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My battle with AlexxKnight in MM [uber long]
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5724
Location: United States
PostPosted: 15-Feb-2005 19:20    Post subject: My battle with AlexxKnight in MM [uber long] Reply to topic Reply with quote

His first game in MM so I gave him a BV advantage and helped him through some bits.


Log file opened Tue Feb 15 15:54:50 PST 2005
***Server: Vagabond connected from /127.0.0.1
***Server: AlexxKnight connected from /172.168.181.244
Vagabond: hey
AlexxKnight: hey man
***Server: Vagabond has rolled 1, and 5 for a total of 6
AlexxKnight: how do you want to play?
Vagabond: 1200bv, tech 1 or 2 is only, 3/4 max pilot
AlexxKnight: how did you d othe roll thing
Vagabond: roll with / before it
***Server: Player Vagabond changed option "Through-armor criticals will 'float'" to true.
***Server: Player Vagabond changed option "Blind Drop" to true.
Vagabond: need to loose 99bv
AlexxKnight: trying to get my BV under / = 1200
Vagabond: actually, keep it
Vagabond: i have more experience with this prog
AlexxKnight: you sure?
Vagabond: yes
AlexxKnight: all set
MegaMek: Game saved to autosave.sav
MegaMek: Game saved to autosave.sav
Vagabond: good matchup
Vagabond: if u get botted, you just need to reconnect
AlexxKnight: I think so, ok thanks for the info there
Vagabond: booted*
Vagabond: time for my BT music
AlexxKnight: hehehe



Initiative Phase for Round #2
------------------------------
Vagabond rolls a 11.
AlexxKnight rolls a 5.

The turn order is:
AlexxKnight, Vagabond

Wind direction is Southwest

Movement Phase
-------------------


Weapon Attack Phase
-------------------

Weapons fire for Enforcer ENF-5D (AlexxKnight)
LB 10-X AC at Centurion CN9-D (Vagabond); needs 9, rolls 7 : misses.
ER Large Laser at Centurion CN9-D (Vagabond); needs 10, rolls 6 : misses.

Weapons fire for Centurion CN9-D (Vagabond)
LB 10-X AC at Enforcer ENF-5D (AlexxKnight); needs 10, rolls 6 : misses.
LRM 10 at Enforcer ENF-5D (AlexxKnight); needs 10, rolls 5 : misses.

Physical Attack Phase
-------------------


Heat Phase
----------
Centurion CN9-D (Vagabond) gains 8 heat, sinks 8 heat and is now at 0 heat.
Enforcer ENF-5D (AlexxKnight) gains 16 heat, sinks 12 heat and is now at 4 heat.


Resolving fire movement
------------------------

AlexxKnight: all around wiffs
MegaMek: Game saved to autosave.sav



Initiative Phase for Round #3
------------------------------
Vagabond rolls a 5.
AlexxKnight rolls a 11.

The turn order is:
Vagabond, AlexxKnight

Wind direction is Southwest

Movement Phase
-------------------


Weapon Attack Phase
-------------------

Weapons fire for Centurion CN9-D (Vagabond)
LB 10-X AC at Enforcer ENF-5D (AlexxKnight); needs 8, rolls 9 : hits RL
Enforcer ENF-5D (AlexxKnight) takes 10 damage to RL. 11 Armor remaining

Weapons fire for Enforcer ENF-5D (AlexxKnight)
LB 10-X AC at Centurion CN9-D (Vagabond); needs 8, rolls 2 : misses.
Small Laser at Centurion CN9-D (Vagabond); needs 9, rolls 7 : misses.

Physical Attack Phase
-------------------

Physical attacks for Enforcer ENF-5D (AlexxKnight)
Punch (Left Arm) at Centurion CN9-D (Vagabond); needs 11, rolls 5 : misses.

Heat Phase
----------
Centurion CN9-D (Vagabond) gains 4 heat, sinks 4 heat and is now at 0 heat.
Enforcer ENF-5D (AlexxKnight) gains 8 heat, sinks 12 heat and is now at 0 heat.


Resolving fire movement
------------------------

MegaMek: Game saved to autosave.sav
AlexxKnight: didn't see me jumping there did ya?
Vagabond: no, u did exactly what i wanted.



Initiative Phase for Round #4
------------------------------
Vagabond rolls a 10.
AlexxKnight rolls a 12.

The turn order is:
Vagabond, AlexxKnight

Wind direction is Southwest

Movement Phase
-------------------


Weapon Attack Phase
-------------------

Weapons fire for Centurion CN9-D (Vagabond)
LB 10-X AC at Enforcer ENF-5D (AlexxKnight); needs 7, rolls 7 : hits LL
Enforcer ENF-5D (AlexxKnight) takes 10 damage to LL. 11 Armor remaining
LRM 10 at Enforcer ENF-5D (AlexxKnight); needs 10, rolls 4 : misses.
Medium Laser at Enforcer ENF-5D (AlexxKnight); needs 9, rolls 2 : misses.

