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OK a final Battlemaster before I head out.
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Stinger
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PostPosted: 20-Sep-2005 13:17    Post subject: OK a final Battlemaster before I head out. Reply to topic Reply with quote

Ahhhh the Battlemaster. My favorite fo the assault mechs and the one I have the most fun playing with (even if the designs are hugly flawed).

BUT this one I really really like.

Ok a bit more ammo dependent than I like. but it can run and fire its primary weapon a bran spankin new UAC10 ( I can already hear the cries of why not an LB-X) with 40 rounds of ammo (ok 20 in ultra mode) and 8 freakin Medium lasers and only overheat by 2! Yes it is gonig to have trouble with alpha striking but then again most mechs do.

As awlays tell me what you think.



BattleMech Technical Readout

Type/Model: BattleMaster BLR-D7
Tech: Inner Sphere / 3067
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 85 tons
Chassis: Earthwerk BLR Standard
Power Plant: 340 Magna XL Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Durallex Heavy Standard
Armament:
1 Ultra AC/10
8 Medium Lasers
1 LRM 10
2 Small Lasers
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: Barret Party Line-200
Targeting & Tracking System: Nirasaki Inciteful Vision

------------------------------------------------------------------------------
==Overview:==
The new BLR-D7 is still in prototype stage that this point. A new variant that
replaces the ERPPC for a Ultra AC 10 and 4 tons of ammunition. the medium
laser compliment is upped to 8 total and a pair of small lasers now occupy the
rear facing of the mech. 16 double strength heat sinks now allow the
Battlemaster to use may weapon combinations to control its heat. A LRM
launcher has replaced the SRM launcher for long range bite, as the AC 10 is
out didtanced by many other weapons.

--------------------------------------------------------
Type/Model: BattleMaster BLR-D7
Mass: 85 tons

Equipment: Crits Mass
Int. Struct.: 130 pts Standard 0 8.50
Engine: 340 XL Fusion 12 13.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 16 Double [32] 9 6.00
(Heat Sink Loc: 2 LA, 1 RT)
Gyro: 4 4.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA 15 .00
Armor Factor: 263 pts Standard 0 16.50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 27 40
Center Torso (Rear): 14
L/R Side Torso: 18 27/27
L/R Side Torso (Rear): 9/9
L/R Arm: 14 28/28
L/R Leg: 18 36/36

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Ultra AC/10 RA 4 40 11 17.00
(Ammo Locations: 2 RA, 2 RT)
4 Medium Lasers RT 12 4 4.00
4 Medium Lasers LT 12 4 4.00
1 LRM 10 LT 4 24 4 7.00
(Ammo Locations: 2 LT)
2 Small Lasers CT(R) 2 2 1.00
CASE Equipment: LT 1 .50
--------------------------------------------------------
TOTALS: 38 71 85.00
Crits & Tons Left: 7 .00

Calculated Factors:
Total Cost: 19,987,339 C-Bills
Battle Value: 1,555
Cost per BV: 12,853.59
Weapon Value: 3,128 / 3,128 (Ratio = 2.01 / 2.01)
Damage Factors: SRDmg = 42; MRDmg = 17; LRDmg = 6
BattleForce2: MP: 4, Armor/Structure: 7/3
Damage PB/M/L: 7/6/2, Overheat: 1
Class: MA; Point Value: 16


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Stinger
If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Sleeping Dragon
Draconis Combine
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Joined: 06-Apr-2005 00:00
Posts: 4820
Location: Czech Republic
PostPosted: 21-Sep-2005 10:35    Post subject: RE: OK a final Battlemaster before I head out. Reply to topic Reply with quote

Nasty firepower, but I would shave off one ton of armor and replace the rear facing small lasers with mediums, and another half ton for CASE in right torso. Heat dissipation is good, but XL forces this BLR to be much more careful.

You head out?

Edit: Umm, maybe moving two lasers to left arm instead of MGs and those rear facing guns to side torsos to keep with original placing of guns.


[ This Message was edited by: Sleeping Dragon on 2005-09-21 11:01 ]
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McBride
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PostPosted: 21-Sep-2005 10:46    Post subject: RE: OK a final Battlemaster before I head out. Reply to topic Reply with quote

Could also just shave half a ton of armour, replace the two smalls with a single medium and then add CASE. It reduces the number of chances to hit in the rear arc, but it helps to preserve the armour.
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Stinger
The Knights of Chaos
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PostPosted: 21-Sep-2005 22:44    Post subject: RE: OK a final Battlemaster before I head out. Reply to topic Reply with quote

CRAP!! I cant believe I missed the Case! here just a sec.

Ok this replaces the LRM 10 with a pair of 5 launchers and 2 tons ammo ( I figure that one ton is going to be special ammo) and replaces the Small's with 2 mediums.

