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taming of the Munchkin...
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Slythis
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PostPosted: 20-Mar-2004 04:06    Post subject: taming of the Munchkin... Reply to topic Reply with quote

As I'm sure some of you remember some time ago I posted a custom design from one of the guys in my gaming circle. It was a true master peice of Munchkinism... well I since returning home from B.S.U. (back stabbers Univercity) I discovered the not only had he continued him path of horrible Munchiness but had managed to top his previous design... well I had to bring an end to this and designed something to "counter" it then challenged him to a one on one duel with our best pilots from out last campain... fortunatly for me he has a short memory as my best was a 0/1 pilot and his best was a 3/1. anywho, before I do that play by play I'll post the designs...

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Slythis
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PostPosted: 20-Mar-2004 04:06    Post subject: RE: taming of the Munchkin... Reply to topic Reply with quote

Munchkin MK II

Chassis: Unknown
Power Plant: Unknown 400 XL
Cruising Speed: 43
Maximum Speed: 64.5
Jump Jets: none
Jump Capacity: none
Armor: Unknown with CASE
Armament:
2 ER Large Lasers
2 Medium Pulse Lasers
2 ATM-12s
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown


Munchkin MK II

Technology Base: - Clan - Level 2
Equipment Mass
Internal Structure: - EndoSteel 5
Engine: 400 XL 26.5
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 20(40) - Double 10
Gyro: 4
Cockpit: 3
Armor Factor: 307 19.5

Internal Armor
Structure Value
Head 3 9
Center Torso 31 47
Center Torso(rear) 15
R/L Torso 21 32
R/L Torso(rear) 10
R/L Arm 17 34
R/L Leg 21 42

Weapons and Ammo Location Critical Tonnage
ER Large Laser LA 1 4
ATM-12 LT 5 7
ATM-12 Ammo LT 1 1
ATM-12 ER Ammo LT 1 1
ATM-12 HE Ammo LT 1 1
Medium Pulse Laser LT 1 2
ATM-12 RT 5 7
ATM-12 Ammo RT 1 1
ATM-12 ER Ammo RT 1 1
ATM-12 HE Ammo RT 1 1
Medium Pulse Laser RT 1 2
ER Large Laser RA 1 4


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Slythis
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PostPosted: 20-Mar-2004 04:07    Post subject: RE: taming of the Munchkin... Reply to topic Reply with quote

Munchkin Killer

Chassis: Unknown
Power Plant: Unknown 300
Cruising Speed: 32.25
Maximum Speed: 53.75
Jump Jets: none
Jump Capacity: none
Armor: Unknown
Armament:
3 Large Lasers
1 LRM 20
1 SRM 6
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown


Munchkin Killer

Technology Base: - Inner Sphere - Level 1
Equipment Mass
Internal Structure: 10
Engine: 300 19
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 25 15
Gyro: 3
Cockpit: 3
Armor Factor: 304 19

Internal Armor
Structure Value
Head 3 9
Center Torso 31 46
Center Torso(rear) 15
R/L Torso 21 31
R/L Torso(rear) 10
R/L Arm 17 34
R/L Leg 21 42

Weapons and Ammo Location Critical Tonnage
Large Laser LA 2 5
LRM 20 LT 5 10
LRM 20 Ammo LT 2 2
SRM 6 RT 2 3
SRM 6 Ammo RT 1 1
Large Laser RA 2 5
Large Laser CT 2 5


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Slythis
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PostPosted: 20-Mar-2004 04:21    Post subject: RE: taming of the Munchkin... Reply to topic Reply with quote

We brought in a neutral party to pick the map and he chose one with rolling hills with a couple of wooded cliffs. I took up position on one of the wooded cliffs while he, in his usualy bravado, charged straight at me. He took the first shot at his max range, missing me completly, he then stopped just outside of my range, blasting away with his ER Large Lasers and not hitting me until he had basically blow the forest out from around me (he fired THAT many shot without hitting that the GM declared that HEX effectivly deforested), so I was forced to come down from the cliff and was exchanging Large Laser fire with him hoping to get him into LRM range when he opened up with the ATM-12 using the ER ammo he had... lucky hit, left torso SRM ammo cooks off and takes my left arm with it, lucky hit right torso, LRM ammo cooks off and take my right arm with it. At this point I scream "BONZAI" charge at him and take a shot with my Center mounted LL... which happened to get a head critical on the cockpit! dropping his near pristine mech to the ground.

What lesson did he learn? never underestimate ANY mech, reguardless of the tech level.

What did I learn? never use XL engines, center mounted LL can still do a lot of damage.

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Gangrene
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PostPosted: 20-Mar-2004 12:22    Post subject: RE: taming of the Munchkin... Reply to topic Reply with quote

What's so munchy about this mech? It seems like a fair design to me.

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Stinger
The Knights of Chaos
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PostPosted: 20-Mar-2004 13:13    Post subject: RE: taming of the Munchkin... Reply to topic Reply with quote

I was wondering that as well both designes seem valid. Munchkin to me has always been Multiple Pulse and targeting computer combos. /shrug. I think its a term that gets used way to often. If its something you dont like its munchy.

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If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Slythis
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PostPosted: 20-Mar-2004 13:48    Post subject: RE: taming of the Munchkin... Reply to topic Reply with quote

Quote:

On 2004-03-20 12:22, Gangrene wrote:
What's so munchy about this mech? It seems like a fair design to me.



well sadly I couldn't not recall it's complete armament, however to do think it was packing 2 large pulses 2-4 more mediums and a Targ comp, however I could not figure out how he did it for the life of me.

That and using our house rules ATMs are lvl 3


[ This Message was edited by: Slythis on 2004-03-20 13:49 ]
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