Weapons fire for Enforcer ENF-5D (AlexxKnight)
ER Large Laser at Centurion CN9-D (Vagabond); needs 8, rolls 9 : hits (using Right Side table) RA
Centurion CN9-D (Vagabond) takes 8 damage to RA. 8 Armor remaining
LB 10-X AC at Centurion CN9-D (Vagabond); needs 7, rolls 7 : 6 shot(s) hit (using Right Side table).
Centurion CN9-D (Vagabond) takes 1 damage to LA. 15 Armor remaining
Centurion CN9-D (Vagabond) takes 1 damage to LL. 15 Armor remaining
Centurion CN9-D (Vagabond) takes 1 damage to RL. 15 Armor remaining
Centurion CN9-D (Vagabond) takes 1 damage to LL. 14 Armor remaining
Centurion CN9-D (Vagabond) takes 1 damage to LT. 12 Armor remaining
Centurion CN9-D (Vagabond) takes 1 damage to CT. 17 Armor remaining

Physical Attack Phase
-------------------


Heat Phase
----------
Centurion CN9-D (Vagabond) gains 11 heat, sinks 10 heat and is now at 1 heat.
Enforcer ENF-5D (AlexxKnight) gains 16 heat, sinks 12 heat and is now at 4 heat.


Resolving fire movement
------------------------

MegaMek: Game saved to autosave.sav
Vagabond: darn
AlexxKnight: was that a flaoting crit?
Vagabond: i once fielded a company of CN9s



Initiative Phase for Round #5
------------------------------
Vagabond rolls a 5.
AlexxKnight rolls a 11.

The turn order is:
Vagabond, AlexxKnight

Wind direction is Southwest

Movement Phase
-------------------


Weapon Attack Phase
-------------------

Weapons fire for Centurion CN9-D (Vagabond)
LB 10-X AC at Enforcer ENF-5D (AlexxKnight); needs 7, rolls 6 : misses.
LRM 10 at Enforcer ENF-5D (AlexxKnight); needs 9, rolls 10 : 6 missile(s) hit (w/ +2 bonus).
Enforcer ENF-5D (AlexxKnight) takes 5 damage to RA (critical). 11 Armor remaining
Critical hit on RA. Roll = 5; no effect.
Enforcer ENF-5D (AlexxKnight) takes 1 damage to LT. 18 Armor remaining
Medium Laser at Enforcer ENF-5D (AlexxKnight); needs 9, rolls 6 : misses.

Weapons fire for Enforcer ENF-5D (AlexxKnight)
ER Large Laser at Centurion CN9-D (Vagabond); needs 8, rolls 5 : misses.
LB 10-X AC at Centurion CN9-D (Vagabond); needs 8, rolls 3 : misses.

Physical Attack Phase
-------------------


Heat Phase
----------
Centurion CN9-D (Vagabond) gains 11 heat, sinks 10 heat and is now at 2 heat.
Enforcer ENF-5D (AlexxKnight) gains 16 heat, sinks 12 heat and is now at 8 heat.


Resolving fire movement
------------------------

Vagabond: yes
AlexxKnight: k
MegaMek: Game saved to autosave.sav
AlexxKnight: i think it screwed up there in my movement
AlexxKnight: I just tried to walk backwards, and it had me run
AlexxKnight: oh shit never mind
Vagabond: did u select move backwards button
AlexxKnight: nope
Vagabond: that is why
Vagabond: n why i gave u the BV edge
AlexxKnight: shit I can't hit shit



Initiative Phase for Round #6
------------------------------
Vagabond rolls a 3.
AlexxKnight rolls a 6.

The turn order is:
Vagabond, AlexxKnight

Wind direction is Southwest

Movement Phase
-------------------

Enforcer ENF-5D (AlexxKnight) must make a piloting skill check while moving in hex 2206 (running & turning on pavement).
Needs 3 [4 (Base piloting skill) - 1 (running & turning on pavement)], rolls 4 : succeeds.

Weapon Attack Phase
-------------------

Weapons fire for Centurion CN9-D (Vagabond)
LB 10-X AC at Enforcer ENF-5D (AlexxKnight); needs 5, rolls 8 : hits RL
Enforcer ENF-5D (AlexxKnight) takes 10 damage to RL. 1 Armor remaining
LRM 10 at Enforcer ENF-5D (AlexxKnight); needs 7, rolls 11 : 8 missile(s) hit (w/ +2 bonus).
Enforcer ENF-5D (AlexxKnight) takes 5 damage to RA. 6 Armor remaining
Enforcer ENF-5D (AlexxKnight) takes 3 damage to CT. 20 Armor remaining
Medium Laser at Enforcer ENF-5D (AlexxKnight); needs 7, rolls 11 : hits LA
Enforcer ENF-5D (AlexxKnight) takes 5 damage to LA. 11 Armor remaining

Weapons fire for Enforcer ENF-5D (AlexxKnight)
LB 10-X AC at Centurion CN9-D (Vagabond); needs 8, rolls 7 : misses.

Enforcer ENF-5D (AlexxKnight) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [4 (Base piloting skill) + 1 (20+ damage)].
Roll #1, (20+ damage); needs 5, rolls 5 : succeeds.

Physical Attack Phase
-------------------


Heat Phase
----------
Centurion CN9-D (Vagabond) gains 10 heat, sinks 10 heat and is now at 2 heat.
Enforcer ENF-5D (AlexxKnight) gains 4 heat, sinks 12 heat and is now at 0 heat.


Resolving fire movement
------------------------

MegaMek: Game saved to autosave.sav
Vagabond: u must have worse luck then me then
AlexxKnight: did you see my last target #?
Vagabond: 8
Vagabond: rolled 7
AlexxKnight: exactly
AlexxKnight: 8 is respectable target #
Vagabond: i know
Vagabond: my luck has me missing 5s all the time
Vagabond: btw, thx.
Vagabond: i need a game of MM
AlexxKnight: np
AlexxKnight: damn



Initiative Phase for Round #7
------------------------------
Vagabond rolls a 9.
AlexxKnight rolls a 6.