And I just have one thing to add GWAD I FREAKING HATE IS HEAT SINKS!!!!!!!!! (there I feel better.)


BattleMech Technical Readout

Type/Model: BattleMaster custom BLR-D7
Tech: Inner Sphere / 3067
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 85 tons
Chassis: Earthwerk BLR Standard
Power Plant: 340 Magna XL Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Durallex Heavy Standard
Armament:
1 Ultra AC/10
10 Medium Lasers
2 LRM 5s
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: Barret Party Line-200
Targeting & Tracking System: Nirasaki Inciteful Vision

------------------------------------------------------------------------------
==Overview:==
The new BLR-D7 is still in prototype stage that this point. A new variant that
replaces the ERPPC for a Ultra AC 10 and 4 tons of ammunition. the medium
laser compliment is upped to 8 total and a pair of small lasers now occupy the
rear facing of the mech. 16 double strength heat sinks now allow the
Battlemaster to use may weapon combinations to control its heat. A pair of LRM
launchers with 2 tons of Ammunition has replaced the SRM launcher for long
range bite, as the AC 10 is out distanced by many other weapons. 2 tons were
used so the designers so the BLR can make use of the new ammunitions
avaliable.

--------------------------------------------------------
Type/Model: BattleMaster custom BLR-D7
Mass: 85 tons

Equipment: Crits Mass
Int. Struct.: 130 pts Standard 0 8.50
Engine: 340 XL Fusion 12 13.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 16 Double [32] 9 6.00
(Heat Sink Loc: 2 LA, 1 RT)
Gyro: 4 4.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA 15 .00
Armor Factor: 256 pts Standard 0 16.00

Internal Armor
Structure Value
Head: 3 9
Center Torso: 27 40
Center Torso (Rear): 13
L/R Side Torso: 18 26/26
L/R Side Torso (Rear): 9/9
L/R Arm: 14 27/27
L/R Leg: 18 35/35

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Ultra AC/10 RA 4 40 11 17.00
(Ammo Locations: 2 RA, 2 RT)
2 Medium Lasers LA 6 2 2.00
3 Medium Lasers RT 9 3 3.00
3 Medium Lasers LT 9 3 3.00
2 LRM 5s LT 4 48 4 6.00
(Ammo Locations: 2 LT)
2 Medium Lasers CT(R) 6 2 2.00
CASE Equipment: LT RT 2 1.00
--------------------------------------------------------
TOTALS: 42 72 85.00
Crits & Tons Left: 6 .00

Calculated Factors:
Total Cost: 20,102,964 C-Bills
Battle Value: 1,566
Cost per BV: 12,837.14
Weapon Value: 3,146 / 3,146 (Ratio = 2.01 / 2.01)
Damage Factors: SRDmg = 42; MRDmg = 17; LRDmg = 6
BattleForce2: MP: 4, Armor/Structure: 6/3
Damage PB/M/L: 7/6/2, Overheat: 1
Class: MA; Point Value: 16



[ This Message was edited by: Stinger on 2005-09-21 22:45 ]
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Stinger
If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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bladewind
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PostPosted: 21-Sep-2005 23:13    Post subject: RE: OK a final Battlemaster before I head out. Reply to topic Reply with quote

The ultra AC-10 is good, just pray it doesn't jam..
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Raven!
Clan Snow Raven
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Joined: 04-Feb-2002 00:00
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PostPosted: 21-Sep-2005 23:14    Post subject: RE: OK a final Battlemaster before I head out. Reply to topic Reply with quote

Ok. I don't like it. to many medium lasers, small lasers should be replaced by machine guns and ammunition, and heat sinks can be shaved away. Saved weight goes into more ammunition for the Ultra AC 10.

If you want, you can also replace the rear firing medium lasers with a single rear firing medium pulse laser.

Basically over powered, over heat sinked, and with so much room for extra BOOM! through the AC/10

Raven!
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bladewind
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PostPosted: 21-Sep-2005 23:18    Post subject: RE: OK a final Battlemaster before I head out. Reply to topic Reply with quote

Bad idea, his mech already has 4 tons of ammo. Anymore will be begging for lucky crit hits.

MGs are not great on this beast. A better bet will be flamers.
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StarRaven
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PostPosted: 22-Sep-2005 00:58    Post subject: RE: OK a final Battlemaster before I head out. Reply to topic Reply with quote

Now that is evil. I'm so not sure about the LRMs, but I geuss they work as a ranged weapon. But the autocannon is fine and the lasers are great.

But since you mentioned it, I'll ask; why did you choose the Ultra over the LBX?

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Stinger
The Knights of Chaos
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PostPosted: 22-Sep-2005 13:50    Post subject: RE: OK a final Battlemaster before I head out. Reply to topic Reply with quote

Damge potential for the most part. Though I have been kicking around an idea for a LBX version.

