Mordel's Bar & Grill
Concept
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Vagabond
Mercenary
Mr. Referee
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Joined: 04-Feb-2002 00:00
Posts: 5724
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PostPosted: 28-Aug-2004 01:23    Post subject: Concept Reply to topic Reply with quote

Dedicated recon mech with maximized avoidance on incomming fire.

               BattleMech Technical Readout

Type/Model:    Concept 
Tech:          Inner Sphere / 3067
Config:        Armless BattleMech
Rules:         Level 3, Custom design

Mass:          20 tons
Chassis:       Composite
Power Plant:   300 XXL Fusion with Supercharger
Walking Speed: 162.0 km/h
Maximum Speed: 237.6 [399.6] km/h
Jump Jets:     15 BattleMech Jump Pack
Jump Capacity: 450 meters
Armor Type:    Hardened
Armament:      
  1 Beagle Active Probe
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Concept 
Mass:          20 tons
Construction Options:  Fractional Accounting

Equipment:                                 Crits    Mass
Int. Struct.:  27 pts Composite              0      1.00
Engine:        300 XXL Fusion               18      6.34
Engine Supercharger:  (RT)                   1       .64
   Walking MP:  15
   Running MP:  22 [29-37]
   Jumping MP:  15
Heat Sinks:     10 Double [20]               0       .00
Gyro:                                        4      3.00
Small Cockpit, Life Supt., Sensors:          4      2.00
MASC:                                        1      1.00
Armless 'Mech                                8       .00
Armor Factor:   36 pts Hardened              0      4.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          5      
   Center Torso:              6          5      
   Center Torso (Rear):                  2      
   L/R Side Torso:            5        5/5      
   L/R Side Torso (Rear):              2/2      
   L/R Arm:                   0        0/0      
   L/R Leg:                   4        5/5      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Beagle Active Probe    HD      0           2      1.50
1 Null Signature System         10           5       .00
15 BattleMech Jump Pack:                     0       .00
--------------------------------------------------------
TOTALS:                         10          67     19.98
Crits & Tons Left:                          11       .02

Calculated Factors:
Total Cost:        18,934,200 C-Bills
Battle Value:      407
Cost per BV:       46,521.38
Weapon Value:      0 / 0 (Ratio = .00 / .00)
Damage Factors:    SRDmg = 0;  MRDmg = 0;  LRDmg = 0
BattleForce2:      MP: 15J,  Armor/Structure: 1/1
                   Damage PB/M/L: -/-/-,  Overheat: 0
                   Class: ML;  Point Value: 4
                   Specials: prb



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Rigel
Lyran Alliance
Private, 1st Class
Private, 1st Class


Joined: 13-Jul-2004 00:00
Posts: 38
Location: United States
PostPosted: 28-Aug-2004 08:01    Post subject: RE: Concept Reply to topic Reply with quote

go go speed racer..........


can you see 20 tons of metal moving at 250kph plus and trying to turn......

gives new meaing to the skid rules.....

yeah it's got a hemi.....

lol

what would that thing do if it moved full tilt and slammed into another mech?

other than turn the pilot into chunky salsa...


Rigel


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mud
Draconis Combine
Tai-sho
Tai-sho


Joined: 23-Jul-2002 00:00
Posts: 1618

PostPosted: 28-Aug-2004 10:07    Post subject: RE: Concept Reply to topic Reply with quote

I think if it charged 22 hexes successfully the damage would be either 44 or 88 points of damage...forget if charging damage is multiples of five or ten
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Beebles
Kell Hounds
Lieutenant
Lieutenant


Joined: 12-May-2004 00:00
Posts: 209
Location: Ireland
PostPosted: 30-Aug-2004 05:03    Post subject: RE: Concept Reply to topic Reply with quote

I'm not familiar with the rules for a supercharger, I assume it works somewhat like MASC? charging 37 hexes sucessfuly makes for 74 or 148 points of damage? Ouch. Someone correct me if I'm wrong about the supercharger..
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Erenon
Blighted Sun Battalion
2nd Company
"Seraph's Slaughter"
Sergeant
Sergeant


Joined: 04-Jun-2004 00:00
Posts: 976
Location: Singapore
PostPosted: 30-Aug-2004 06:39    Post subject: RE: Concept Reply to topic Reply with quote

I think level three rules reinforce how much CBT needs a revamp ala DND 3rd ed style....


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