The turn order is:
AlexxKnight, Vagabond

Wind direction is Southwest

Movement Phase
-------------------

Centurion CN9-D (Vagabond) must make a piloting skill check while moving in hex 2102 (running & turning on pavement).
Needs 5 [4 (Base piloting skill) + 1 (running & turning on pavement)], rolls 8 : succeeds.

Weapon Attack Phase
-------------------

Weapons fire for Enforcer ENF-5D (AlexxKnight)
LB 10-X AC at Centurion CN9-D (Vagabond); needs 11, rolls 6 : misses.

Weapons fire for Centurion CN9-D (Vagabond)
LRM 10 at Enforcer ENF-5D (AlexxKnight); needs 8, rolls 10 : 6 missile(s) hit (w/ +2 bonus).
Enforcer ENF-5D (AlexxKnight) takes 5 damage to RL. Armor destroyed, 8 Internal Structure remaining
Critical hit on RL. Roll = 3; no effect.
Enforcer ENF-5D (AlexxKnight) takes 1 damage to LT. 17 Armor remaining
LB 10-X AC at Enforcer ENF-5D (AlexxKnight); needs 9, rolls 11 : 10 shot(s) hit.
Enforcer ENF-5D (AlexxKnight) takes 1 damage to CT. 19 Armor remaining
Enforcer ENF-5D (AlexxKnight) takes 1 damage to RA. 5 Armor remaining
Enforcer ENF-5D (AlexxKnight) takes 1 damage to LL. 10 Armor remaining
Enforcer ENF-5D (AlexxKnight) takes 1 damage to CT. 18 Armor remaining
Enforcer ENF-5D (AlexxKnight) takes 1 damage to LT. 16 Armor remaining
Enforcer ENF-5D (AlexxKnight) takes 1 damage to LA. 10 Armor remaining
Enforcer ENF-5D (AlexxKnight) takes 1 damage to LA. 9 Armor remaining
Enforcer ENF-5D (AlexxKnight) takes 1 damage to LA. 8 Armor remaining
Enforcer ENF-5D (AlexxKnight) takes 1 damage to RT. 18 Armor remaining
Enforcer ENF-5D (AlexxKnight) takes 1 damage to RL. 7 Internal Structure remaining
Critical hit on RL. Roll = 4; no effect.

Physical Attack Phase
-------------------


Heat Phase
----------
Centurion CN9-D (Vagabond) gains 8 heat, sinks 10 heat and is now at 0 heat.
Enforcer ENF-5D (AlexxKnight) gains 7 heat, sinks 7 heat and is now at 0 heat.


Resolving fire movement
------------------------

MegaMek: Game saved to autosave.sav



Initiative Phase for Round #8
------------------------------
Vagabond rolls a 8.
AlexxKnight rolls a 5.

The turn order is:
AlexxKnight, Vagabond

Wind direction is Southwest

Movement Phase
-------------------


Weapon Attack Phase
-------------------

Weapons fire for Enforcer ENF-5D (AlexxKnight)
ER Large Laser at Centurion CN9-D (Vagabond); needs 7, rolls 5 : misses.
LB 10-X AC at Centurion CN9-D (Vagabond); needs 9, rolls 11 : hits CT
Centurion CN9-D (Vagabond) takes 10 damage to CT. 7 Armor remaining

Weapons fire for Centurion CN9-D (Vagabond)
LRM 10 at Enforcer ENF-5D (AlexxKnight); needs 6, rolls 8 : 6 missile(s) hit (w/ +2 bonus).
Enforcer ENF-5D (AlexxKnight) takes 5 damage to CT. 13 Armor remaining
Enforcer ENF-5D (AlexxKnight) takes 1 damage to LL (critical). 9 Armor remaining
Critical hit on LL. Roll = 6; no effect.
Medium Laser at Enforcer ENF-5D (AlexxKnight); needs 10, rolls 6 : misses.
LB 10-X AC at Enforcer ENF-5D (AlexxKnight); needs 7, rolls 9 : 6 shot(s) hit.
Enforcer ENF-5D (AlexxKnight) takes 1 damage to CT. 12 Armor remaining
Enforcer ENF-5D (AlexxKnight) takes 1 damage to RL. 6 Internal Structure remaining
Critical hit on RL. Roll = 5; no effect.
Enforcer ENF-5D (AlexxKnight) takes 1 damage to CT. 11 Armor remaining
Enforcer ENF-5D (AlexxKnight) takes 1 damage to LT. 15 Armor remaining
Enforcer ENF-5D (AlexxKnight) takes 1 damage to RT. 17 Armor remaining
Enforcer ENF-5D (AlexxKnight) takes 1 damage to RA. 4 Armor remaining

Physical Attack Phase
-------------------


Heat Phase
----------
Centurion CN9-D (Vagabond) gains 10 heat, sinks 10 heat and is now at 0 heat.
Enforcer ENF-5D (AlexxKnight) gains 16 heat, sinks 12 heat and is now at 4 heat.


Resolving fire movement
------------------------

Vagabond: dangit
AlexxKnight: at least I'm having some luck
MegaMek: Game saved to autosave.sav
Vagabond: yes



Initiative Phase for Round #9
------------------------------
Vagabond rolls a 6.
AlexxKnight rolls a 9.

