1(10) 1(10) 24 8.00
2 ER Medium Laser 20 4.00
2 ER PPC FL/R 3(30) 3(30) 3(30) -- 60 24.00
2 AMS(72 rounds) FL/R -- -- -- -- 4 8.00
2 LRM 15(48 rounds) FL/R 2(18) 2(18) 2(18) -- 20 26.00
2 Streak SRM 6(60 rounds) FL/R 2(24) 2(24) -- -- 16 20.00
4 Medium NPPC L/RBS 36 36 36 36 1080 14,400.00
2 ER PPC L/RBS 3(30) 3(30) 3(30) -- 60 24.00
4 Gauss Rifle(80 rounds) L/RBS 6(60) 6(60) 6(60) -- 8 116.00
2 Large Pulse Laser L/RBS 3(34) 3(34) 2(20) -- 40 24.00
2 Medium Pulse Laser 16 8.00
2 Streak SRM 6(60 rounds) L/RBS 2(24) 2(24) -- -- 16 20.00
1 White Shark(10 msls) AL/R 3 3 3 3 30 1,040.00
2 NL55 AL/R 11 11 11 11 340 4,400.00
1 ER Large Laser AL/R 2(24) 2(24) 1(10) 1(10) 24 8.00
2 ER Medium Laser 20 4.00
2 ER PPC AL/R 3(30) 3(30) 3(30) -- 60 24.00
2 AMS(72 rounds) AL/R -- -- -- -- 4 8.00
2 Large Pulse Laser AL/R 3(34) 3(34) 2(20) -- 40 24.00
2 Medium Pulse Laser 16 8.00
2 LRM 15(48 rounds) AL/R 2(18) 2(18) 2(18) -- 20 26.00
1 Heavy NPPC Aft 15 15 15 15 225 3,000.00
1 ER Large Laser Aft 2(24) 2(24) 1(10) 1(10) 12 4.00
2 ER Medium Laser 10 2.00
2 ER PPC Aft 3(30) 3(30) 3(30) -- 30 12.00
2 AMS(72 rounds) Aft -- -- -- -- 2 4.00
2 Large Pulse Laser Aft 5(48) 5(48) 2(20) -- 20 12.00
4 Medium Pulse Laser 16 8.00
2 LRM 15(48 rounds) Aft 2(18) 2(18) 2(18) -- 10 13.00
1 Lot Spare Parts (2.80%) 15,950.00
------------------------------------------------------------------------------
TOTALS: Heat: 3,323 570,000.00
Tons Left: .00

Calculated Factors:
Total Cost: 3,217,576,000 C-Bills
Battle Value: 53,351
Cost per BV: 60,309.57
Weapon Value: 30,600 (Ratio = .57)
Damage Factors: SRV = 2,320; MRV = 2,134; LRV = 1,361; ERV = 474
Maintenance: Maintenance Point Value (MPV) = 240,363
(32,768 Structure, 126,200 Life Support, 81,395 Weapons)
Support Points (SP) = 567,000 (236% of MPV)
BattleForce2: Not applicable



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