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The Megasaur
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Stinger
The Knights of Chaos
General
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Joined: 30-Apr-2002 00:00
Posts: 1833
Location: United States
PostPosted: 27-Nov-2004 22:18    Post subject: The Megasaur Reply to topic Reply with quote

OK this is a crazy design, but I figured that I have finally spent enough time on it and the fluff to post it. This is a VERY radical design and mounts items I made up for it. I actually really like the concept, although I don't think it could be done, but I figure for a Science fiction game it should fit right in.



So with out further delay take a look. I hope you like it.










BattleMech Technical Readout
Custom* Weapons

Type/Model: Megasaur MGASUR-1
Tech: Inner Sphere / 3060
Config: Biped BattleMech
Rules: Level 3, Standard design

Mass: 30 tons
Chassis: Endo Steel
Power Plant: 210 Light Fusion
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
6 Articulation motors*
1 Shielded Comm unit*
1 Observation gear*
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

------------------------------------------------------------------------------
==Overview:==
The Megasaur is a research mech that has been painstakingly built to act and
function much like a dinosaur. The Megasaur is a bipedal animal found on
several worlds throughout the inner sphere, realizing there was no way to study
these animals without great personal risk a alternate means of studying them
was needed. Enter the battlemech. As these mechs are considered special and
don't fall into the battlemech category they aren't as widespread, and since
most are used by scientists and universities cost was kept low but enough
technnology was added to help keep the observing unit safe.

==Capabilities:==
The Megasaur is a very unique piece of equipment, starting with the internal
structure Endo steel was used to help with weight reduction. When the skeleton
was made they actually cast molds from existing skeletons of the Megasaur to
create a rigid yet extremely flexible skeleton. After studying the muscle layers
of the Megasaur the scientists then added layers of mynomer to the chaise so
that when they were done it would resemble the dinosaur-like creature in
question. A torso mounted cockpit was added along with a compact gyro. Claws
were added to the unit to help with defense if needed. It was felt that using
ballistic or energy weapons would cause undue problems for the unit since most
of the time a fight will be between a pair of creatures fighting for
dominance. Designed into the chaise are a few "Articulation Motors". These
were added to help move the body and head and tail in a realistic way. They
produce extra heat so double strength heat sinks were added to help keep the
heat low even when the the Null signature system is activated. The Null was a
odd choice for this unit initially but has since proven its worth to the unit,
initially when first deployed the Megasaur was running with out the Null, this
forced the unit to expel waste heat as normal mechs (instead of through the
feet), it became obvious that the mech wasn't being accepted and was initially
attacked on site. After adding the Null the unit has been able to interact
with the living creatures with minor problems. Initially built with standard
armor plating, (which no amount of molding and painting can hide), one of the
design team suggested using prosthetic skin, after several test runs it was
found that the prosthetic skin added minor protection but could be reinforced
with layers of armor plating under the skin. This is done by layering a
section with mynomer, then armor, then another section of mynomer (for muscle
movements) and then synthetic skin. When the unit does see battle (usually with
another Megasaur) any damage received can be devastating as bent plates can
cause major problems with movement. Since the unit is often alone, observation
equipment has been added (this gear is near the original Ostscouts
specifications) to gather information on the pack or herd that the unit is
observing, This also allows the pilot to concentrate on piloting and frees
them from having to take notes. (It also allows a well trained ex-mech pilot
to handle the machine, and not a scientist). Communication gear was added and
then shielded so it could be operated with the Null signature system. Special
care was given to the cockpit and the clans provided several innovations that
went into the design of the torso mounted cockpit. A special suit is worn my
the pilot and acts much like a EI network that some Clans field (several were
salvaged from the battlefield but when the rumors of the side effects became
reality the EI network was scrapped and the SEIS was created (Specialized
Enhanced Imageing Suit, this si currently being tested for military
application as well) this is a suite that the warrior wears that will enable
the wearer some of the benefits of the EI network with less risk of major
personal injury. The cockpit is actually mounted facing the spine of the mech
with the pilots back facing the ground. This was done for protection and
space limitations, in fact pilots of these special units are generally less
then 5' 4", anyone taller actually can not fit in the cockpit, although
modified for combat units do exist some units have been purchased by military
units and then modified for combat use. These are very rare though as only
scouts or forward observers would risk using these as battlemechs.