The turn order is:
Vagabond, AlexxKnight

Wind direction is Southwest

Movement Phase
-------------------


Weapon Attack Phase
-------------------

Weapons fire for Centurion CN9-D (Vagabond)
LB 10-X AC at Enforcer ENF-5D (AlexxKnight); needs 9, rolls 6 : misses.

Weapons fire for Enforcer ENF-5D (AlexxKnight)
ER Large Laser at Centurion CN9-D (Vagabond); needs 11, rolls 10 : misses.
LB 10-X AC at Centurion CN9-D (Vagabond); needs 11, rolls 5 : misses.

Physical Attack Phase
-------------------


Heat Phase
----------
Centurion CN9-D (Vagabond) gains 4 heat, sinks 4 heat and is now at 0 heat.
Enforcer ENF-5D (AlexxKnight) gains 16 heat, sinks 12 heat and is now at 8 heat.


Resolving fire movement
------------------------

MegaMek: Game saved to autosave.sav
AlexxKnight: oops
Vagabond: lol
AlexxKnight: you fucker
Vagabond: opps. oops? wadda ya mean oops. no more oops.
AlexxKnight: now how do you dump ammo



Initiative Phase for Round #10
------------------------------
Vagabond rolls a 10.
AlexxKnight rolls a 7.

The turn order is:
AlexxKnight, Vagabond

Wind direction is Southwest

Movement Phase
-------------------


Weapon Attack Phase
-------------------

Weapons fire for Enforcer ENF-5D (AlexxKnight)
LB 10-X AC at Centurion CN9-D (Vagabond); needs 7, rolls 6 : misses.

Weapons fire for Centurion CN9-D (Vagabond)
LB 10-X AC at Enforcer ENF-5D (AlexxKnight); needs 3, rolls 7 : hits RA
Enforcer ENF-5D (AlexxKnight) takes 10 damage to RA. Armor destroyed, 2 Internal Structure remaining
Critical hit on RA. Roll = 8; 1 location.
<<>> on +LB 10-X AC.
LRM 10 at Enforcer ENF-5D (AlexxKnight); needs 4, rolls 8 : 10 missile(s) hit (w/ +2 bonus).
Enforcer ENF-5D (AlexxKnight) takes 5 damage to LT. 10 Armor remaining
Enforcer ENF-5D (AlexxKnight) takes 5 damage to LL. 4 Armor remaining
Medium Laser at Enforcer ENF-5D (AlexxKnight); needs 5, rolls 8 : hits LL
Enforcer ENF-5D (AlexxKnight) takes 5 damage to LL. Armor destroyed, 11 Internal Structure remaining
Critical hit on LL. Roll = 9; 1 location.
<<>> on Foot.

Enforcer ENF-5D (AlexxKnight) must make 2 piloting skill roll(s) (leg/foot actuator hit, 20+ damage).
The base target is 6 [4 (Base piloting skill) + 1 (leg/foot actuator hit) + 1 (20+ damage)].
Roll #1, (leg/foot actuator hit); needs 6, rolls 6 : succeeds.
Roll #2, (20+ damage); needs 6, rolls 8 : succeeds.

Physical Attack Phase
-------------------


Heat Phase
----------
Centurion CN9-D (Vagabond) gains 9 heat, sinks 9 heat and is now at 0 heat.
Enforcer ENF-5D (AlexxKnight) gains 3 heat, sinks 11 heat and is now at 0 heat.


Resolving fire movement
------------------------

MegaMek: Game saved to autosave.sav
Vagabond: i'll tell
Vagabond: u
Vagabond: how
Vagabond: now bring up ur mech display
AlexxKnight: k
Vagabond: system tabs
AlexxKnight: k
Vagabond: area with the ammo
AlexxKnight: k
Vagabond: select, click dump
AlexxKnight: dump is not highlighted when I click on the ammo
Vagabond: do this on ur movement turn before moving
AlexxKnight: h
AlexxKnight: fucker, I only hit with the little gun you suck
Vagabond: lol



Initiative Phase for Round #11
------------------------------
Vagabond rolls a 4.
AlexxKnight rolls a 8.

The turn order is:
Vagabond, AlexxKnight

Wind direction is Southwest

Movement Phase
-------------------


Weapon Attack Phase
-------------------

Weapons fire for Centurion CN9-D (Vagabond)
LB 10-X AC at Enforcer ENF-5D (AlexxKnight); needs 5, rolls 8 : 8 shot(s) hit.
Enforcer ENF-5D (AlexxKnight) takes 1 damage to LT. 9 Armor remaining
Enforcer ENF-5D (AlexxKnight) takes 1 damage to LT. 8 Armor remaining
Enforcer ENF-5D (AlexxKnight) takes 1 damage to CT. 10 Armor remaining
Enforcer ENF-5D (AlexxKnight) takes 1 damage to LT. 7 Armor remaining
Enforcer ENF-5D (AlexxKnight) takes 1 damage to LL. 10 Internal Structure remaining
Critical hit on LL. Roll = 6; no effect.
Enforcer ENF-5D (AlexxKnight) takes 1 damage to RA. 1 Internal Structure remaining
Critical hit on RA. Roll = 6; no effect.
Enforcer ENF-5D (AlexxKnight) takes 1 damage to RT. 16 Armor remaining
Enforcer ENF-5D (AlexxKnight) takes 1 damage to LT. 6 Armor remaining

Weapons fire for Enforcer ENF-5D (AlexxKnight)
ER Large Laser at Centurion CN9-D (Vagabond); needs 8, rolls 6 : misses.
Small Laser at Centurion CN9-D (Vagabond); needs 8, rolls 10 : hits (using Rear table) CTR
Centurion CN9-D (Vagabond) takes 3 damage to CTR. 4 Armor remaining

Physical Attack Phase
-------------------

Physical attacks for Enforcer ENF-5D (AlexxKnight)
Kick (Right Leg) at Centurion CN9-D (Vagabond); needs 8, rolls 7 : misses.

