Mordel's Bar & Grill
Achoo MKIII
 Pages (2): « [1] 2 »
Post new topic   This topic is locked: you cannot edit posts or make replies.    Mordel's Bar & Grill Forum Index » Design Submissions
View previous topic :: View next topic  
Author Message
Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5724
Location: United States
PostPosted: 20-Jan-2004 21:53    Post subject: Achoo MKIII Reply to topic Reply with quote

                  BattleMech Technical Readout

Type/Model:    Achoo MK III MRA-3D
Tech:          Inner Sphere / 3058
Config:        Biped BattleMech
Rules:         Level 2, Custom design

Mass:          55 tons
Chassis:       Standard
Power Plant:   330 VOX XL Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 [118.8] km/h
Jump Jets:     6 Standard Jump Jets
Jump Capacity: 180 meters
Armor Type:    Standard
Armament:      
  25 Machine Guns
  2 ER Small Lasers
  1 Small Laser
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Achoo MK III MRA-3D
Mass:          55 tons

Equipment:                                 Crits    Mass
Int. Struct.:  91 pts Standard               0      5.50
Engine:        330 XL Fusion                12     12.50
   Walking MP:   6 [7]
   Running MP:   9 [11]
   Jumping MP:   6
Heat Sinks:     10 Single                    0       .00
Gyro:                                        4      4.00
Cockpit, Life Supt., Sensors:                5      3.00
Triple Strength Myomer:                      6       .00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  185 pts Standard              0     12.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             18         27      
   Center Torso (Rear):                  9      
   L/R Side Torso:           13      20/20      
   L/R Side Torso (Rear):              6/6      
   L/R Arm:                   9      18/18      
   L/R Leg:                  13      26/26      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
8 Machine Guns           RA      0  200      9      5.00
  (Ammo Locations: 1 CT)
8 Machine Guns           LA      0           8      4.00
4 Machine Guns           RT      0           4      2.00
1 ER Small Laser         RT      2           1       .50
4 Machine Guns           LT      0           4      2.00
1 ER Small Laser         LT      2           1       .50
1 Machine Gun            CT      0           1       .50
1 Small Laser            HD      1           1       .50
6 Standard Jump Jets:                        6      3.00
 (Jump Jet Loc: 3 LT, 3 RT)
--------------------------------------------------------
TOTALS:                          5          78     55.00
Crits & Tons Left:                           0       .00

Calculated Factors:
Total Cost:        12,464,402 C-Bills
Battle Value:      1,049
Cost per BV:       11,882.18
Weapon Value:      668 / 668 (Ratio = .64 / .64)
Damage Factors:    SRDmg = 19;  MRDmg = 0;  LRDmg = 0
BattleForce2:      MP: 6J,  Armor/Structure: 5/2
                   Damage PB/M/L: 6/1/-,  Overheat: 0
                   Class: MM;  Point Value: 11



It is scary when i get bored.

edit: original had tc but then i found out TCs do not
work with MGs.


[ This Message was edited by: Vagabond on 2004-03-28 21:42 ]
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
Back to top View profile Send site message Visit website
Motown Scrapper
Clan Ice Hellions
Galaxy Commander
Galaxy Commander


Joined: 24-Jul-2003 00:00
Posts: 2074
Location: United States
PostPosted: 20-Jan-2004 23:40    Post subject: RE: Achoo MKIII Reply to topic Reply with quote

Hunting infantry Eh?

_________________
Having more fun than a human being should be allowed to have-Rush Limbaugh www.rushlimbaugh.com

Force of nature

Still crazy after all these years
Back to top View profile Send site message Send e-mail
Nightmare
Lyran Alliance
Kommandant-General
Kommandant-General


Joined: 03-May-2002 00:00
Posts: 2214

PostPosted: 21-Jan-2004 05:36    Post subject: RE: Achoo MKIII Reply to topic Reply with quote

Machine guns aren't tied into the targeting computer, that's why they're not counted.

Other than that I have only one thing to say: I will not agree to play with Solaris VII dueling rules if you field stuff like this!

_________________
A tree fall in the forest, and no one is around, and it hits a mime. Does anyone care?
Back to top View profile Send site message
Oafman
Draconis Combine
Tai-sho
Tai-sho


Joined: 18-Nov-2003 00:00
Posts: 1657
Location: United States
PostPosted: 21-Jan-2004 12:49    Post subject: RE: Achoo MKIII Reply to topic Reply with quote

Heck in a dense city using regular rules, that would just kill. A lot of die rolling, but a real moral killer. I fielded an assault that had that many MGs in a city last year and it just tore up the mech that went after it.

_________________
Festina Lente!
Back to top View profile Send site message
Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5724
Location: United States
PostPosted: 21-Jan-2004 13:22    Post subject: RE: Achoo MKIII Reply to topic Reply with quote

no, i'm hunt battlemechs hahahaha *in his best elmer fudd voice*

_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
Back to top View profile Send site message Visit website
Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5724
Location: United States
PostPosted: 21-Jan-2004 13:23    Post subject: RE: Achoo MKIII Reply to topic Reply with quote

Quote:

On 2004-01-21 05:36, Nightmare wrote:
Machine guns aren't tied into the targeting computer, that's why they're not counted.



since when? there a direct fire weapon, or did they post special exceptions to the TC rules?

