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Bombard BMB-R3U
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Joined: 03-May-2002 00:00
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PostPosted: 06-Dec-2003 04:15    Post subject: Bombard BMB-R3U Reply to topic Reply with quote

BattleMech Technical Readout

Type/Model: Bombard BMB-R3U
Tech: Inner Sphere / 3067
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 80 tons
Chassis: Technicron Type B Limited Standard
Power Plant: 160 Nissan Fusion
Walking Speed: 21,6 km/h
Maximum Speed: 32,4 km/h
Jump Jets: 2 Anderson 398 Standard Jump Jets
Jump Capacity: 60 meters
Armor Type: Durallex Special Heavy with CASE Standard
Armament:
1 CherrySeed Bullseye TAG
1 Voelkers 200 Machine Gun
1 Mydron Tornado Rotary AC/5
2 Holly LRM 20s
1 Kallon Sure-Shot C3-SU C³ Slave Unit
1 Magna Mk VI ER Medium Laser
1 CherrySeed Guardian Guardian ECM
2 Anti-Personnel Pods
Manufacturer: Irian Technologies
Location: Irian
Communications System: Irian Orator-5K w. Guardian ECM Suite and C3
Targeting & Tracking System: Wasat Aggressor Type 8 with TAG

------------------------------------------------------------------------------
==Overview:==
There's not much money to be made by upgrading small production runs of mechs,
but some people still do. Hudson Refit & Salvage has produced an upgrade
package for the old Bombard support mech that will make it a bit more powerful
and useful without costing too much.

==Capabilities:==
The old AC/20 is dropped for a new RAC/5, increasing range and damage
potential. The medium laser is also replace by an ER model. Anyone could have
done that, though. The main improvements are in the electronics, as the
Bombard now sports a C3 slave unit, a TAG and Guardian ECM. To this day there
are few companies that can actually make such a pack work as an upgrade, but
HR&S is one of them.

The entire engine assembly in swapped to one with double heat sinks, making it
possible to remove a few units. The weight savings go to improving the armor,
as the modern battlefield is a dangerous place. Two AP pods are added for
additional security, as infantry has gotten more powerful since the 3020's.

==Variants:==
One can still replace the LRM systems with SRMs if necessary. Either 3 SRM-6
with 3 tons of ammo OR two SSRM-6 with 3 tons of ammo could fit. This makes
the mech a nasty customer at close range, but it's abysmally slow compared to
new mechs today.

--------------------------------------------------------
Type/Model: Bombard BMB-R3U
Mass: 80 tons

Equipment: Crits Mass
Int. Struct.: 122 pts Standard 0 8,00
Engine: 160 Fusion 6 6,00
Walking MP: 2
Running MP: 3
Jumping MP: 2
Heat Sinks: 10 Double [20] 12 ,00
(Heat Sink Loc: 1 LA, 2 RA, 1 RT)
Gyro: 4 2,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA R: Sh+UA+LA+H 14 ,00
Armor Factor: 232 pts Standard 0 14,50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 35
Center Torso (Rear): 12
L/R Side Torso: 17 24/24
L/R Side Torso (Rear): 8/8
L/R Arm: 13 24/24
L/R Leg: 17 32/32

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 TAG RA 0 1 1,00
1 Machine Gun RA 0 100 2 1,00
(Ammo Locations: 1 RT)
1 Rotary AC/5 LA 1 60 9 13,00
(Ammo Locations: 3 LT)
1 LRM 20 RT 6 24 9 14,00
(Ammo Locations: 2 LT, 2 RT)
1 LRM 20 LT 6 5 10,00
1 C³ Slave Unit LT 0 1 1,00
1 ER Medium Laser HD 5 1 1,00
1 Guardian ECM LL 0 2 1,50
2 Anti-Personnel Pods RL 0 2 1,00
CASE Equipment: LT RT 2 1,00
2 Standard Jump Jets: 2 2,00
(Jump Jet Loc: 2 CT)
--------------------------------------------------------
TOTALS: 23 77 80,00
Crits & Tons Left: 1 ,00

Calculated Factors:
Total Cost: 7 247 219 C-Bills
Battle Value: 1 598 (+237 for C³)
Cost per BV: 4 535,18
Weapon Value: 1 394 / 1 394 (Ratio = ,87 / ,87)
Damage Factors: SRDmg = 25; MRDmg = 28; LRDmg = 12
BattleForce2: MP: 2J, Armor/Structure: 6/6
Damage PB/M/L: 5/4/2, Overheat: 1
Class: MA; Point Value: 16
Specials: if, ecm, tag, c3s



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