Enforcer ENF-5D (AlexxKnight) must make 1 piloting skill roll(s) (missed a kick).
The base target is 5 [4 (Base piloting skill) + 1 (Left Leg Foot Actuator destroyed) + 0 (missed a kick)].
Roll #1, (missed a kick); needs 5, rolls 6 : succeeds.

Heat Phase
----------
Centurion CN9-D (Vagabond) gains 4 heat, sinks 4 heat and is now at 0 heat.
Enforcer ENF-5D (AlexxKnight) gains 15 heat, sinks 12 heat and is now at 3 heat.


Resolving fire movement
------------------------

AlexxKnight: gad dam nit
MegaMek: Game saved to autosave.sav
Vagabond: here
AlexxKnight: I can't get a break here withthe to hits
***Server: Vagabond has rolled 2, 5, 2, 6, 4, 3, 1, 4, 1, 5, 1, 3, 1, 5, 1, 4, 5, 5, 1, 1, 3, 5, 1, 3, 5, 4, 5, 2, 5, 3, 5, 3, 6, 1, 5, 1, 2, 1, 6, 5, 5, 5, 1, 4, 2, 3, 4, 4, 6, 3, 3, 1, 2, 2, 3, 6, 4, 3, 6, 4, 4, 4, 3, 4, 1, 2, 6, 5, 1, 2, 6, 3, 2, 3, 4, 6, 3, 3, 3, 1, 4, 1, 6, 5, 5, 6, 4, 2, 1, 5, 4, 5, 1, 3, 2, 6, 1, 4, 3, and 4 for a total of 340
***Server: Vagabond has rolled 6, 5, 3, 3, 2, 3, 6, 4, 2, 6, 6, 4, 1, 6, 1, 3, 6, 5, 1, 6, 3, 2, 6, 4, 5, 2, 1, 6, 6, 2, 2, 6, 5, 6, 4, 2, 3, 6, 6, 6, 2, 6, 3, 3, 5, 4, 5, 3, 4, 5, 1, 6, 5, 3, 6, 1, 1, 2, 4, 6, 5, 6, 3, 1, 1, 3, 6, 1, 6, 2, 6, 2, 3, 5, 2, 2, 3, 6, 1, 2, 1, 5, 1, 5, 1, 5, 1, 5, 5, 2, 2, 2, 3, 4, 1, 1, 1, 2, 3, 6, 2, 6, 1, 4, 6, 5, 5, 3, 3, 4, 2, 4, 6, 2, 1, 1, 4, 1, 4, 5, 2, 1, 4, 4, 1, 4, 5, 5, 1, 6, 4, 2, 5, 1, 2, 6, 5, 1, 4, 3, 5, 6, 2, 5, 3, 2, 3, 5, 4, 4, 5, 1, 3, 2, 3, 5, 4, 2, 3, 6, 2, 2, 2, 4, 3, 3, 1, 3, 3, 3, 2, 5, 1, 2, 5, 1, 6, 2, 3, 4, 6, 3, 4, 1, 1, 3, 1, 4, 5, 5, 4, 4, 5, 3, 5, 6, 6, 5, 6, 6, 1, 6, 2, 6, 1, 6, 5, 4, 4, 5, 3, 3, 2, 4, 6, 1, 3, 6, 5, 4, 2, 4, 5, 6, 1, 1, 3, 6, 4, 6, 5, 2, 2, 6, 3, 5, 5, 4, 1, 4, 6, 4, 3, 4, 3, 3, 1, 3, 1, 6, 3, 4, 3, 4, 4, 3, 2, 2, 2, 6, 4, 2, 3, 5, 5, 2, 3, 4, 1, 3, 6, 3, 5, 1, 3, 1, 4, 1, 6, 4, 5, 2, 4, 3, 2, 1, 3, 6, 6, 1, 3, 6, 2, 3, 1, 4, 1, 6, 1, 5, 4, 4, 6, 5, 2, 1, 4, 1, 5, 1, 5, 4, 4, 1, 2, 1, 3, 4, 4, 6, 2, 5, 3, 1, 1, 6, 2, 4, 6, 3, 4, 2, 4, 2, 5, 5, 2, 2, 2, 5, 6, 2, 3, 4, 5, 5, 4, 6, 1, 4, 1, 2, 1, 6, 5, 5, 5, 6, 5, 2, 3, 3, 3, 5, 4, 4, 6, 2, 4, 2, 6, 2, 4, 5, 6, 3, 5, 5, 5, 3, 4, 4, 5, 4, 5, 1, 3, 5, 3, 4, 1, 6, 2, 1, 2, 3, 4, 2, 5, 6, 4, 3, 3, 3, 6, 1, 6, 2, 2, 2, 5, 5, 2, 6, 3, 4, 2, 6, 2, 5, 6, 1, 2, 5, 5, 2, 1, 6, 2, 1, 6, 6, 3, 6, 6, 5, 3, 3, 4, 1, 2, 6, 1, 6, 3, 4, 5, 6, 2, 6, 1, 5, 3, 2, 5, 6, 2, 2, 3, 1, 6, 2, 5, 3, 6, 3, 4, 2, 5, 1, 3, 2, 3, 3, 4, 4, 5, 1, 4, 5, 2, 6, 1, 5, 2, 2, 4, 4, 4, 6, 2, 4, 6, 5, 1, 2, 4, 6, 5, and 4 for a total of 1781
AlexxKnight: what the heck?
Vagabond: it resets the dice bot
AlexxKnight: ah
AlexxKnight: something just happened
AlexxKnight: I was suppoed to have jumped 5
AlexxKnight: but I didn't move
Vagabond: btw, a message should have appeared saying ur ammo has begun dumping.
Vagabond: ok
Vagabond: then i won't fire this turn
Vagabond: redump your ammo.
Vagabond: and don't fire
AlexxKnight: its gone
Vagabond: it is, ok.
AlexxKnight: fire away
AlexxKnight: its ok
Vagabond: GAH!
Vagabond: you booted me in da head
AlexxKnight: finally



