Posted: 01-May-2005 10:59 Post subject: User Review: Wakizashi WKI-3K
Quote:
On 2005-04-23, Blackhand wrote:
Okay, let me explain before I get mobbed by unhappy mech warriors. It needs to alpha strike and max jump to turn on the TSM. My question is what happens when your out of ammo. Sure its 24 rounds but sooner or later you'll have an issue keeping the heat at producing 0.
You need to keep jumping to keep your heat at 9 which means your to hit rolls will suck. It needs a way to balance on 22. Closest it can get is 14 (ER Large and run) + 9 for 23, or +7 for 21, or +10 for 24. None of which are the right number. Now if you believe you can always walk to stay in melee range you either crazy or lucky. (well it can hit 22, full jump with ER Large and MRM 10)
Which means it has no secondary method to stay at 9 and its only got a 24 round endurance. Knowing this I'd play ranged weapon tag and avoid you until you were running low on chances to hit me with the weapon.
Just remember, that I can always turn some heat-sinks off. There is no need to alpha-strike, you may overheat by walking if you want to (p. 47 old Master Rules).
If you are so worried about long range firepower, try to use ER laser or obtain some lance-mates.
DHS will help it when the XL engine is damaged (pretty high probability, that it will be).
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