_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
Back to top View profile Send site message Visit website
Rarich
Federated Suns
Leftenant General
Leftenant General


Joined: 05-Feb-2002 00:00
Posts: 991
Location: United States
PostPosted: 21-Jan-2004 18:22    Post subject: RE: Achoo MKIII Reply to topic Reply with quote

you left out the "Lick it up" choice on the survey.

_________________
Duct tape is like the force. It has a light side & a dark side, and strings also lie under it all.

Life is a sexually transmitted terminal disease.
Back to top View profile Send site message
Motown Scrapper
Clan Ice Hellions
Galaxy Commander
Galaxy Commander


Joined: 24-Jul-2003 00:00
Posts: 2074
Location: United States
PostPosted: 21-Jan-2004 23:08    Post subject: RE: Achoo MKIII Reply to topic Reply with quote

Assuming you are using HeavyMettal Pro or Plus You can go to the HMP forum and post the TC problem on the Program Forum there Rick answers questions really quick.

_________________
Having more fun than a human being should be allowed to have-Rush Limbaugh www.rushlimbaugh.com

Force of nature

Still crazy after all these years
Back to top View profile Send site message Send e-mail
Sir Henry
Team Bansai
Senior Tech Specialist
Senior Tech Specialist


Joined: 04-Feb-2002 00:00
Posts: 4899
Location: United States
PostPosted: 22-Jan-2004 07:10    Post subject: RE: Achoo MKIII Reply to topic Reply with quote

Son of Asneeze......



_________________
Sir Henry

A Dragon in the disguise of a bunny, is still a Dragon.
Back to top View profile Send site message Send e-mail
Nightmare
Lyran Alliance
Kommandant-General
Kommandant-General


Joined: 03-May-2002 00:00
Posts: 2214

PostPosted: 22-Jan-2004 20:35    Post subject: RE: Achoo MKIII Reply to topic Reply with quote

Quote:

On 2004-01-21 13:23, Vagabond wrote:
Quote:

On 2004-01-21 05:36, Nightmare wrote:
Machine guns aren't tied into the targeting computer, that's why they're not counted.



since when? there a direct fire weapon, or did they post special exceptions to the TC rules?



TCs work on direct fire weapons, as listed: Lasers, PPCs, Gauss Rifles and AutoCannons are affected, no other weapons.

_________________
A tree fall in the forest, and no one is around, and it hits a mime. Does anyone care?
Back to top View profile Send site message
Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5724
Location: United States
PostPosted: 22-Jan-2004 22:22    Post subject: RE: Achoo MKIII Reply to topic Reply with quote

well now. theres a kick in the but. lol.

_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
Back to top View profile Send site message Visit website
Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5724
Location: United States
PostPosted: 22-Jan-2004 22:46    Post subject: RE: Achoo MKIII Reply to topic Reply with quote

               BattleMech Technical Readout

Type/Model:    Achoo MK III MRA-3D
Tech:          Inner Sphere / 3058
Config:        Biped BattleMech
Rules:         Level 2, Custom design

Mass:          55 tons
Chassis:       Standard
Power Plant:   330 VOX XL Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 [118.8] km/h
Jump Jets:     6 Standard Jump Jets
Jump Capacity: 180 meters
Armor Type:    Standard
Armament:      
  25 Machine Guns
  2 ER Small Lasers
  1 Small Laser
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Achoo MK III MRA-3D
Mass:          55 tons

Equipment:                                 Crits    Mass
Int. Struct.:  91 pts Standard               0      5.50
Engine:        330 XL Fusion                12     12.50
   Walking MP:   6 [7]
   Running MP:   9 [11]
   Jumping MP:   6
Heat Sinks:     10 Single                    0       .00
Gyro:                                        4      4.00
Cockpit, Life Supt., Sensors:                5      3.00
Triple Strength Myomer:                      6       .00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  185 pts Standard              0     12.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             18         27      
   Center Torso (Rear):                  9      
   L/R Side Torso:           13      20/20      
   L/R Side Torso (Rear):              6/6      
   L/R Arm:                   9      18/18      
   L/R Leg:                  13      26/26      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
8 Machine Guns           RA      0  200      9      5.00
  (Ammo Locations: 1 CT)
8 Machine Guns           LA      0           8      4.00
4 Machine Guns           RT      0           4      2.00
1 ER Small Laser         RT      2           1       .50
4 Machine Guns           LT      0           4      2.00
1 ER Small Laser         LT      2           1       .50
1 Machine Gun            CT      0           1       .50
1 Small Laser            HD      1           1       .50
6 Standard Jump Jets:                        6      3.00
 (Jump Jet Loc: 3 LT, 3 RT)
--------------------------------------------------------
TOTALS:                          5          78     55.00
Crits & Tons Left:                           0       .00