Initiative Phase for Round #12
------------------------------
Vagabond rolls a 8.
AlexxKnight rolls a 7.

The turn order is:
AlexxKnight, Vagabond

Wind direction is Southwest

Movement Phase
-------------------


Weapon Attack Phase
-------------------

Weapons fire for Enforcer ENF-5D (AlexxKnight)
ER Large Laser at Centurion CN9-D (Vagabond); needs 5, rolls 5 : hits HD
Centurion CN9-D (Vagabond) takes 8 damage to HD. 1 Armor remaining
Pilot of Centurion CN9-D (Vagabond) "David Traineer" takes 1 damage.

Weapons fire for Centurion CN9-D (Vagabond)
LRM 10 at Enforcer ENF-5D (AlexxKnight); needs 6, rolls 7 : 6 missile(s) hit (w/ +2 bonus).
Enforcer ENF-5D (AlexxKnight) takes 5 damage to RA. <<
>>, 4 damage transfers to RT.
Critical hit on RA. Roll = 3; no effect.
Enforcer ENF-5D (AlexxKnight) takes 4 damage to RT. 12 Armor remaining
Enforcer ENF-5D (AlexxKnight) takes 1 damage to RL. 5 Internal Structure remaining
Critical hit on RL. Roll = 2; no effect.
Medium Laser at Enforcer ENF-5D (AlexxKnight); needs 6, rolls 3 : misses.
LB 10-X AC at Enforcer ENF-5D (AlexxKnight); needs 3, rolls 9 : 6 shot(s) hit.
Enforcer ENF-5D (AlexxKnight) takes 1 damage to HD. 8 Armor remaining
Pilot of Enforcer ENF-5D (AlexxKnight) "Unnamed" takes 1 damage.
Enforcer ENF-5D (AlexxKnight) takes 1 damage to RA. 1 damage transfers to RT.
Enforcer ENF-5D (AlexxKnight) takes 1 damage to RT. 11 Armor remaining
Enforcer ENF-5D (AlexxKnight) takes 1 damage to LT. 5 Armor remaining
Enforcer ENF-5D (AlexxKnight) takes 1 damage to CT. 9 Armor remaining
Enforcer ENF-5D (AlexxKnight) takes 1 damage to LL. 9 Internal Structure remaining
Critical hit on LL. Roll = 9; 1 location.
<<>> on Upper Leg.
Enforcer ENF-5D (AlexxKnight) takes 1 damage to CT. 8 Armor remaining

Pilot of Centurion CN9-D (Vagabond) "David Traineer" needs a 3 to stay concious. Rolls 3 : successful!
Pilot of Enforcer ENF-5D (AlexxKnight) "Unnamed" needs a 3 to stay concious. Rolls 11 : successful!

Enforcer ENF-5D (AlexxKnight) must make 1 piloting skill roll(s) (leg/foot actuator hit).
The base target is 6 [4 (Base piloting skill) + 1 (Left Leg Foot Actuator destroyed) + 1 (leg/foot actuator hit)].
Roll #1, (leg/foot actuator hit); needs 6, rolls 3 : falls.
Enforcer ENF-5D (AlexxKnight) falls on its right side, suffering 5 damage.
Enforcer ENF-5D (AlexxKnight) takes 5 damage to CT. 3 Armor remaining
Pilot of Enforcer ENF-5D (AlexxKnight) "Unnamed" must roll 6 to avoid damage; rolls 7 : succeeds.

Physical Attack Phase
-------------------


Heat Phase
----------
Centurion CN9-D (Vagabond) gains 10 heat, sinks 10 heat and is now at 0 heat.
Enforcer ENF-5D (AlexxKnight) gains 12 heat, sinks 12 heat and is now at 3 heat.


Resolving fire movement
------------------------

MegaMek: Game saved to autosave.sav
Vagabond: i give you a chance to yeild mechwarrior.
Vagabond: *in his best darth vader impression* don't make me destroy you.
AlexxKnight: oh give me a break. . . don;t make me destroy you foolish mortal
AlexxKnight: i guess I didn't get up on the first try
Vagabond: hmmm, odd should have let you try again
AlexxKnight: I'm not sure, is there a seperate stand up button
Vagabond: yes
AlexxKnight: I'm not sure what I should have done, but it is over any way unless I can get up
AlexxKnight: as I can't fire prone
AlexxKnight: ouch
Vagabond: um, getting up may be abit problimatic
AlexxKnight: yeap
AlexxKnight: go ahead kick me while I'm down
Vagabond: join me, give into your hatred, turn to the dork side.
AlexxKnight: this game is just about over
AlexxKnight: finish it



Initiative Phase for Round #13
------------------------------
Vagabond rolls a 4.
AlexxKnight rolls a 6.

