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Zeus ZEU-7S
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Kraken
Federated Suns
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Joined: 04-Feb-2002 00:00
Posts: 2755
Location: United States
PostPosted: 25-Aug-2004 16:40    Post subject: Zeus ZEU-7S Reply to topic Reply with quote

BattleMech Technical Readout

Type/Model: Zeus ZEU-7S
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 80 tons
Chassis: Chariot Type III Standard
Power Plant: 320 Pitban Light Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Valiant Lamellor Standard
Armament:
3 LRM 5s
1 LB 5-X AC
1 Guardian ECM
1 PPC
3 Medium Lasers
Manufacturer: Defiance Industries of Hesperus II
Location: Hesperus II
Communications System: TharHes Calliope ZE-2
Targeting & Tracking System: TharHes Ares-7

------------------------------------------------------------------------------
==Overview:==
The 7S appears to be (on the surface) a minimalistic upgrading of the
original 6S Zeus. Why the Lyran Alliance chose to do what they did with this
model is anyone's guess, however.
The main modification is the replacement of the original engine with a
newer Light Engine. This, along with the upgrading to Double Heat Sinks, has
freed up considerable tonnage on the mech.
The original LRM-15 rack has been replaced by three LRM-5 racks. Not only
is the unit harder to silence, but the redesigned arm actually left room for a
hand. Although the unit still only has enoough ammo for 8 salvos, the ammo is
now protected in a CASE unit.
The original AC/5 has been replaced by an LB-5X; where Defiance Industries
got them from is anyone's guess. The LB now has a second ton of ammo
supporting it, and the ammo has been moved to the left torso so that it can be
protected by a CASE as well.
In a massive firepower increase, the PPC magnetism problems that plagued
the original 6S have been overcome; as such the unit now boasts a PPC in
place of the original Large Laser. To compensate for the loss of in-close
firepower, an additional medium laser and an ECM have been added. The mech is
now also at full armor, allowing it to take a good deal of damage before
having to bow out of the fight.

==Capabilities:==
Notes for those who make rules based on fluff:

1. The right hand actuator was actually an afterthought. To reflect this,
there is a 1-point penalty every time the player tries to use that hand.

2. Although the magnetism issues with the PPC and the engine have been solved,
the solution has created another problem in the form of waste heat
ventilation. As such, treat the PPC as if it gives off 11 points of heat
instead of 10.

2A. If a player wishes to use an ER PPC, treat that ER as giving off 17 points
rather than 15.

==Battle History:==


==Variants:==


--------------------------------------------------------
Type/Model: Zeus ZEU-7S
Mass: 80 tons

Equipment: Crits Mass
Int. Struct.: 122 pts Standard 0 8.00
Engine: 320 Light Fusion 10 17.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 13 Double [26] 3 3.00
(Heat Sink Loc: 1 RT)
Gyro: 4 4.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA R: Sh+UA+LA+H 15 .00
Armor Factor: 247 pts Standard 0 15.50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 38
Center Torso (Rear): 12
L/R Side Torso: 17 26/26
L/R Side Torso (Rear): 8/8
L/R Arm: 13 26/26
L/R Leg: 17 34/34

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
3 LRM 5s RA 6 24 4 7.00
(Ammo Locations: 1 RT)
1 LB 5-X AC LA 1 40 7 10.00
(Ammo Locations: 2 LT)
1 Guardian ECM RT 0 2 1.50
1 PPC LT 10 3 7.00
1 Medium Laser LT(R) 3 1 1.00
2 Medium Lasers CT 6 2 2.00
CASE Equipment: LT RT 2 1.00
--------------------------------------------------------
TOTALS: 26 58 80.00
Crits & Tons Left: 20 .00

Calculated Factors:
Total Cost: 14,848,920 C-Bills
Battle Value: 1,526
Cost per BV: 9,730.62
Weapon Value: 2,550 / 2,550 (Ratio = 1.67 / 1.67)
Damage Factors: SRDmg = 24; MRDmg = 19; LRDmg = 8
BattleForce2: MP: 4, Armor/Structure: 6/5
Damage PB/M/L: 4/3/2, Overheat: 0
Class: MA; Point Value: 15
Specials: ecm


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