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Ranger RNG-1a
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Stinger
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PostPosted: 16-Feb-2005 02:02    Post subject: Ranger RNG-1a Reply to topic Reply with quote

BattleMech Technical Readout

Type/Model: Ranger *custom* RNG-1A
Tech: Inner Sphere / 3060
Config: Biped BattleMech
Rules: Level 3, Standard design

Mass: 45 tons
Chassis: Coventry Metal Works Endo Steel
Power Plant: 270 Allied 250 Light Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: 6 CurtissJet 55 Standard Jump Jets
Jump Capacity: 180 meters
Armor Type: Diamond Weave Ferro-Fibrous
Armament:
2 Diverse Optics Type 30 Large Lasers
3 Diverse Optics Type 18 Medium Lasers
Manufacturer: Coventry Metal Works
Location: Coventry
Communications System: Exeter Longscan w. ReconLock Commphase Unit
Targeting & Tracking System: Cyclops Multi-Tasker 10

------------------------------------------------------------------------------
==Overview:==
Intended to fill the bill for a light mech hunter the Ranger is moderatly fast
with decent heat dissapation for its weapons load out. To keep the price down
as much as possible very little new tech was used, Infact only the engine and
targeting system were considered for advanced tech. The outcome is a mech that
retains alls the speed of a Phoenix Hawk but adds more armor and increases the
damage curve.

==Capabilities:==
Quick but not fast, with decent agility for a 45 ton mech the Ranger is a very
capable light mech hunter. Full armor coverage and decent heat dissapation
makes the mech a threat at all ranges, and an experienced pilot can "ride the
heat curve" to quickely dispatch targets.
A Light engine was used instead of the XL for survivability reasons, as well
as for cost. Standard lasers were used instead of the more expensive ER
versions. They have been tied to the new Cyclops Multi-Tasker 10 targeting
computer. This gives the pilot the ability to track multiple targets and send
the information back to HQ.

==Battle History:==
No significant battlehistory at this time. Only simulations have been run with
the design.

--------------------------------------------------------
Type/Model: Ranger *custom* RNG-1A
Mass: 45 tons

Equipment: Crits Mass
Int. Struct.: 75 pts Endo Steel 14 2.50
(Endo Steel Loc: 3 LA, 2 RA, 2 LT, 2 RT, 1 CT, 2 LL, 2 RL)
Engine: 270 Light Fusion 10 11.00
Walking MP: 6
Running MP: 9
Jumping MP: 6
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 3.00
Cockpit, Life Supt.: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 153 pts Ferro-Fibrous 14 9.00
(Armor Crit Loc: 3 LA, 4 RA, 4 LT, 3 RT)

Internal Armor
Structure Value
Head: 3 9
Center Torso: 14 21
Center Torso (Rear): 7
L/R Side Torso: 11 16/16
L/R Side Torso (Rear): 6/6
L/R Arm: 7 14/14
L/R Leg: 11 22/22

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Large Laser RA 8 2 5.00
1 Large Laser LA 8 2 5.00
1 Medium Laser RT 3 1 1.00
1 Medium Laser LT 3 1 1.00
1 Medium Laser CT 3 1 1.00
1 Multi-Trac II System HD 1 .50
6 Standard Jump Jets: 6 3.00
(Jump Jet Loc: 3 LT, 3 RT)
--------------------------------------------------------
TOTALS: 25 77 45.00
Crits & Tons Left: 1 .00

Calculated Factors:
Total Cost: 7,109,640 C-Bills
Battle Value: 1,225
Cost per BV: 5,803.79
Weapon Value: 1,057 / 1,057 (Ratio = .86 / .86)
Damage Factors: SRDmg = 21; MRDmg = 10; LRDmg = 1
BattleForce2: MP: 6J, Armor/Structure: 4/3
Damage PB/M/L: 3/2/-, Overheat: 1
Class: MM; Point Value: 12



The only Lvl 3 piece of equipment is the Multi-track which was originally a Beagle active probe. But I decided to give it one extra Medium laser and drop the probe for the Multy-track.

Anyway let me know what you think.

_________________
Stinger
If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Stinger
The Knights of Chaos
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PostPosted: 17-Feb-2005 16:24    Post subject: RE: Ranger RNG-1a Reply to topic Reply with quote

In all honesty I thought this would have gotten at least some sort of comment.

