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					Trajan Capellan Confederation Shia-ben-bing
  
 
  Joined: 19-Apr-2004 00:00 Posts: 6
 
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								 Posted: 09-May-2004 15:07    Post subject: WVE-5K Wyvern | 
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								               BattleMech Technical Readout
 
 Type/Model:    Wyvern WVE-5K
 Tech:          Inner Sphere / 3062
 Config:        Biped BattleMech
 Rules:         Level 2, Custom design
 
 Mass:          45 tons
 Chassis:       OST Endo Steel
 Power Plant:   180 GM Fusion
 Walking Speed: 43.2 km/h
 Maximum Speed: 64.8 km/h
 Jump Jets:     4 Northrup 750 Standard Jump Jets
 Jump Capacity: 120 meters
 Armor Type:    Kilosh 1000 Standard
 Armament:      
   1 Lord's Light 2 ER PPC
   2 BlazeFire Longshot ER Medium Lasers
   1 Guided Technologies 2nd Gen Streak SRM 4
   1 Guided Technologies 2nd Gen Streak SRM 6
 Manufacturer:  Maltex Corporation
   Location:    (Unknown)
 Communications System:  Ostmann AMB
 Targeting & Tracking System:  Scrambler-7 Series
 
 ------------------------------------------------------------------------------
 ==Overview:==
      Commissioned in late 2660, the Wyvern was developed to fill the need for
 a dedicated city fighter. The Wyvern may fulfill its duties too well, for many
 pilots dislike the 'Mech's primary tasks of crowd control, garrison duty,
 security work, or urban defense. These are not flashy assignments, and so the
 Wyvern is not a flashy 'Mech.
      A few MechWarriors, however, enjoy piloting the 'Mech. In its element,
 the city, there are few 'Mechs of any size that it cannot handle, or at the
 very least harass. These veteran Wyvern pilots are among the proudest in the
 Star League military.
 
 ==Capabilities:==
      As a city-fighter, the Wyvern does not need much ground speed. With a top
 speed of 65 kilometers per hour, the Wyvern cannot escape many of its foes by
 running away.
      It can, however, jump with considerable ease, powered by the jump jets in
 its rear torso and upper legs. This combination of average speed and average
 jumping ability make the Wyvern a sitting duck in the open field. When on
 attack, the 'Mech is normally used in heavy woods or mountainous terrain,
 where the ground effects tend to reduce the movement advantages of faster
 'Mechs.
      The arm-mounted Nightwind Large Laser is the Wyvern's main weapon. Being
 an older design, the Nightwind's many system components have been refined
 through countless hours of battlefield tests. The system is extremely
 reliable, but most of the components are so bulky and heavy that the Nightwind
 is one of the largest military lasers ever produced. The Starflash Small
 Lasers cradled next to their bigger cousin where added later, after it was
 discovered that some of the Nightwind's power could be diverted with no loss
 of effectiveness.
      The Jackson Dart long range missile launcher has been a constant source
 of problems for Wyvern pilots. Because the weapon is located in front of the
 engine core, the heat of the engine often causes an automatic shutdown of the
 system. Normal coolant jackets have proven ineffective, and if a pilot
 attempts to override shutdown, the heat build-up can lead to an ammo explosion
 as the reloads are passed from the CASE in the left torso. The only proven
 solution is to keep the reactor's temperature as low as possible. If heat
 levels rise too high, the pilot can eject the loaded missiles and disable the
 autoloader, sealing the remaining missiles in the CASE.
      The Totschlagen-6 short-range missiles are much more reliable. Housed in
 the right torso, the launcher sits on top of the CASE. The entire reloading
 system is extremely compact, making reloading quick and efficient. If the
 system should jam, the reload tubes can usually be cleared by jumping the
 Wyvern up and down.
 
