|
Mordel's Bar & Grill |
|
|
» |
View previous topic :: View next topic |
Author |
Message |
Stinger The Knights of Chaos General
Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
|
Posted: 19-Jan-2004 22:17 Post subject: Battosan |
|
|
I am sick and bored so this is what I came up with. Kind of interesting but really just a death trap.
BattleMech Technical Readout
Custom* Weapons
Type/Model: Battosan
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 3, Standard design
Mass: 75 tons
Chassis: Standard
Power Plant: 375 GM XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 [97.2] km/h
Jump Jets: 8 Improved Jump Jets
Jump Capacity: 240 meters
Armor Type: Standard
Armament:
1 HU Mk-3*
1 HU Mk-2*
2 ER Medium Lasers
1 Jamming Pod*
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
------------------------------------------------------------------------------
==Overview:==
The Battosan is based off of a concept mech called the Night Stalker. Mounting
common and some not so common the Battosan was recently put into minor
prodcution.
==Capabilities:==
Extremely fast and agile for a 75 ton battle mech the graceful lines of the
Battosan represent both a elegance and deadly beauty when the sword and unit
are put into action. Mounting Improved Jump jets and Er Medium lasers the
Battosan has a very limited punch. The true bite of the Mech comes from its
Sword, Surprisingly enough the unit mounts no other weapons.
Across its back is a odd item. Its called the Jammer Pod. And appears to have
all of the same benefits of the Guardian ECM, Beagle active, probe and a tag
unit all wrapped into one. the only real benefit we can see is there is a
extended range on the ECM and Probe and a very slight increase on the tag.
Another new item is the Heat Unsink or HU for short. what this does is allow
the unit to build heat quickely and in a controlled manner for the Triple
Strength Mynomer to activate and stay activated till the unit is no longer
needed..
--------------------------------------------------------
Type/Model: Battosan
Mass: 75 tons
Construction Options: Fractional Accounting
Equipment: Crits Mass
Int. Struct.: 114 pts Standard 0 7.50
Engine: 375 XL Fusion 12 19.25
Walking MP: 5 [6]
Running MP: 8 [9]
Jumping MP: 8
Heat Sinks: 11 Single 0 1.00
Gyro: 4 4.00
Cockpit, Life Supt., Sensors: 5 3.00
Triple Strength Myomer: 6 .00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 196 pts Standard 0 12.25
Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 29
Center Torso (Rear): 10
L/R Side Torso: 16 20/20
L/R Side Torso (Rear): 7/7
L/R Arm: 12 20/20
L/R Leg: 16 27/27
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 HU Mk-3* RA 3 1 .50
1 HU Mk-2* RA 2 1 .50
2 ER Medium Lasers LA 10 2 2.00
1 Jamming Pod* LA 1 5 5.00
1 Sword RH 5 4.00
8 Improved Jump Jets: 16 16.00
(Jump Jet Loc: 4 LT, 4 RT)
--------------------------------------------------------
TOTALS: 16 73 75.00
Crits & Tons Left: 5 .00
Calculated Factors:
Total Cost: 23,207,625 C-Bills
Battle Value: 1,001
Cost per BV: 23,184.44
Weapon Value: 530 / 530 (Ratio = .53 / .53)
Damage Factors: SRDmg = 10; MRDmg = 3; LRDmg = 0
BattleForce2: MP: 5J, Armor/Structure: 5/3
Damage PB/M/L: 2/1/-, Overheat: 1
Class: MH; Point Value: 10
_________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
|
|
Back to top |
|
Steel-Scorpion Steel Scorpion Mercs. Mercenary General
Joined: 17-Nov-2003 00:00 Posts: 217 Location: United States
|
Posted: 19-Jan-2004 22:29 Post subject: RE: Battosan |
|
|
not bad, not bad at all.
i like it.
_________________ "A 'Mech as powerful as possible, as impenetrable as possible, and as ugly and foreboding as conceivable, so that fear itself will be our ally."Aleksandr Kerensky — On the Atlas
|
|
Back to top |
|
Nightmare Lyran Alliance Kommandant-General
Joined: 03-May-2002 00:00 Posts: 2214
|
Posted: 20-Jan-2004 00:59 Post subject: RE: Battosan |
|
|
Lose the jamming pod and sell the death trap as a dueling mech on Solaris VII. Clubbing people means you're really desperate when you do it on a battlefield, but it does look cool. The crowds would love it! Fill up the jamming pod tonnage with machine guns just to be sure.
_________________ A tree fall in the forest, and no one is around, and it hits a mime. Does anyone care?
|
|
Back to top |
|
Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
|
Posted: 20-Jan-2004 11:47 Post subject: RE: Battosan |
|
|
Hey what can i say, i gotta like this. it uses my HU systems.
As nightmare said this so works as a arena mech. Fast, manuverable, and packin a hard hitting melee weapon. I also agree with loosing the JAM Pod for the arena unit.
overall I like for its concept.
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
|
|
Back to top |
|
Stinger The Knights of Chaos General
Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
|
Posted: 20-Jan-2004 21:08 Post subject: RE: Battosan |
|
|
The jamming pod was a last minute toss in so replacing that is an easy move. Machine guns all the way. I watched a atlas pilot die by a 55 ton mech loaded with nothing but machine guns. It was ugly.
_________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
|
|
Back to top |
|
Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
|
Posted: 20-Jan-2004 21:30 Post subject: RE: Battosan |
|
|
60t 6/9 with max armor DHS and 32 MG with 1t ammo or so. my friends and I call it Achoo. cause it runs up and just sneezes on you, and your hurt very badly.
[ This Message was edited by: Vagabond on 2004-01-20 21:42 ] _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
|
|
Back to top |
|
|
|
» |
All times are GMT-05:00 |
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum
|
|
|
|
|