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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 28-Aug-2004 01:23 Post subject: Concept |
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Dedicated recon mech with maximized avoidance on incomming fire.
BattleMech Technical Readout
Type/Model: Concept
Tech: Inner Sphere / 3067
Config: Armless BattleMech
Rules: Level 3, Custom design
Mass: 20 tons
Chassis: Composite
Power Plant: 300 XXL Fusion with Supercharger
Walking Speed: 162.0 km/h
Maximum Speed: 237.6 [399.6] km/h
Jump Jets: 15 BattleMech Jump Pack
Jump Capacity: 450 meters
Armor Type: Hardened
Armament:
1 Beagle Active Probe
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
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Type/Model: Concept
Mass: 20 tons
Construction Options: Fractional Accounting
Equipment: Crits Mass
Int. Struct.: 27 pts Composite 0 1.00
Engine: 300 XXL Fusion 18 6.34
Engine Supercharger: (RT) 1 .64
Walking MP: 15
Running MP: 22 [29-37]
Jumping MP: 15
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 3.00
Small Cockpit, Life Supt., Sensors: 4 2.00
MASC: 1 1.00
Armless 'Mech 8 .00
Armor Factor: 36 pts Hardened 0 4.50
Internal Armor
Structure Value
Head: 3 5
Center Torso: 6 5
Center Torso (Rear): 2
L/R Side Torso: 5 5/5
L/R Side Torso (Rear): 2/2
L/R Arm: 0 0/0
L/R Leg: 4 5/5
Weapons and Equipment Loc Heat Ammo Crits Mass
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1 Beagle Active Probe HD 0 2 1.50
1 Null Signature System 10 5 .00
15 BattleMech Jump Pack: 0 .00
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TOTALS: 10 67 19.98
Crits & Tons Left: 11 .02
Calculated Factors:
Total Cost: 18,934,200 C-Bills
Battle Value: 407
Cost per BV: 46,521.38
Weapon Value: 0 / 0 (Ratio = .00 / .00)
Damage Factors: SRDmg = 0; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 15J, Armor/Structure: 1/1
Damage PB/M/L: -/-/-, Overheat: 0
Class: ML; Point Value: 4
Specials: prb
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Rigel Lyran Alliance Private, 1st Class
Joined: 13-Jul-2004 00:00 Posts: 38 Location: United States
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Posted: 28-Aug-2004 08:01 Post subject: RE: Concept |
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go go speed racer..........
can you see 20 tons of metal moving at 250kph plus and trying to turn......
gives new meaing to the skid rules.....
yeah it's got a hemi.....
lol
what would that thing do if it moved full tilt and slammed into another mech?
other than turn the pilot into chunky salsa...
Rigel
_________________ Owner of Rigel Mech Works,
Commander of the Rigel Defense Force
and all around a great guy.
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mud Draconis Combine Tai-sho
Joined: 23-Jul-2002 00:00 Posts: 1618
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Posted: 28-Aug-2004 10:07 Post subject: RE: Concept |
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I think if it charged 22 hexes successfully the damage would be either 44 or 88 points of damage...forget if charging damage is multiples of five or ten _________________ "The enemy's gate is down."
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Beebles Kell Hounds Lieutenant
Joined: 12-May-2004 00:00 Posts: 209 Location: Ireland
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Posted: 30-Aug-2004 05:03 Post subject: RE: Concept |
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I'm not familiar with the rules for a supercharger, I assume it works somewhat like MASC? charging 37 hexes sucessfuly makes for 74 or 148 points of damage? Ouch. Someone correct me if I'm wrong about the supercharger.. _________________ too lazy to make a sig...
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Erenon Blighted Sun Battalion 2nd Company "Seraph's Slaughter" Sergeant
Joined: 04-Jun-2004 00:00 Posts: 976 Location: Singapore
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Posted: 30-Aug-2004 06:39 Post subject: RE: Concept |
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I think level three rules reinforce how much CBT needs a revamp ala DND 3rd ed style....
_________________ "My job is to keep the majority of people in this country alive. That's it. If fifty-one percent eat a meal tomorrow and forty-nine percent don't, I've done my job." - The Beast (AKA The President), Transmetropolitan
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