Mordel's Bar & Grill
Something for Motown
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Sleeping Dragon
Draconis Combine
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PostPosted: 12-Aug-2005 05:04    Post subject: Something for Motown Reply to topic Reply with quote

Termite
clan very light mech level 3
Tonnage:                            15t
Internal structure:   standard     1.5t
Engine:    90         fusion         3t
MP:   6/9/0
Heat Sinks:    single  10            0t
Gyroscope:                           1t
Cockpit:         small               2t
Armor:         reactive   56       3.5t
Internal Structure Armor
H        3           6
CT      5           8/2
R/LT    4           6/2
R/LFL    3          6
R/LRL    3          6
Weapons and Ammo Location Crit. Tonnage
SRM-2               LT      1      0.5t
SRM-2 (25)          LA      1      0.5t
SRM-2               H       1      0.5t
2 SRM-2             CT      2        1t
SRM-2               RT      1      0.5t
SRM-2 (50)          RT      1        1t

Reactive armor 3 RT, 4LT
HS:RT,RFL,LFL,RRL,LRL



I remember you looked for some useful
ultralight (it was a while back) and I found
this in my design papers.

It's rather inexpensive SRM boat that can
survive some hits and move with good speed
(no demon). Five SRMs can annoy mechs, but
they can be really dangerous if used with
infernos LT against infantry and vehicles
(setting five hexes in fire per turn can quickly
turn battlefield to hell for conventional units)

Quite useful against IS forces, pirates and
clan HH. Freebirth's mech

Edit: I forgot about your character's freebirth status, no offense meant, I just tried to use what I call clan mentality (trueborn).


[ This Message was edited by: Sleeping Dragon on 2005-08-12 08:21 ]
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PostPosted: 12-Aug-2005 05:41    Post subject: RE: Something for Motown Reply to topic Reply with quote

Motown won't like it. It can't cross a map (at a walk) in a single turn, then back-shoot the honest playe...erm... the target with a bunch of pulse lasers.


[ This Message was edited by: Warhammer: 3025 on 2005-08-12 05:42 ]
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Sleeping Dragon
Draconis Combine
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PostPosted: 12-Aug-2005 06:01    Post subject: RE: Something for Motown Reply to topic Reply with quote

I know, but this looks like sending paperweight quad to do something useful and may be actually useful for him in some situations. By taking care of these targets he may have free hands to send real mechs to real targets and let the freebirths to deal with other freebirths. With forces bidded down he may gain advantage by using this and it may easily clear path from infantry and vehicles waiting in ambush, because these units are dangerous to lights and most BA troops won't be happy to see this.

And here is a speedy upgrade:
Termite 2
clan very light mech level 3
Tonnage:                            15t
Internal structure:   standard     1.5t
Engine:    165   XL fusion           3t
MP:  11/17/0
Heat Sinks:    single  10            0t
Gyroscope:                           2t
Cockpit:         small               2t
Armor:         reflective 56       3.5t
Internal Structure Armor
H        3           6
CT      5           8/2
R/LT    4           6/2
R/LFL    3          6
R/LRL    3          6
Weapons and Ammo Location Crit. Tonnage
SRM-2               LT      1      0.5t
SRM-2 (25)          LA      1      0.5t
SRM-2               H       1      0.5t
SRM-2               CT      1      0.5t
SRM-2               RT      1      0.5t
SRM-2 (25)          RT      1      0.5t

reflective armor 2RT, 3LT
HS:RT,RFL,LFL,RRL,LRL


More pulse laser proof

If there is space for it, than using ES it may be 12/18/0

Edit: *to motown* I forgot about your character's freebirth status, no offense meant, I just tried to use what I call clan mentality (trueborn).


[ This Message was edited by: Sleeping Dragon on 2005-08-12 08:20 ]
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bladewind
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PostPosted: 12-Aug-2005 10:56    Post subject: RE: Something for Motown Reply to topic Reply with quote

Considering Mo's custom clan lights have absurdly large engines and crazy speed.

