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Meele Mech
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Delta
Lyran Alliance
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Joined: 11-Dec-2004 00:00
Posts: 635

PostPosted: 04-Jun-2005 20:24    Post subject: Meele Mech Reply to topic Reply with quote

This is an unpredicted design I spontaniously made. Its ment for meele engagements (Duh)




BattleMech Technical Readout

Type/Model: Meele
Tech: Inner Sphere / 3062
Config: Biped BattleMech
Rules: Level 3, Custom design

Mass: 75 tons
Chassis: Endo Steel
Power Plant: 375 GM Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 [97.2] km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Ferro-Fibrous
Armament:
1 Large Pulse Laser
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Meele
Mass: 75 tons
Construction Options: Fractional Accounting

Equipment: Crits Mass
Int. Struct.: 114 pts Endo Steel 14 3.75
(Endo Steel Loc: 1 RA, 7 LT, 6 RT)
Engine: 375 Fusion 6 38.50
Walking MP: 5 [6]
Running MP: 8 [9]
Jumping MP: 0
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 4.00
Cockpit, Life Supt., Sensors: 5 3.00
Triple Strength Myomer: 6 .00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 175 pts Ferro-Fibrous 14 9.77
(Armor Crit Loc: 3 LA, 2 RA, 2 LT, 3 RT, 2 LL, 2 RL)

Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 26
Center Torso (Rear): 8
L/R Side Torso: 16 12/12
L/R Side Torso (Rear): 6/6
L/R Arm: 12 24/24
L/R Leg: 16 24/24

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Large Pulse Laser CT 10 2 7.00
1 Claw (THB) LH 5 5.00
1 Sword RH 5 4.00
--------------------------------------------------------
TOTALS: 10 77 75.00
Crits & Tons Left: 1 .00

Calculated Factors:
Total Cost: 9,410,450 C-Bills
Battle Value: 1,010
Cost per BV: 9,317.28
Weapon Value: 640 / 640 (Ratio = .63 / .63)
Damage Factors: SRDmg = 12; MRDmg = 3; LRDmg = 0
BattleForce2: MP: 5, Armor/Structure: 4/6
Damage PB/M/L: 5/1/-, Overheat: 0
Class: MH; Point Value: 10

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bladewind
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PostPosted: 05-Jun-2005 20:40    Post subject: RE: Meele Mech Reply to topic Reply with quote

i doubt you can get that magical 9 heat, unless you turn off heatsinks (which i don't anyway).
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Warhammer: 3025
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PostPosted: 05-Jun-2005 21:06    Post subject: RE: Meele Mech Reply to topic Reply with quote

Especially with those double heat sinks. Switch 'em out for regulars if you want to get nine heat.

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Sleeping Dragon
Draconis Combine
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PostPosted: 06-Jun-2005 05:25    Post subject: RE: Meele Mech Reply to topic Reply with quote

And install coolant pods with inferno fuel (no rules allowing this, but charging torch looks irresistible)

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Stinger
The Knights of Chaos
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PostPosted: 06-Jun-2005 12:44    Post subject: RE: Meele Mech Reply to topic Reply with quote

Not bad but I would switch out the LG Pulse for some useful weapons.

Mabey something like this.


BattleMech Technical Readout
UNDISTRIBUTED

Type/Model: Dawn Paladin Custom
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 3, Standard design

Mass: 75 tons
Chassis: Standard
Power Plant: 375 Light Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 [97.2] km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Light Ferro-Fibrous
Armament:
4 ER Small Lasers
4 ER Medium Lasers
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Dawn Paladin Custom
Mass: 75 tons

Equipment: Crits Mass
Int. Struct.: 114 pts Standard 0 7.50
Engine: 375 Light Fusion 10 29.00
Walking MP: 5 [6]
Running MP: 8 [9]
Jumping MP: 0
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 4.00
Cockpit, Life Supt., Sensors: 5 3.00
Triple Strength Myomer: 6 .00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 229 pts Light Ferro-Fibrous 7 13.50
(Armor Crit Loc: 1 HD, 1 LA, 1 RA, 1 LT, 1 RT, 1 LL, 1 RL)

Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 33
Center Torso (Rear): 11
L/R Side Torso: 16 24/24
L/R Side Torso (Rear): 8/8
L/R Arm: 12 24/24
L/R Leg: 16 32/32

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
2 ER Small Lasers RT(T) 4 2 1.00
2 ER Medium Lasers RT(T) 10 2 2.00
2 ER Small Lasers LT(T) 4 2 1.00
2 ER Medium Lasers LT(T) 10 2 2.00
CASE II Equipment: 1 1.00
(CASE II Loc: 1 RT)
1 Claw (THB) LH 5 5.00
1 Mace (THB) RH 5 5.00
Turret Equipment: Left, Right Shoulder 2 1.00
--------------------------------------------------------
TOTALS: 28 69 75.00
Crits & Tons Left: 9 .00

