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Delta Lyran Alliance Leutnant
Joined: 11-Dec-2004 00:00 Posts: 635
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Posted: 05-Jun-2005 21:02 Post subject: Jumping Locust |
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This is your Locust on JumpJets. Have fun utterly slaughtering infantry and stomping on them better. XL and Endo nessisary.
BattleMech Technical Readout
Type/Model: Locust LCT-H1
Tech: Inner Sphere / 3055
Config: Biped BattleMech
Rules: Level 3, Modified design
Mass: 20 tons
Chassis: Corean-II Delux Endo Steel
Power Plant: 160 Magna XL Fusion
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: 8 Anderson Propulsion 21 Standard Jump Jets
Jump Capacity: 240 meters
Armor Type: Kallon FWL Special Standard
Armament:
2 20mm Gatling Gun Machine Guns
1 Diverse Optics Type 18 Medium Laser
Manufacturer: Bergan Industries
Location: Ares / CC (BI)
Communications System: Garret T-10B
Targeting & Tracking System: Corean CalcMaster
------------------------------------------------------------------------------
==Overview:==
The LCT-H1 Locust is a crazed design that involves the total rebuild of a
Locust using Endo Steel and an XL engine to build in 1/5 of the mechs mass to
jumpjets, allowing it to jump an unparrelled 240 meters.
==Capabilities:==
The LCT-H1 mounts the same guns and armor. The only difference is the
expensive materials engines, and the rocket boosters.
--------------------------------------------------------
Type/Model: Locust LCT-H1
Mass: 20 tons
Equipment: Crits Mass
Int. Struct.: 33 pts Endo Steel 14 1.00
(Endo Steel Loc: 1 LA, 1 RA, 6 LT, 6 RT)
Engine: 160 XL Fusion 12 3.00
Walking MP: 8
Running MP: 12
Jumping MP: 8
Heat Sinks: 10 Single 4 .00
(Heat Sink Loc: 2 LT, 2 RT)
Gyro: 4 2.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 64 pts Standard 0 4.00
Internal Armor
Structure Value
Head: 3 8
Center Torso: 6 10
Center Torso (Rear): 2
L/R Side Torso: 5 8/8
L/R Side Torso (Rear): 2/2
L/R Arm: 3 4/4
L/R Leg: 4 8/8
Weapons and Equipment Loc Heat Ammo Crits Mass
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1 Machine Gun RA 0 200 3 1.50
(Ammo Locations: 1 LA, 1 RA)
1 Machine Gun LA 0 1 .50
1 Medium Laser HD 3 1 1.00
8 Standard Jump Jets: 8 4.00
(Jump Jet Loc: 1 LT, 1 RT, 2 CT, 2 LL, 2 RL)
--------------------------------------------------------
TOTALS: 3 64 20.00
Crits & Tons Left: 14 .00
Calculated Factors:
Total Cost: 2,616,400 C-Bills
Battle Value: 370
Cost per BV: 7,071.35
Weapon Value: 103 / 103 (Ratio = .28 / .28)
Damage Factors: SRDmg = 5; MRDmg = 1; LRDmg = 0
BattleForce2: MP: 8J, Armor/Structure: 2/1
Damage PB/M/L: 1/1/-, Overheat: 0
Class: ML; Point Value: 4
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 06-Jun-2005 05:20 Post subject: RE: Jumping Locust |
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Even better would be jump boosters
_________________ The dragon NEVER sleeps!
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Delta Lyran Alliance Leutnant
Joined: 11-Dec-2004 00:00 Posts: 635
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Posted: 06-Jun-2005 13:09 Post subject: RE: Jumping Locust |
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Actually no. The inability to turn on the jump plus the fact that they get heavy makes it a bad idea.
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Seraph Blighted Sun Battalion 2nd Company "Seraph's Slaughter" Major
Joined: 11-Mar-2004 00:00 Posts: 1744
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Posted: 06-Jun-2005 19:01 Post subject: RE: Jumping Locust |
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But it would be more Mario Brothers-ish.
_________________ If ignorance is bliss, then why are you so miserable?
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 07-Jun-2005 09:53 Post subject: RE: Jumping Locust |
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Those jump boosters were meant as a joke. actually they would represent another funny thing on funny mech (Locust with XL engine is funny, but not much more)
_________________ The dragon NEVER sleeps!
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