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ICER Clan Hell's Horses Galaxy Commander
Joined: 04-Feb-2002 00:00 Posts: 1663 Location: United States
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Posted: 25-Apr-2002 12:45 Post subject: The Snake |
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To continue the discussion on the general board. Here is the the book verison of the Snake.
BattleMech Technical Readout
Type/Model: Snake SNK-1V
Tech: Inner Sphere / 3055
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 45 tons
Chassis: Ceresplex IV Standard
Power Plant: 225 VOX XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 5 Anderson Propulsion 30 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type: Starshield CASE Standard
Armament:
1 Mydron Excel LB 10-X AC
3 Hovertec Streak SRM 2s
Manufacturer: Ceres Metals Industries
Location: Capella
Communications System: CeresCom Model 21-RS
Targeting & Tracking System: Dwyerson Mark XII
--------------------------------------------------------
Type/Model: Snake SNK-1V
Mass: 45 tons
Equipment: Crits Mass
Int. Struct.: 75 pts Standard 0 4.50
Engine: 225 XL 12 5.00
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks: 11 Double [22] 6 1.00
(Heat Sink Loc: 1 LT, 1 RT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA 15 .00
Armor Factor: 112 pts Standard 0 7.00
Internal Armor
Structure Value
Head: 3 8
Center Torso: 14 16
Center Torso (Rear): 6
L/R Side Torso: 11 11/11
L/R Side Torso (Rear): 4/4
L/R Arm: 7 10/10
L/R Leg: 11 16/16
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 LB 10-X AC RA 2 20 8 13.00
(Ammo Locations: 2 RT)
3 Streak SRM 2s LT 6 50 4 5.50
(Ammo Locations: 1 RT)
CASE Equipment: RT 1 .50
5 Standard Jump Jets: 5 2.50
(Jump Jet Loc: 1 CT, 2 LL, 2 RL)
--------------------------------------------------------
TOTALS: 8 60 45.00
Crits & Tons Left: 18 .00
Calculated Factors:
Total Cost: 7,294,370 C-Bills
Battle Value: 910
Cost per BV: 8,015.79
Weapon Value: 556 / 493 (Ratio = .61 / .54)
Damage Factors: SRDmg = 18; MRDmg = 8; LRDmg = 2
BattleForce2: MP: 5J, Armor/Structure: 3/2
Damage PB/M/L: 3/2/1, Overheat: 0
Class: MM; Point Value: 9
And here is what I came up with. Rememeber this is for the area, not the battlefield.
BattleMech Technical Readout
Type/Model: Snake SNK-1V
Tech: Inner Sphere / 3055
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 45 tons
Chassis: Ceresplex IV Standard
Power Plant: 225 VOX XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 5 Anderson Propulsion 30 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type: Starshield CASE Ferro-Fibrous
Armament:
4 ER Medium Lasers
1 LB 10-X AC
1 Small Laser
Manufacturer: Ceres Metals Industries
Location: Capella
Communications System: CeresCom Model 21-RS
Targeting & Tracking System: Dwyerson Mark XII
And here is the clan version
BattleMech Technical Readout
Type/Model: Snake SNK-1V
Tech: Clan / 3055
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 45 tons
Chassis: Ceresplex IV Endo Steel
Power Plant: 225 VOX XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 5 Anderson Propulsion 30 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type: Starshield CASE Ferro-Fibrous
Armament:
3 ER Medium Lasers
1 LB 10-X AC
1 Adv. Tact. Msl. 9
Manufacturer: Ceres Metals Industries
Location: Capella
Communications System: CeresCom Model 21-RS
Targeting & Tracking System: Dwyerson Mark XII
I know it is short in the ammo department. But the area is alot like a duel. Short and ferice. The ammo should not be a factor. Unless the battle last to long. Which not likly in the area.
_________________
"If a man does not keep pace with his companions, Perhaps it is because he hears a different drummer.Let him step to the music which he hears,however measured or far away."
Henry David Thoreau
And here is what I came up with. Rememeber this is for the area, not the battlefield.