The turn order is:
Vagabond, AlexxKnight

Wind direction is Southwest

Movement Phase
-------------------


Weapon Attack Phase
-------------------

Weapons fire for Centurion CN9-D (Vagabond)
LRM 10 at Enforcer ENF-5D (AlexxKnight); needs 8, rolls 7 : misses.
Medium Laser at Enforcer ENF-5D (AlexxKnight); needs 2, rolls 3 : hits CT
Enforcer ENF-5D (AlexxKnight) takes 5 damage to CT. Armor destroyed, 14 Internal Structure remaining
Critical hit on CT. Roll = 8; 1 location.
<<>> on Gyro.
LB 10-X AC at Enforcer ENF-5D (AlexxKnight); needs 1, rolls 8 : 4 shot(s) hit.
Enforcer ENF-5D (AlexxKnight) takes 1 damage to RA. 1 damage transfers to RT.
Enforcer ENF-5D (AlexxKnight) takes 1 damage to RT. 10 Armor remaining
Enforcer ENF-5D (AlexxKnight) takes 1 damage to CT. 13 Internal Structure remaining
Critical hit on CT. Roll = 10; 2 locations.
<<>> on Engine.
<<>> on Engine.
Enforcer ENF-5D (AlexxKnight) takes 1 damage to LT. 4 Armor remaining
Enforcer ENF-5D (AlexxKnight) takes 1 damage to RT. 9 Armor remaining

Physical Attack Phase
-------------------

Physical attacks for Centurion CN9-D (Vagabond)
Kick (Right Leg) at Enforcer ENF-5D (AlexxKnight); needs 2, rolls 4 : hits RL
Enforcer ENF-5D (AlexxKnight) takes 10 damage to RL. <<
>>, 5 damage transfers to RT.
Critical hit on RL. Roll = 3; no effect.
Enforcer ENF-5D (AlexxKnight) takes 5 damage to RT. 4 Armor remaining

Heat Phase
----------
Centurion CN9-D (Vagabond) gains 10 heat, sinks 10 heat and is now at 0 heat.
Enforcer ENF-5D (AlexxKnight) gains 11 heat, sinks 12 heat and is now at 2 heat.


Resolving fire movement
------------------------

MegaMek: Game saved to autosave.sav
AlexxKnight: this bites, only decent move is jumping 1/1/5 with 2 engine hits ana gyro hit
AlexxKnight: and 11 heat sinks
Vagabond: oye
Vagabond: and nope of getting up
AlexxKnight: and only one arm and the small laser is in the LT so I cna't fire that either
Vagabond: time to die highlander!
AlexxKnight: good game, I need to check all the menus before I play someone else



Initiative Phase for Round #14
------------------------------
Vagabond rolls a 4.
AlexxKnight rolls a 9.

The turn order is:
Vagabond, AlexxKnight

Wind direction is Southwest

Movement Phase
-------------------

Enforcer ENF-5D (AlexxKnight) must make a piloting skill check (getting up).
Needs 14 [4 (Base piloting skill) + 5 (Right Leg destroyed) + 1 (Left Leg Upper Leg Actuator destroyed) + 1 (Left Leg Foot Actuator destroyed) + 3 (Gyro damaged) + 0 (getting up)], rolls 9 : falls.
Enforcer ENF-5D (AlexxKnight) falls on its front, suffering 5 damage.
Enforcer ENF-5D (AlexxKnight) takes 5 damage to RA. 5 damage transfers to RT.
Enforcer ENF-5D (AlexxKnight) takes 5 damage to RT. Armor destroyed, 11 Internal Structure remaining
Critical hit on RT. Roll = 8; 1 location.
<<>> on Jump Jet.
Pilot of Enforcer ENF-5D (AlexxKnight) "Unnamed" must roll 14 to avoid damage; rolls 9 : fails.
Pilot of Enforcer ENF-5D (AlexxKnight) "Unnamed" takes 1 damage.

Pilot of Enforcer ENF-5D (AlexxKnight) "Unnamed" needs a 5 to stay concious. Rolls 9 : successful!

Weapon Attack Phase
-------------------

Weapons fire for Centurion CN9-D (Vagabond)
LB 10-X AC at Enforcer ENF-5D (AlexxKnight); needs 0, rolls 8 : 6 shot(s) hit.
Enforcer ENF-5D (AlexxKnight) takes 1 damage to RT. 10 Internal Structure remaining
Critical hit on RT. Roll = 3; no effect.
Enforcer ENF-5D (AlexxKnight) takes 1 damage to LA. 7 Armor remaining
Enforcer ENF-5D (AlexxKnight) takes 1 damage to CT. 12 Internal Structure remaining
Critical hit on CT. Roll = 6; no effect.
Enforcer ENF-5D (AlexxKnight) takes 1 damage to RL. 1 damage transfers to RT.
Enforcer ENF-5D (AlexxKnight) takes 1 damage to RT. 9 Internal Structure remaining
Critical hit on RT. Roll = 4; no effect.
Enforcer ENF-5D (AlexxKnight) takes 1 damage to LL. 8 Internal Structure remaining
Critical hit on LL. Roll = 9; 1 location.
<<>> on Lower Leg.
Enforcer ENF-5D (AlexxKnight) takes 1 damage to CT. 11 Internal Structure remaining
Critical hit on CT. Roll = 11; 2 locations.
<<>> on Engine.
*** Enforcer ENF-5D (AlexxKnight) DESTROYED by engine destruction! ***

<<>> on Engine.
LRM 10 at Enforcer ENF-5D (AlexxKnight); needs 7, rolls 5 : misses.
Medium Laser at Enforcer ENF-5D (AlexxKnight); needs 1, rolls 10 : hits RL
Enforcer ENF-5D (AlexxKnight) takes 5 damage to RL. 5 damage transfers to RT.
Enforcer ENF-5D (AlexxKnight) takes 5 damage to RT. 4 Internal Structure remaining
Critical hit on RT. Roll = 5; no effect.

