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Interesting end to a combat
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Vagabond
Mercenary
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PostPosted: 24-May-2004 19:45    Post subject: Interesting end to a combat Reply to topic Reply with quote

playin a Megamek pre-made mission of Ice Hellions vs Mandrill. as it was a bot i was no restricted by zellbrign, and this is how it ended.

standard bt map. summoner hiding in lvl2 water, surrounded by 4 mechs in lvl1 water.

Initiative Phase for Round #28
------------------------------
Hellion rolls a 7.
Mandrill rolls a 5.

The turn order is:
Mandrill, Hellion, Hellion, Hellion, Hellion, Hellion, Hellion

Wind direction is Northeast

Movement Phase
-------------------


Weapon Attack Phase
-------------------


Physical Attack Phase
-------------------

Physical attacks for Summoner Prime (Mandrill)
Punch (Left Arm) at Ice Ferret D (Hellion); needs 11, rolls 6 : misses.
Punch (Right Arm) at Ice Ferret D (Hellion); needs 11, rolls 6 : misses.

Physical attacks for Ice Ferret D (Hellion)
Kick (Right Leg) at Summoner Prime (Mandrill); needs 3, rolls 10 : hits (using Punch table) HD
Summoner Prime (Mandrill) takes 9 damage to HD. Armor destroyed, <<
>>,
*** Summoner Prime (Mandrill) DESTROYED by damage! ***

Critical hit on HD. Roll = 6; no effect.
Pilot of Summoner Prime (Mandrill) "X" takes 1 damage.

Physical attacks for Viper Prime (Hellion)
Kick (Right Leg) at Summoner Prime (Mandrill); needs 3, rolls 7 : hits (using Punch table) HD
Summoner Prime (Mandrill) takes 8 damage to HD.
Pilot of Summoner Prime (Mandrill) "X" takes 1 damage.

Physical attacks for Ice Ferret D (Hellion)
Kick (Right Leg) at Summoner Prime (Mandrill); needs 3, rolls 7 : hits (using Punch table) RT
Summoner Prime (Mandrill) takes 9 damage to RT. 2 Armor remaining

Physical attacks for Adder C (Hellion)
Kick (Right Leg) at Summoner Prime (Mandrill); needs 3, rolls 7 : hits (using Left Side Punch table) CT
Summoner Prime (Mandrill) takes 7 damage to CT. 8 Armor remaining

Heat Phase
----------
Ice Ferret D (Hellion) gains 10 heat, sinks 10 heat and is now at 0 heat.
Black Lanner Prime (Hellion) gains 0 heat, sinks 0 heat and is now at 0 heat.
Viper Prime (Hellion) gains 0 heat, sinks 0 heat and is now at 0 heat.
Ice Ferret D (Hellion) gains 0 heat, sinks 0 heat and is now at 0 heat.
Black Lanner Prime (Hellion) gains 10 heat, sinks 10 heat and is now at 0 heat.
Adder C (Hellion) gains 10 heat, sinks 10 heat and is now at 0 heat.

Summoner Prime (Mandrill) is underwater with damaged life support. Mechwarrior takes 1 damage.
Pilot of Summoner Prime (Mandrill) "X" takes 1 damage.

Resolving fire movement
------------------------
Fire at 4506 is burning brightly.


i love it. pilot takes 1 dmg for no life support. lol.

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ralgith
Blighted Sun Battalion
1st Company
"Ralgith's Renegades"
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PostPosted: 24-May-2004 20:46    Post subject: RE: Interesting end to a combat Reply to topic Reply with quote

While that is kinda funny...it is also kinda glitchy. The pilot was already dead since head was caved in, yet he still kept taking damage and what not. This has been fixed in the development brand, just wait till the next stable version (0.30) Its gonna be nice Things like arrow IV artillery and stuff work. A lot of fun heh.

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Blighted Sun Battalion
1st Company 'Ralgith's Renegades'

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