BattleMech Technical Readout
Type/Model: Snake SNK-1V
Tech: Inner Sphere / 3055
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 45 tons
Chassis: Ceresplex IV Standard
Power Plant: 225 VOX XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 5 Anderson Propulsion 30 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type: Starshield CASE Ferro-Fibrous
Armament:
4 ER Medium Lasers
1 LB 10-X AC
1 Small Laser
Manufacturer: Ceres Metals Industries
Location: Capella
Communications System: CeresCom Model 21-RS
Targeting & Tracking System: Dwyerson Mark XII
And here is the clan version
BattleMech Technical Readout
Type/Model: Snake SNK-1V
Tech: Clan / 3055
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 45 tons
Chassis: Ceresplex IV Endo Steel
Power Plant: 225 VOX XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 5 Anderson Propulsion 30 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type: Starshield CASE Ferro-Fibrous
Armament:
3 ER Medium Lasers
1 LB 10-X AC
1 Adv. Tact. Msl. 9
Manufacturer: Ceres Metals Industries
Location: Capella
Communications System: CeresCom Model 21-RS
Targeting & Tracking System: Dwyerson Mark XII
I know it is short in the ammo department. But the area is alot like a duel. Short and ferice. The ammo should not be a factor. Unless the battle last to long. Which not likly in the area.
_________________
"If a man does not keep pace with his companions, Perhaps it is because he hears a different drummer.Let him step to the music which he hears,however measured or far away."
Henry David Thoreau
[ This Message was edited by: ICER on 2002-04-25 12:51 ]
[ This Message was edited by: ICER on 2002-04-25 12:56 ] _________________
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Cadet ComStar Lieutenant, SG
Joined: 17-Mar-2002 00:00 Posts: 495
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Posted: 25-Apr-2002 13:13 Post subject: The Snake |
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As much as I like the improvements, changing the weapons doesn't really fix the two major problems which are:
1) XL engine
2) Lack of Armor that compounds problem 1
Maybe toss the XL totally in favor of some other weapon.
I was toying around with the idea of getting rid of the LB-X in favor of an ERLL or ERPPC and Stealth Armor and using the weight savings to put in more armor and a TAG. I like the Streaks though so I would keep them.
_________________ I'm not family friendly. That's why I don't post here.
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ICER Clan Hell's Horses Galaxy Commander
Joined: 04-Feb-2002 00:00 Posts: 1663 Location: United States
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Posted: 25-Apr-2002 14:17 Post subject: The Snake |
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There is a good idea. Let me play with on HMP and see what I can come up with.
_________________
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Cadet ComStar Lieutenant, SG
Joined: 17-Mar-2002 00:00 Posts: 495
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Posted: 25-Apr-2002 23:25 Post subject: The Snake |
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Is it possible to replace the XL and the Weapons loadout with
ERPPC
Stealth Armor
3 SRM-2 (non Streak) w/ 1 ton ammo
TAG
FF Armor?
_________________ I'm not family friendly. That's why I don't post here.
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ICER Clan Hell's Horses Galaxy Commander
Joined: 04-Feb-2002 00:00 Posts: 1663 Location: United States
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Posted: 26-Apr-2002 02:39 Post subject: The Snake |
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I could not squeeze in the TAG unit. And I do not think you can have both Sleath and FF armor. But this is what I came up with.
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Type/Model: Snake SNK-1V
Mass: 45 tons
Equipment: Crits Mass
Int. Struct.: 75 pts Endo Steel 14 2.50
(Endo Steel Loc: 1 HD, 2 LA, 4 RA, 3 LT, 3 RT, 1 CT)
Engine: 225 6 10.00
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks: 11 Double [22] 6 1.00
(Heat Sink Loc: 1 LA, 1 LT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 153 pts Stealth 12 10.00
(Armor Crit Loc: 2 LA, 2 RA, 2 LT, 2 RT, 2 LL, 2 RL)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 14 21
Center Torso (Rear): 7
L/R Side Torso: 11 16/16
L/R Side Torso (Rear): 6/6
L/R Arm: 7 14/14
L/R Leg: 11 22/22
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER PPC LA 15 3 7.00
3 SRM 2s RT 6 50 4 4.00
(Ammo Locations: 1 RT)
1 Guardian ECM LT 0 2 1.50
Stealth Armor Heat 10
CASE Equipment: RT 1 .50
5 Standard Jump Jets: 5 2.50
(Jump Jet Loc: 2 LT, 2 RT, 1 CT)
--------------------------------------------------------
TOTALS: 31 74 45.00
Crits & Tons Left: 4 .00
Calculated Factors:
Total Cost: 5,097,475 C-Bills
Battle Value: 1,162
Cost per BV: 4,386.81
Weapon Value: 497 / 497 (Ratio = .43 / .43)
Damage Factors: SRDmg = 16; MRDmg = 8; LRDmg = 4
BattleForce2: MP: 5J, Armor/Structure: 4/4
Damage PB/M/L: 3/2/1, Overheat: 0
Class: MM; Point Value: 12
Specials: ecm
_________________
"If a man does not keep pace with his companions, Perhaps it is because he hears a different drummer.Let him step to the music which he hears,however measured or far away."