I try to avoide Pulse beause, well to put it bluntly, I hate them. I dont like machineguns on assaults to much either. Just more ammo to go boom.

And this is a first;
Quote:
Basically over powered, over heat sinked, and with so much room for extra BOOM! through the AC/10

It already has 4 tons of ammo for that AC. Not sure how adding more is going to be good. Firing that frontal barrge is going to net you (if both shots hit) 60 points of damge if you hit with everything, and 33 (34 with a run) points of heat. Now I suppose you could push the heat up a bit more if you wanted to. And you can do that for 20 rounds if you fire the UAC in Ultra mode every round.

But at this point I am not sure why.

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Stinger
If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Stinger
The Knights of Chaos
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Joined: 30-Apr-2002 00:00
Posts: 1833
Location: United States
PostPosted: 22-Sep-2005 19:10    Post subject: RE: OK a final Battlemaster before I head out. Reply to topic Reply with quote

here is the LBX version. I think I actually like this one a bit more.



BattleMech Technical Readout

Type/Model: BattleMaster custom BLR-D8
Tech: Inner Sphere / 3067
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 85 tons
Chassis: Earthwerk BLR Standard
Power Plant: 340 Magna XL Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Durallex Heavy Standard

Armament:
1 LB 10-X AC
10 Medium Lasers
3 ER Small Lasers
2 LRM 5s w/ Artemis IV
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: Barret Party Line-200
Targeting & Tracking System: Nirasaki Inciteful Vision


Overview:
The new BLR-D7 is still in prototype stage that this point. A new variant that replaces the ERPPC for a Ultra AC 10 and 4 tons of ammunition. the medium laser compliment is upped to 8 total and a pair of small lasers now occupy the rear facing of the mech. 16 double strength heat sinks now allow the Battlemaster to use may weapon combinations to control its heat. A pair of LRM launchers with 2 tons of Ammunition has replaced the SRM launcher for long range bite, as the AC 10 is out distanced by many other weapons. 2 tons were used so the designers so the BLR can make use of the new ammunitions avaliable.

Variants:
The BLR-D8 switches out the Ultra AC for a LBX AC of the same caliber. This frees up enough weight to add artemis fire control systems to the LRM's and 3 ER small lasers. Though this does hurt the heat scale a bit the added damge is deemed worth it. The LRM ammunition system does pose bit of a problem as the launchers feed mechanism are interconnected. This allows the BLR to carry multiple ammunition types. The most common appear to be 1 ton standrd and one ton Mag pulse.


--------------------------------------------------------------------------------
Type/Model: BattleMaster custom BLR-D8
Mass: 85 tons
Equipment: Crits Mass

Internal Structure: 130 pts Standard 0 8.50
Engine: 340 XL 12 13.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 14 Double [28] 3 4.00
(Heat Sink Loc: 1 LA)
Gyro: 4 4.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00
Armor Factor: 263 pts Standard 0 16.50

--------------------------------------------------------------------------------
Internal Armor
Structure Value
Head: 3 9
Center Torso: 27 40
Center Torso (Rear): 14
L/R Side Torso: 18 27/27
L/R Side Torso (Rear): 9/9
L/R Arm: 14 28/28
L/R Leg: 18 36/36

--------------------------------------------------------------------------------
Weapons & Equipment: Loc Heat Ammo Crits Mass
1 LB 10-X AC RA 2 40 10 15.00
(Ammo Loc: 2 RA, 1 LT, 1 RT)
2 Medium Lasers LA 6 2 2.00
1 ER Small Laser LA 2 1 .50
3 Medium Lasers RT 9 3 3.00
1 ER Small Laser RT 2 1 .50
1 LRM 5 w/ Artemis IV RT 2 48 4 5.00
(Ammo Loc: 1 LT, 1 RT)
3 Medium Lasers LT 9 3 3.00
1 ER Small Laser LT 2 1 .50
1 LRM 5 w/ Artemis IV LT 2 2 3.00
2 Medium Lasers CT(R) 6 2 2.00
CASE Equipment: LT RT 2 1.00
TOTALS: 42 71 85.00
Crits & Tons Left: 7 .00

--------------------------------------------------------------------------------
Calculated Factors:
Total Cost: 20,794,031 C-Bills
Battle Value: 1,433
Cost per BV: 14,510.84
Weapon Value: 3,074 / 3,018 (Ratio = 2.15 / 2.11)
Damage Factors: SRDmg = 39; MRDmg = 16; LRDmg = 6
BattleForce2: MP: 4, Armor/Structure: 7/3
Damage PB/M/L: 7/6/1, Overheat: 1
Class: MA, Point Value: 14

--------------------------------------------------------------------------------



[ This Message was edited by: Stinger on 2005-09-22 19:11 ]
_________________
Stinger
If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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