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Kraken
Federated Suns
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Joined: 04-Feb-2002 00:00
Posts: 2755
Location: United States
PostPosted: 05-Dec-2003 11:40    Post subject: Weasel Reply to topic Reply with quote

BattleMech Technical Readout

Type/Model: Weasel
Tech: Clan / 3025
Config: Biped BattleMech
Rules: Level 3, Standard design

Mass: 40 tons
Chassis: Maltex 40 Standard
Power Plant: 280 VOX XL Fusion
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: 7 100AFVTA Standard Jump Jets
Jump Capacity: 210 meters
Armor Type: Lox lift Series 1 Standard
Armament:
3 ER Medium Lasers
1 Streak LRM 5
1 ECM Suite
1 Streak SRM 2
1 Active Probe
1 TAG
Manufacturer: Maltex Corporation
Location: (Unknown)
Communications System: Garret T-15B
Targeting & Tracking System: Garret 500S

------------------------------------------------------------------------------
==Overview:==
This unit has recently made appearances in the ranks of the WiE. To date, we
cannot determine who is the manufacturer or where this unit is made.

Based on what little data we have available, we have concluded that this
unit is based somehow off of the Assassin; the weapons load-out and physical
design are too close to be ignored. What is frightening, however, is what they
have managed to do with this unit.
Both missile launchers are now Streak units. Rather than one medium laser,
there are now three ER Medium Lasers, one of which is rear-firing. ECM, BAP,
and TAG have been added to the unit as well. An XL engine and DHS allow for
this level of firepower and additional armor without affecting the unit's
speed.
It is unknown why the WiE would be fielding such a unit as this. This unit's
role is most likely as a headhunter or a heavy scout of some sort; however,
the Pack Hunter should be sufficient to fill the role of the headhunter.

==Capabilities:==


==Battle History:==


==Variants:==
Our agents report that one unit was being refitted with a C3 Slave system
in place of the TAG gear.

--------------------------------------------------------
Type/Model: Weasel
Mass: 40 tons

Equipment: Crits Mass
Int. Struct.: 67 pts Standard 0 4.00
Engine: 280 XL Fusion 10 8.00
Walking MP: 7
Running MP: 11
Jumping MP: 7
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA 15 .00
Armor Factor: 120 pts Standard 0 7.50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 12 14
Center Torso (Rear): 5
L/R Side Torso: 10 14/14
L/R Side Torso (Rear): 4/4
L/R Arm: 6 10/10
L/R Leg: 10 18/18

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER Medium Laser RA 5 1 1.00
1 ER Medium Laser LA 5 1 1.00
1 Streak LRM 5 RT 2 24 2 3.00
(Ammo Locations: 1 RT)
1 ECM Suite RT 0 1 1.00
1 Streak SRM 2 LT 2 50 2 2.00
(Ammo Locations: 1 LT)
1 Active Probe LT 0 1 1.00
1 ER Medium Laser CT(R) 5 1 1.00
1 TAG HD 0 1 1.00
7 Standard Jump Jets: 7 3.50
(Jump Jet Loc: 1 LT, 1 RT, 1 CT, 2 LL, 2 RL)
--------------------------------------------------------
TOTALS: 19 51 40.00
Crits & Tons Left: 27 .00

Calculated Factors:
Total Cost: 8,227,614 C-Bills
Battle Value: 1,739
Cost per BV: 4,731.23
Weapon Value: 1,168 / 1,059 (Ratio = .67 / .61)
Damage Factors: SRDmg = 26; MRDmg = 16; LRDmg = 3
BattleForce2: MP: 7J, Armor/Structure: 3/3
Damage PB/M/L: 3/2/1, Overheat: 0
Class: MM; Point Value: 17
Specials: ecm, tag, prb



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