 ==Variants:==
 Only recently have variants of this venerable design been created. Comstar was
 first, but in 3064, the DCMS Quartermaster Corps joined them by authorizing
 the creation of a new version from their existing units better suited to
 multiple roles but still well accomplished at city fighting. The LRMs were
 dropped, along with the large laser, and were replaced by a Lord's Light 2 ER
 PPC for long range attacks. The smalls were moved to the left arm from the
 right, and both were upgraded to extended range mediums. The orginal SRM
 launcher was retained but upgraded to streak technology and moved to the
 center torso. A Streak-4 Rack was added in the left torso. All ammo is in the
 left torso and protected by a CASE module. Speed and mobility were not changed
 in this variant.
 
 --------------------------------------------------------
 Type/Model:    Wyvern WVE-5K
 Mass:          45 tons
 
 Equipment:                                 Crits    Mass
 Int. Struct.:  75 pts Endo Steel            14      2.50
  (Endo Steel Loc: 1 HD, 6 LA, 5 RA, 1 LL, 1 RL)
 Engine:        180 Fusion                    6      7.00
    Walking MP:   4
    Running MP:   6
    Jumping MP:   4
 Heat Sinks:     10 Double [20]               9       .00
  (Heat Sink Loc: 2 LT, 1 RT)
 Gyro:                                        4      2.00
 Cockpit, Life Supt., Sensors:                5      3.00
 Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
 Armor Factor:  152 pts Standard              0      9.50
 
                           Internal    Armor
                           Structure   Value
    Head:                      3          9      
    Center Torso:             14         20      
    Center Torso (Rear):                  7      
    L/R Side Torso:           11      16/16      
    L/R Side Torso (Rear):              6/6      
    L/R Arm:                   7      14/14      
    L/R Leg:                  11      22/22      
 
 Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
 --------------------------------------------------------
 1 ER PPC                 RA     15           3      7.00
 2 ER Medium Lasers       LA     10           2      2.00
 1 Streak SRM 4           LT      3   25      2      4.00
   (Ammo Locations: 1 LT)
 1 Streak SRM 6           CT      4   15      3      5.50
   (Ammo Locations: 1 LT)
 CASE Equipment:          LT                  1       .50
 4 Standard Jump Jets:                        4      2.00
  (Jump Jet Loc: 1 LT, 1 RT, 1 LL, 1 RL)
 --------------------------------------------------------
 TOTALS:                         32          69     45.00
 Crits & Tons Left:                           9       .00
 
 Calculated Factors:
 Total Cost:        4,090,740 C-Bills
 Battle Value:      1,162
 Cost per BV:       3,520.43
 Weapon Value:      971 / 852 (Ratio = .84 / .73)
 Damage Factors:    SRDmg = 22;  MRDmg = 10;  LRDmg = 4
 BattleForce2:      MP: 4J,  Armor/Structure: 4/4
                    Damage PB/M/L: 3/3/1,  Overheat: 2
                    Class: MM;  Point Value: 12
 
								
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					Nightmare Lyran Alliance Kommandant-General
  
 
  Joined: 03-May-2002 00:00 Posts: 2214
 
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								 Posted: 09-May-2004 22:39    Post subject: RE: WVE-5K Wyvern | 
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								That's a nasty, nasty refit of the Wyvern! Just the kind of stuff to give people nightmares, except the quartermaster who must love it! New, in-stock guns used on many other mechs makes for less logistics, always a selling point with the DCMS. So you manage to fill all the important parts of the story. There's a good reason to build this. 
  _________________ A tree fall in the forest, and no one is around, and it hits a mime. Does anyone care?
								
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					Trajan Capellan Confederation Shia-ben-bing
  
 
  Joined: 19-Apr-2004 00:00 Posts: 6
 
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								 Posted: 10-May-2004 16:02    Post subject: RE: WVE-5K Wyvern | 
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								| I'm glad you like it. I have been trying as I go with designs to create Mechs that fit their faction's preference for design and manufacture. It's a work in progress though....my older designs still need a rework to make it to this point.
								
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