I doubt cost is a factor to him.
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Delta
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PostPosted: 12-Aug-2005 17:38    Post subject: RE: Something for Motown Reply to topic Reply with quote

Indeed. And it must be especially fun to nail his mechs to the CT with an (C)ERPPC linked to a targeting computer. (Judging by the speed they dont carry much armor)

[ This Message was edited by: Delta on 2005-08-12 17:39 ]
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StarRaven
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PostPosted: 12-Aug-2005 19:46    Post subject: RE: Something for Motown Reply to topic Reply with quote

Now this second one is much more like what Motown comes out with. 6/9 is really too slow for something so small.

This is a very dangerous machine, especially if you give it some infernos. The lasers and pulse lasers are one thing, but Clan SRMs are just scary.

Quote:

On 2005-08-12 17:38, Delta wrote:
Indeed. And it must be especially fun to nail his mechs to the CT with an (C)ERPPC linked to a targeting computer. (Judging by the speed they dont carry much armor)


He'll probably mention it whenever he drops by, but Motown makes a big thing about max or near max armor on his 'Mechs. It makes snese, really, since you're starting with something so small.

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Delta
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PostPosted: 12-Aug-2005 23:06    Post subject: RE: Something for Motown Reply to topic Reply with quote

Still, an ERPPC will shatter it pretty much. Especially with those XXL engines.

SD, Reactive=Bad Ferros Fiber=Good
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Vagabond
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PostPosted: 12-Aug-2005 23:59    Post subject: RE: Something for Motown Reply to topic Reply with quote

Quote:

On 2005-08-12 23:06, Delta wrote:
Still, an ERPPC will shatter it pretty much. Especially with those XXL engines.

SD, Reactive=Bad Ferros Fiber=Good



The second version has reflective armor. it gets 1/2 dmg vs all energy types but x2 dmg from falls as per MT.

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bladewind
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PostPosted: 13-Aug-2005 00:04    Post subject: RE: Something for Motown Reply to topic Reply with quote

But i thought the PPC is not affected by Reflec armor ?
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Vagabond
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PostPosted: 13-Aug-2005 00:05    Post subject: RE: Something for Motown Reply to topic Reply with quote

Maxtech changed it.

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Sleeping Dragon
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PostPosted: 13-Aug-2005 04:24    Post subject: RE: Something for Motown Reply to topic Reply with quote

Quote:

On 2005-08-12 23:06, Delta wrote:
...

SD, Reactive=Bad Ferros Fiber=Good



Original termite was created to deal with infantry, BA and vehicles. They usually carry missiles, and it has almost full armor, no use for FF.

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Sleeping Dragon
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PostPosted: 13-Aug-2005 04:31    Post subject: RE: Something for Motown Reply to topic Reply with quote

Quote:

On 2005-08-12 19:46, StarRaven wrote:
Now this second one is much more like what Motown comes out with. 6/9 is really too slow for something so small.

...



For what it was constructed it's sufficient and he talked about useful, no specs for speed or anything just useful ultralight


[ This Message was edited by: Sleeping Dragon on 2005-08-13 04:32 ]
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bladewind
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PostPosted: 13-Aug-2005 13:21    Post subject: RE: Something for Motown Reply to topic Reply with quote

Reactive armor is good against MG toting infantry.
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Sleeping Dragon
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PostPosted: 13-Aug-2005 14:27    Post subject: RE: Something for Motown Reply to topic Reply with quote

Reactive armor works only against missile weapons (including Arrow missiles and maybe bombs - rules say that it works against attacks using shaped charges p. 74 Maximum Tech)

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PostPosted: 13-Aug-2005 16:16    Post subject: RE: Something for Motown Reply to topic Reply with quote

Yep. Reactive armor only works against explosive weapons: the explosive panels detonate when explosive force is exerted upon them; the point is to either cancel out, or greatly reduce the effect of, HEAT rounds.

It offers no protection against simple kinetic projectiles (like bullets or sabot rounds).

_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


Ya Rl'yeh!
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