Calculated Factors:
Total Cost:        12,464,402 C-Bills
Battle Value:      1,049
Cost per BV:       11,882.18
Weapon Value:      668 / 668 (Ratio = .64 / .64)
Damage Factors:    SRDmg = 19;  MRDmg = 0;  LRDmg = 0
BattleForce2:      MP: 6J,  Armor/Structure: 5/2
                   Damage PB/M/L: 6/1/-,  Overheat: 0
                   Class: MM;  Point Value: 11


               BattleMech Technical Readout

Type/Model:    Achoo MK III MRA-4K
Tech:          Inner Sphere / 3058
Config:        Biped BattleMech
Rules:         Level 2, Custom design

Mass:          55 tons
Chassis:       Standard
Power Plant:   330 VOX XL Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 [118.8] km/h
Jump Jets:     6 Standard Jump Jets
Jump Capacity: 180 meters
Armor Type:    Standard
Armament:      
  20 Machine Guns
  7 Small Lasers
  1 C³ Slave Unit
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Achoo MK III MRA-4K
Mass:          55 tons

Equipment:                                 Crits    Mass
Int. Struct.:  91 pts Standard               0      5.50
Engine:        330 XL Fusion                12     12.50
   Walking MP:   6 [7]
   Running MP:   9 [11]
   Jumping MP:   6
Heat Sinks:     10 Single                    0       .00
Gyro:                                        4      4.00
Cockpit, Life Supt., Sensors:                5      3.00
Triple Strength Myomer:                      6       .00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  184 pts Standard              0     11.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             18         27      
   Center Torso (Rear):                  8      
   L/R Side Torso:           13      20/20      
   L/R Side Torso (Rear):              6/6      
   L/R Arm:                   9      18/18      
   L/R Leg:                  13      26/26      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
8 Machine Guns           RA      0  200      9      5.00
  (Ammo Locations: 1 CT)
8 Machine Guns           LA      0           8      4.00
2 Machine Guns           RT      0           2      1.00
3 Small Lasers           RT      3           3      1.50
2 Machine Guns           LT      0           2      1.00
3 Small Lasers           LT      3           3      1.50
1 Small Laser            CT      1           1       .50
1 C³ Slave Unit          HD      0           1      1.00
6 Standard Jump Jets:                        6      3.00
 (Jump Jet Loc: 3 LT, 3 RT)
--------------------------------------------------------
TOTALS:                          7          78     55.00
Crits & Tons Left:                           0       .00

Calculated Factors:
Total Cost:        12,875,152 C-Bills
Battle Value:      993  (+57 for C³)
Cost per BV:       12,965.91
Weapon Value:      656 / 656 (Ratio = .66 / .66)
Damage Factors:    SRDmg = 18;  MRDmg = 0;  LRDmg = 0
BattleForce2:      MP: 6J,  Armor/Structure: 5/2
                   Damage PB/M/L: 7/-/-,  Overheat: 0
                   Class: MM;  Point Value: 10
                   Specials: c3s



_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
Back to top View profile Send site message Visit website
Motown Scrapper
Clan Ice Hellions
Galaxy Commander
Galaxy Commander


Joined: 24-Jul-2003 00:00
Posts: 2074
Location: United States
PostPosted: 23-Jan-2004 02:04    Post subject: RE: Achoo MKIII Reply to topic Reply with quote

Either one of these would make a nasty city fighter.

_________________
Having more fun than a human being should be allowed to have-Rush Limbaugh www.rushlimbaugh.com

Force of nature

Still crazy after all these years
Back to top View profile Send site message Send e-mail
Sir Henry
Team Bansai
Senior Tech Specialist
Senior Tech Specialist


Joined: 04-Feb-2002 00:00
Posts: 4899
Location: United States
PostPosted: 23-Jan-2004 07:13    Post subject: RE: Achoo MKIII Reply to topic Reply with quote

Why would a City figther need a C3 slave???



_________________
Sir Henry

A Dragon in the disguise of a bunny, is still a Dragon.
Back to top View profile Send site message Send e-mail
Nightmare
Lyran Alliance
Kommandant-General
Kommandant-General


Joined: 03-May-2002 00:00
Posts: 2214

PostPosted: 23-Jan-2004 09:30    Post subject: RE: Achoo MKIII Reply to topic Reply with quote

So it's team mates can attack the same target with indirect LRM fire? Don't underestimate the power of a properly spread-out C3 lance.

And as for dueling rules... NO, NO and NO!!!



_________________
A tree fall in the forest, and no one is around, and it hits a mime. Does anyone care?
Back to top View profile Send site message
Display posts from previous:
Post new topic   This topic is locked: you cannot edit posts or make replies.    Mordel's Bar & Grill Forum Index » Design Submissions All times are GMT-04:00
 Pages (2): « [1] 2 »

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum