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Wildfire Battle Armor
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Warhammer: 3025
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Captain, AFFC (Ret.)
Captain, AFFC (Ret.)


Joined: 29-Jan-2005 00:00
Posts: 1856

PostPosted: 20-Feb-2005 12:45    Post subject: Wildfire Battle Armor Reply to topic Reply with quote

It's my most recent design ever! Wheeeee!


Type/Model:    Wildfire ICS-X
Tech/Era:      Inner Sphere / 3054 / CBT Rules
Chassis Type:  Humanoid
Weight Class:  Assault Battle Armor (1,501 - 2,000 kg)
Rules:         Level 2, Custom design
Ground Speed:  10.8 km/h
Jump Capacity: 60 meters
Armor Type:    Advanced
R&D Start Date:  April, 3047
Prototype Design and Production:  November, 3054

==Overview:==
The ICS-X Incendiary Combat Suit, dubbed the "Wildfire" by its
designers, is a suit designed for city fighting, with enhanced
anti-mech capability.

==Capabilities:==
The suit's anti-mech firepower comes in the form of twin flamers,
one underslung on each arm. To assist in dealing with any vehicles or
other amored infantry encountered, the suit also carries a large
set of vibro-claws. To deal with enemy unarmored infantry, the
suit possesses two anti-personnel weapons mounts.

==Deployment==
There is only one ICS-X suit in existence, the prototype currently
undergoing testing in the NAIS labs.

------------------------------------------------------------------
Type/Model:    Wildfire ICS-X
Equipment:                                          Slots    Mass
Chassis Type:  Assault Class Humanoid                 0       550
Motive System: Ground Movement (1 MP)                 0         0
               Jump Jets       (2 MP)                 0       500
Armor Type:    10 Points Advanced                     5       400

Manipulators:
  Left Arm:    Battle Vibro-Claw                      0        50
  Right Arm:   Armored Glove                          0         0

Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
Flamer                               LA       100     2       195
Flamer                               RA       100     2       195
Blazer Rifle                         Rt Hand          0         0
Fuel Tank                            Body             1        50
Extended Life Support                Body             1        25
Anti-Personnel Weapon Mount          Body             1         5
 Gyroslug Rifle                      Body     200     0         0
Power Pack                           Body             1        25
Searchlight                          Body             1         5
------------------------------------------------------------------
TOTALS:                                              14     2,000
Slots & Mass Left:                                    0         0

Calculated Factors:
Total Cost:     1,323,270 C-Bills, Including Trooper
                Training Costs of 150,000 C-bills
Battle Value:   31 (124 for 4)  Weapon Value: 15 (Ratio=.48)
Cost per BV:    37,847.42 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1   MRDmg = 0   LRDmg = 0
Mechanized:     Cannot travel on OmniMechs
Attacks:        Can not perform Swarm or Leg attacks
BattleForce2:   Class: IB   MP: 2J   Armor/Structure: 2 / 0
                Damage PB/M/L: 1/-/-   Overheat: 0
                Point Value: 1    Specials: car4

CBT:RPG Data:   Armor Value (M/B/E/X): 9/8/8/7    Coverage: Full
                IR: 0,  ECM: 0,  Camo: 0
                Melee AP: 3+2D6,  Target Size Modifier: -2
                Movement Speed:   Half Normal
                Jump:  60 m/turn
                Attribute Modifiers:  STR: +4,  DEX: -2,  RFL: -4
                Equipment Rating:  F/F/F


[ This Message was edited by: Warhammer: 3025 on 2005-02-26 23:55 ]
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Because sometimes, there are many guards in the castle.


Ya Rl'yeh!
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