==Variants:==
There are a few different variants of the Megasaur most are cosmetic
variations of the mech that change its look. There are even quad versions of
these mechs for studying the more docile versions of the animals.

Other variants that are used by the military generally slow the mech down to
add extra armor and weapons, as the chaise has proven to be a very capable
scout mech. Most modifications are kept quiet as the mech tends to become
highly specialized.

==Deployment==
Several versions have shown up in research scientists groups. As well as
universities and colleges throughout the Inner sphere. A few have also found
their way into the hands of scout mech pilots assigned to various companies
and then usually in an alternate configuration.

The highest concentration of Megasaur style mechs (several styles exist) in
both 2 and 4 leg variants exists in the company Terra's Traveling Jurassic
History Museum (TTJHM). They are a traveling circus that reenacts and teaches
ancient history to various planets, there are several sections of this
company, and the Jurassic performers specialize in recreating bits and pieces
of the ancient history of mankind's birthplace.

--------------------------------------------------------
Type/Model: Megasaur MGASUR-1
Mass: 30 tons
Construction Options: Fractional Accounting

Equipment: Crits Mass
Int. Struct.: 51 pts Endo Steel 14 1.50
(Endo Steel Loc: 1 HD, 1 LA, 1 RA, 5 LT, 4 RT, 1 LL, 1 RL)
Engine: 210 Light Fusion 10 6.75
Walking MP: 7
Running MP: 11
Jumping MP: 0
Heat Sinks: 10 Double [20] 6 .00
(Heat Sink Loc: 1 LA, 1 RA)
Compact Gyro: 2 4.50
Torso-Mounted Cockpit, Life Supt., Sensors: 6 4.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 84 pts Standard 0 5.25

Internal Armor
Structure Value
Head: 3 9
Center Torso: 10 11
Center Torso (Rear): 4
L/R Side Torso: 7 8/8
L/R Side Torso (Rear): 3/3
L/R Arm: 5 8/8
L/R Leg: 7 11/11

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Articulation motors* RA 1 1 .25
1 Articulation motors* LA 1 1 .25
1 Articulation motors* RT 1 1 .25
1 Articulation motors* LT 1 1 .25
1 Articulation motors* CT 1 1 .25
1 Articulation motors* HD 1 1 .25
1 Shielded Comm unit* HD 0 1 1.25
1 Observation gear* HD 0 1 1.25
1 Null Signature System 10 7 .00
2 Claw (THB)s LH+RH 4 4.00
--------------------------------------------------------
TOTALS: 16 73 30.00
Crits & Tons Left: 5 .00

Calculated Factors:
Total Cost: 10,101,975 C-Bills
Battle Value: 910
Cost per BV: 11,101.07
Weapon Value: 25 / 25 (Ratio = .03 / .03)
Damage Factors: SRDmg = 1; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 7, Armor/Structure: 2/2
Damage PB/M/L: 2/-/-, Overheat: 0
Class: ML; Point Value: 9


_________________
Stinger
If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Sir Henry
Team Bansai
Senior Tech Specialist
Senior Tech Specialist


Joined: 04-Feb-2002 00:00
Posts: 4899
Location: United States
PostPosted: 29-Nov-2004 06:59    Post subject: RE: The Megasaur Reply to topic Reply with quote

Prey for a T-Rex????




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Sir Henry

A Dragon in the disguise of a bunny, is still a Dragon.
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StarRaven
Federated Suns
Leftenant General
Leftenant General


Joined: 01-Jun-2004 00:00
Posts: 1138
Location: United States
PostPosted: 01-Dec-2004 01:09    Post subject: RE: The Megasaur Reply to topic Reply with quote

Interesting. Unique for sure. It's actually an ineteresting use of 'Mech technology. It sounds strange at first read, but I can see this being built. Usually when very large creatures come towards your big vehicle, they're trying to defend their territory from you, trying to eat you, or trying to mate with you. Let's hope it isn't the latter.

Roar.

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Oafman
Draconis Combine
Tai-sho
Tai-sho


Joined: 18-Nov-2003 00:00
Posts: 1657
Location: United States
PostPosted: 01-Dec-2004 09:57    Post subject: RE: The Megasaur Reply to topic Reply with quote

This needs a Godzilla variant with a flamer in the mouth.

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