Henry David Thoreau
[ This Message was edited by: ICER on 2002-04-26 02:40 ] _________________
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Cadet ComStar Lieutenant, SG
Joined: 17-Mar-2002 00:00 Posts: 495
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Posted: 26-Apr-2002 02:45 Post subject: The Snake |
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Yeah baby! Maxed out Armor, long reach and can mount Inferno rounds (Up yours treadheads!) and Stealth Armor...and best of all it get's rid of that XL engine.
This is a great Mech if you can manage heat.
I was thinking FFA if the Stealth Armor wouldn't fit.
_________________ I'm not family friendly. That's why I don't post here.
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ICER Clan Hell's Horses Galaxy Commander
Joined: 04-Feb-2002 00:00 Posts: 1663 Location: United States
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Posted: 26-Apr-2002 02:48 Post subject: The Snake |
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Yeah, She can be a heat pig. But nothing a good pilot could not manage.
Glad you like. I will send my bill to you later
_________________
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ICER Clan Hell's Horses Galaxy Commander
Joined: 04-Feb-2002 00:00 Posts: 1663 Location: United States
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Posted: 26-Apr-2002 03:01 Post subject: The Snake |
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Now let us do it clan style
--------------------------------------------------------
Type/Model: Snake IIC
Mass: 45 tons
Equipment: Crits Mass
Int. Struct.: 75 pts Endo Steel 7 2.50
(Endo Steel Loc: 2 LA, 2 RA, 3 LT)
Engine: 225 XL 10 5.00
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks: 15 Double [30] 12 5.00
(Heat Sink Loc: 1 LA, 2 RA, 1 RT, 1 LL, 1 RL)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 153 pts Ferro-Fibrous 7 8.00
(Armor Crit Loc: 1 HD, 2 LA, 2 RA, 1 LT, 1 CT)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 14 21
Center Torso (Rear): 7
L/R Side Torso: 11 16/16
L/R Side Torso (Rear): 6/6
L/R Arm: 7 14/14
L/R Leg: 11 22/22
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
2 ER Medium Lasers RA 10 2 2.00
1 ER PPC LA 15 2 6.00
1 Streak SRM 6 RT 4 30 4 5.00
(Ammo Locations: 1 LT, 1 RT)
1 Streak SRM 6 LT 4 2 3.00
5 Standard Jump Jets: 5 2.50
(Jump Jet Loc: 2 LT, 2 RT, 1 CT)
--------------------------------------------------------
TOTALS: 33 72 45.00
Crits & Tons Left: 6 .00
Calculated Factors:
Total Cost: 8,011,975 C-Bills
Battle Value: 2,243
Cost per BV: 3,571.99
Weapon Value: 2,108 / 1,863 (Ratio = .94 / .83)
Damage Factors: SRDmg = 42; MRDmg = 25; LRDmg = 7
BattleForce2: MP: 5J, Armor/Structure: 4/3
Damage PB/M/L: 5/5/1, Overheat: 1
Class: MM; Point Value: 22
Yes. I put the XL back in. In a clan. It is not so bad. And it did give me room for more heat sinks.
_________________
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Cadet ComStar Lieutenant, SG
Joined: 17-Mar-2002 00:00 Posts: 495
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Posted: 26-Apr-2002 12:09 Post subject: The Snake |
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Toss the SSRMs and throw in a ATM system and call it a Vindicator IIC instead?
_________________ I'm not family friendly. That's why I don't post here.
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ICER Clan Hell's Horses Galaxy Commander
Joined: 04-Feb-2002 00:00 Posts: 1663 Location: United States
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Posted: 26-Apr-2002 12:26 Post subject: The Snake |
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I thought about putting in a ATM system, But with a ERPPC and a couple or ERMs. Some crit hunters would be more effective.
And as good as the ATMs are. SRM streaks are far better crit hunters.
_________________
"If a man does not keep pace with his companions, Perhaps it is because he hears a different drummer.Let him step to the music which he hears,however measured or far away."
Henry David Thoreau
[ This Message was edited by: ICER on 2002-04-26 12:26 ]
[ This Message was edited by: ICER on 2002-04-27 02:50 ] _________________
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