Calculated Factors:
Total Cost: 16,449,125 C-Bills
Battle Value: 1,274
Cost per BV: 12,911.4
Weapon Value: 1,705 / 1,705 (Ratio = 1.34 / 1.34)
Damage Factors: SRDmg = 22; MRDmg = 7; LRDmg = 0
BattleForce2: MP: 5, Armor/Structure: 6/4
Damage PB/M/L: 7/2/-, Overheat: 2
Class: MH; Point Value: 13


Quite a bit more expensive. But if it walks at close range it can fire everything and maintain 9 heat by alternating fire. The single weapon really hampers its ability to activate the TSM.

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If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Delta
Lyran Alliance
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Posts: 635

PostPosted: 06-Jun-2005 13:14    Post subject: RE: Meele Mech Reply to topic Reply with quote

Or perhaps....






BattleMech Technical Readout

Type/Model: Fire Bezerker
Tech: Mixed Tech / 3060
Config: Biped BattleMech
Rules: Level 3, Standard design

Mass: 75 tons
Chassis: Endo Steel (C)
Power Plant: 375 GM Fusion (IS)
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 [97.2] km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Ferro-Fibrous
Armament:
2 Heavy Flamers (IS)
2 ER Medium Lasers (IS)
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Fire Bezerker
Mass: 75 tons

Equipment: Crits Mass
Int. Struct.: 114 pts Endo Steel (C) 7 4.00
(Endo Steel Loc: 1 LA, 1 RA, 1 LT, 1 RT, 1 CT, 1 LL, 1 RL)
Engine: 375 Fusion 6 38.50
Walking MP: 5 [6]
Running MP: 8 [9]
Jumping MP: 0
Heat Sinks: 10 Single (IS) 0 .00
Gyro: 4 4.00
Cockpit, Life Supt., Sensors: 5 3.00
Triple Strength Myomer (IS): 6 .00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 202 (C) 7 10.50
(Armor Crit Loc: 1 HD, 1 LA, 1 RA, 1 LT, 1 RT, 1 LL, 1 RL)

Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 29
Center Torso (Rear): 10
L/R Side Torso: 16 21/21
L/R Side Torso (Rear): 7/7
L/R Arm: 12 21/21
L/R Leg: 16 28/28

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Heavy Flamer (IS) RT 5 20 3 3.00
(Ammo Locations: 1 LT, 1 RT)
1 ER Medium Laser (IS) RT 5 1 1.00
1 Heavy Flamer (IS) LT 5 1 1.00
1 ER Medium Laser (IS) LT 5 1 1.00
1 Claw (THB) LH 5 5.00
1 Sword RH 5 4.00
--------------------------------------------------------
TOTALS: 20 67 75.00
Crits & Tons Left: 11 .00

Calculated Factors:
Total Cost: 9,556,750 C-Bills
Battle Value: 994
Cost per BV: 9,614.44
Weapon Value: 661 / 661 (Ratio = .66 / .66)
Damage Factors: SRDmg = 11; MRDmg = 3; LRDmg = 0
BattleForce2: MP: 5, Armor/Structure: 5/6
Damage PB/M/L: 3/1/-, Overheat: 3
Class: MH; Point Value: 10

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bladewind
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PostPosted: 06-Jun-2005 19:50    Post subject: RE: Meele Mech Reply to topic Reply with quote

Quote:

On 2005-06-06 05:25, Sleeping Dragon wrote:
And install coolant pods with inferno fuel (no rules allowing this, but charging torch looks irresistible)



I like that idea. Even better if you place em haphazardly and when the enemy shoots em upclose, everything burns.
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Sleeping Dragon
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PostPosted: 07-Jun-2005 10:01    Post subject: RE: Meele Mech Reply to topic Reply with quote

Just imagine the satisfaction of the saboteurs, when overheated, high-tech Awesome injects napalm in it's veins

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Oafman
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PostPosted: 07-Jun-2005 10:10    Post subject: RE: Meele Mech Reply to topic Reply with quote

There was a thread last year some time about heat un-sinks. I forget when though. You may want to find those and add them to this. They basically would purposefully generate heat to kick in the TSM.

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Stinger
The Knights of Chaos
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PostPosted: 07-Jun-2005 15:53    Post subject: RE: Meele Mech Reply to topic Reply with quote

Yup Vagabond designed them. (just spent 20 mins looking for the thread and cant find it)

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Stinger
If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Vagabond
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PostPosted: 07-Jun-2005 17:15    Post subject: RE: Meele Mech Reply to topic Reply with quote

http://www.mordel.net/barandgrill/viewtopic.php?topic=3679&forum=3&post=37656

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