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Jumping Locust
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Delta
Lyran Alliance
Leutnant
Leutnant


Joined: 11-Dec-2004 00:00
Posts: 635

PostPosted: 05-Jun-2005 21:02    Post subject: Jumping Locust Reply to topic Reply with quote

This is your Locust on JumpJets. Have fun utterly slaughtering infantry and stomping on them better. XL and Endo nessisary.




               BattleMech Technical Readout

Type/Model:    Locust LCT-H1
Tech:          Inner Sphere / 3055
Config:        Biped BattleMech
Rules:         Level 3, Modified design

Mass:          20 tons
Chassis:       Corean-II Delux Endo Steel
Power Plant:   160 Magna XL Fusion
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets:     8 Anderson Propulsion 21 Standard Jump Jets
Jump Capacity: 240 meters
Armor Type:    Kallon FWL Special Standard
Armament:      
  2 20mm Gatling Gun Machine Guns
  1 Diverse Optics Type 18 Medium Laser
Manufacturer:  Bergan Industries
  Location:    Ares / CC (BI)
Communications System:  Garret T-10B
Targeting & Tracking System:  Corean CalcMaster

------------------------------------------------------------------------------
==Overview:==
The LCT-H1 Locust is a crazed design that involves the total rebuild of a
Locust using Endo Steel and an XL engine to build in 1/5 of the mechs mass to
jumpjets, allowing it to jump an unparrelled 240 meters. 

==Capabilities:==
The LCT-H1 mounts the same guns and armor. The only difference is the
expensive materials engines, and the rocket boosters.

--------------------------------------------------------
Type/Model:    Locust LCT-H1
Mass:          20 tons

Equipment:                                 Crits    Mass
Int. Struct.:  33 pts Endo Steel            14      1.00
 (Endo Steel Loc: 1 LA, 1 RA, 6 LT, 6 RT)
Engine:        160 XL Fusion                12      3.00
   Walking MP:   8
   Running MP:  12
   Jumping MP:   8
Heat Sinks:     10 Single                    4       .00
 (Heat Sink Loc: 2 LT, 2 RT)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:   64 pts Standard              0      4.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          8      
   Center Torso:              6         10      
   Center Torso (Rear):                  2      
   L/R Side Torso:            5        8/8      
   L/R Side Torso (Rear):              2/2      
   L/R Arm:                   3        4/4      
   L/R Leg:                   4        8/8      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Machine Gun            RA      0  200      3      1.50
  (Ammo Locations: 1 LA, 1 RA)
1 Machine Gun            LA      0           1       .50
1 Medium Laser           HD      3           1      1.00
8 Standard Jump Jets:                        8      4.00
 (Jump Jet Loc: 1 LT, 1 RT, 2 CT, 2 LL, 2 RL)
--------------------------------------------------------
TOTALS:                          3          64     20.00
Crits & Tons Left:                          14       .00

Calculated Factors:
Total Cost:        2,616,400 C-Bills
Battle Value:      370
Cost per BV:       7,071.35
Weapon Value:      103 / 103 (Ratio = .28 / .28)
Damage Factors:    SRDmg = 5;  MRDmg = 1;  LRDmg = 0
BattleForce2:      MP: 8J,  Armor/Structure: 2/1
                   Damage PB/M/L: 1/1/-,  Overheat: 0
                   Class: ML;  Point Value: 4

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Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


Joined: 06-Apr-2005 00:00
Posts: 4820
Location: Czech Republic
PostPosted: 06-Jun-2005 05:20    Post subject: RE: Jumping Locust Reply to topic Reply with quote

Even better would be jump boosters

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Delta
Lyran Alliance
Leutnant
Leutnant


Joined: 11-Dec-2004 00:00
Posts: 635

PostPosted: 06-Jun-2005 13:09    Post subject: RE: Jumping Locust Reply to topic Reply with quote

Actually no. The inability to turn on the jump plus the fact that they get heavy makes it a bad idea.
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Seraph
Blighted Sun Battalion
2nd Company
"Seraph's Slaughter"
Major
Major


Joined: 11-Mar-2004 00:00
Posts: 1744

PostPosted: 06-Jun-2005 19:01    Post subject: RE: Jumping Locust Reply to topic Reply with quote

But it would be more Mario Brothers-ish.

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Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


Joined: 06-Apr-2005 00:00
Posts: 4820
Location: Czech Republic
PostPosted: 07-Jun-2005 09:53    Post subject: RE: Jumping Locust Reply to topic Reply with quote

Those jump boosters were meant as a joke. actually they would represent another funny thing on funny mech (Locust with XL engine is funny, but not much more)

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