Physical Attack Phase
-------------------


Heat Phase
----------
Centurion CN9-D (Vagabond) gains 9 heat, sinks 9 heat and is now at 0 heat.


Resolving fire movement
------------------------

Vagabond: this is a good thing to do.
Vagabond: btw, my movie quotes were not anoying were they?



Victory!
-------------------

Winner is: Vagabond

Survivors are:
Centurion CN9-D (Vagabond)
Pilot : David Traineer (1 hit(s))


Graveyard contains:
Enforcer ENF-5D (AlexxKnight)
Pilot : Unnamed (2 hit(s))


Detailed unit status saved to entitystatus.txt

AlexxKnight: no way, I was enjoying them, made losing a bit better
Vagabond: ok good
AlexxKnight: or rather easier to take
AlexxKnight: made a few errors, trying to figure everything out, which ended up costing me big
AlexxKnight: plus i couldn't hit the broadside of a planet, while you were hammering me
Vagabond: like i said, dice must have hated u more then i today.
AlexxKnight: yeap
AlexxKnight: that and it does the dumbest moves unless you spell it out
AlexxKnight: which I now know is a requirement or you die
Vagabond: i've learned this
AlexxKnight: still don't know why it didn't let me jump that one turn
Vagabond: btw, mind if i post this on mordels?
AlexxKnight: I was jumping for partial at about 6 or so hexes
Vagabond: dunno either
AlexxKnight: postwhat exactly? THat you kicked my ass?
Vagabond: that we played
AlexxKnight: sure
AlexxKnight: I was actually s uppoed to go play with Mordel tonight but I ahve an exam in the morning that I'm studying for and I didn't really need to drive an hour and a half each way tonight
AlexxKnight: well I need to get to studying
AlexxKnight: thanks again
AlexxKnight: which forum you gonan post it in?
Vagabond: general
Vagabond: ttyl
***Server: Vagabond disconnected.

_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



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Seraph
Blighted Sun Battalion
2nd Company
"Seraph's Slaughter"
Major
Major


Joined: 11-Mar-2004 00:00
Posts: 1744

PostPosted: 15-Feb-2005 19:45    Post subject: RE: My battle with AlexxKnight in MM [uber long] Reply to topic Reply with quote

Nice battle guys. I miss playing MM, I really do.
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Shadowking
Kell Hounds
Captain
Captain


Joined: 22-May-2002 00:00
Posts: 365
Location: United States
PostPosted: 15-Feb-2005 20:41    Post subject: RE: My battle with AlexxKnight in MM [uber long] Reply to topic Reply with quote

Yup, that was long alright.
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AlexxKnight
Federated Suns
Colonel
Colonel


Joined: 11-Feb-2002 00:00
Posts: 787

PostPosted: 15-Feb-2005 21:13    Post subject: RE: My battle with AlexxKnight in MM [uber long] Reply to topic Reply with quote

It was my first time playing MM. I missed a few of the menus, so I madea few mistakes. One odd thing happened though. In round 11 or 12 I tried to jump 5 hexes and it didn't move me at all for some reason, so I got hammered. I had lost 1/2 my weapons to a damn critical which took out the LB-10X leaving me with an ER Large Laser and a small laser. He then later knocked me prone, took off a leg and the RA in the same turn, I messed up the standup (didn't clcik on Get UP properly) and I couldn't fire any weapons, since the ER Large is in theLA and the Small was in t he LT. He then critted the Engine 2 times and the gyro, and then critted the Engine twice more on the next turn.



_________________
Alexx Knight, Lance Sgt.
Command Company, Crimson Janissaries
-----------------------------------------------------
The path of the righteous man is beset on all sides by the inequities of the selfish and the tyranny of evil men. . . And you
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Erenon
Blighted Sun Battalion
2nd Company
"Seraph's Slaughter"
Sergeant
Sergeant


Joined: 04-Jun-2004 00:00
Posts: 976
Location: Singapore
PostPosted: 15-Feb-2005 21:17    Post subject: RE: My battle with AlexxKnight in MM [uber long] Reply to topic Reply with quote

Looks like a good fight.
Interesting comments there Vagabond

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Beebles
Kell Hounds
Lieutenant
Lieutenant


Joined: 12-May-2004 00:00
Posts: 209
Location: Ireland
PostPosted: 16-Feb-2005 04:03    Post subject: RE: My battle with AlexxKnight in MM [uber long] Reply to topic Reply with quote

well, You mauled him which map was that?
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Vagabond
Mercenary
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Posts: 5724
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PostPosted: 16-Feb-2005 10:23    Post subject: RE: My battle with AlexxKnight in MM [uber long] Reply to topic Reply with quote

Quote:

On 2005-02-16 04:03, Beebles wrote:
well, You mauled him which map was that?



City Hills and Moonscape

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