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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 26-Aug-2005 05:54 Post subject: Aero fighter external loads... |
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Does anybody use/allow aero fighters to mount AA Missiles, AS Missiles, Sensor Pods, ECM Pods, Weapon Pods, and Anti-Warship Torpedoes?
If so what rules do you use?
My idea would be thus for such items:
AAM-1; 5 dmg; 7/14/21[6]; long; 1t
AAM-2; 10 dmg; 3/6/9; short; 1t
ASM-1; 5 dmg; 7/14/21[6]; 1t
ASM-2; 10 dmg; 3/6/9; 1t
Sensor; 2t
ECM; 2t
AW Torp; 50 dmg; 3/6/9; short; 5t
Weapon Pod; *t [*- tonnage of weapon and ammo rounded up to a full ton; ballistic and missile only]
What do you guys think?
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Rudel Gurken Allisters Light Thunder Major
Joined: 15-Jun-2005 00:00 Posts: 1456 Location: Germany
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Posted: 26-Aug-2005 06:38 Post subject: RE: Aero fighter external loads... |
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Sounds reasonable!
We have only used oneshot-versions of standard launchers so far.
The launchers have halfed weight and so we use SRM-4, LRM-5, Streak-4 and MRM-10 (OS-airlaunched) (later two with 1,5 bomb-units per launcher).
We used BAP-Pods for recon: The row of BT-maps the fighter flies above is revealed to the player, if he has no BAP. If he has BAP one row to the left and right is revealed too.
In AT 2 BAP´s and ECM´s are called not usable equipment. Does anybody have home-rules for this kind of equipment on fighters?
_________________ Reality is where the Pizza-man comes from!'Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops'Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 29-Aug-2005 12:04 Post subject: RE: Aero fighter external loads... |
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They look good,but the anti-warship torpedo would probably deal less damage - Barracuda does only 20 - with the number of fighters they could be quite annoying.
I must add my depth charges (modified a little )
- Depth Charges
Depth charge is standard fighter HE bomb that explodes in preset depth. The depth can be set at the beginning of the scenario, but can be changed at the end of the turn. the depth charge deal damage to units in same depth and one level above and below it.
_________________ The dragon NEVER sleeps!
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