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Stinger
If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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PostPosted: 17-Feb-2005 16:27    Post subject: RE: Ranger RNG-1a Reply to topic Reply with quote

I always think that too. Sometimes, it just doesn't happen.
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PostPosted: 17-Feb-2005 16:28    Post subject: RE: Ranger RNG-1a Reply to topic Reply with quote

By the way, is this your attempt at showing me how to make a "real" ultra-cheap 'mech? One to kill the Killa?
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bladewind
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PostPosted: 17-Feb-2005 19:51    Post subject: RE: Ranger RNG-1a Reply to topic Reply with quote

any1 can make a really cheap mech with an ICE engine and machine guns.
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PostPosted: 17-Feb-2005 20:00    Post subject: RE: Ranger RNG-1a Reply to topic Reply with quote

Those are commonly known as AgroMechs. Or the "quick, pa! Get ol' Bessie outta the shed! The Dracs are comin" mechs.
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Stinger
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PostPosted: 17-Feb-2005 20:41    Post subject: RE: Ranger RNG-1a Reply to topic Reply with quote

Nope. As I was posting the reply I had a inspiration (unfortunately it didnt carry over to the fluff, the fluffis really uninspired sorry).

IN all honesty I really liked the Killa, as a merc commander I just dont see it as a viable option though. And that is mostly because of my luck with teh AC 20.

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Stinger
If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Erenon
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PostPosted: 17-Feb-2005 20:45    Post subject: RE: Ranger RNG-1a Reply to topic Reply with quote

It looks a little like a Pheonix Hawk clone...
Different close in weapons but both carry 2 ER LL and move at 6/9/6.

You've got more armour and a Light engine instead of an XL though..
Nothing goes *boom* on yours either..

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Nightmare
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PostPosted: 17-Feb-2005 23:32    Post subject: RE: Ranger RNG-1a Reply to topic Reply with quote

Quote:

On 2005-02-16 02:02, Stinger wrote:
The only Lvl 3 piece of equipment is the Multi-track which was originally a Beagle active probe. But I decided to give it one extra Medium laser and drop the probe for the Multy-track.

Anyway let me know what you think.



Multi-Track II? Why not Variable-range Targeting? You're fast enough to choose the engagement range with many mechs. Besides, medium mechs shouldn't be in situations where they have to shoot at many targets simultaneously.

Good machine for replacing lost Phoenix Hawks in any case.


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bladewind
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PostPosted: 17-Feb-2005 23:36    Post subject: RE: Ranger RNG-1a Reply to topic Reply with quote

But its still not a LAMS :/
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PostPosted: 18-Feb-2005 05:45    Post subject: RE: Ranger RNG-1a Reply to topic Reply with quote

What do the advanced targeting systems do?
_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


Ya Rl'yeh!
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Stinger
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PostPosted: 19-Feb-2005 22:45    Post subject: RE: Ranger RNG-1a Reply to topic Reply with quote

I figured the Multitrack2 just because of scouting missions. And I liked the idea of being able to attack multiple targets with out a modifier. and since the MT2 dosent suffer the +1 to targets ouside the attackers front firing arc.

In all honestey I like either one. and it was a tossup between the Variable and the Multi track2 (A coin toss decided actually).

The Variable range TC combines the benefits of the Long and short range comps, Long range gives +1, +2,+3. Short gives -1, +2, +5. Both have their benefits.

_________________
Stinger
If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Nightmare
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PostPosted: 20-Feb-2005 03:52    Post subject: RE: Ranger RNG-1a Reply to topic Reply with quote

Quote:

On 2005-02-19 22:45, Stinger wrote:
I figured the Multitrack2 just because of scouting missions.



OK, nothing wrong with figuring it like that. The machine is now especially good at keeping track of multiple targets.

Quote:
The Variable range TC combines the benefits of the Long and short range comps, Long range gives +1, +2,+3. Short gives -1, +2, +5. Both have their benefits.



BTW, in which phase do you have to decide the mode it uses? Before shooting? Or in the end phase, before starting the next turn? My MaxTech is absent.



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Stinger
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PostPosted: 20-Feb-2005 22:22    Post subject: RE: Ranger RNG-1a Reply to topic Reply with quote

Hehe it took me 20 mins to find mine (it was on the shelf 8th bt book in.)

But you switch ranges in the end phase turn.

_________________
Stinger
If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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