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Stinger The Knights of Chaos General
Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
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Posted: 19-Sep-2005 02:48 Post subject: Battlemaster BLR-7G (3025 design) |
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Kind of basic fluff. But just got to looking at it and realized how much I dislike Machineguns on assult mechs. (yeh I know they are useful but that is just me). Anyway this is a bsic change. Down grades the SRM6 to a 4, adds 2 Medium lasers and maxes the armor.
Let me know what you think.
BattleMech Technical Readout
Type/Model: Battlemaster BLR-7G
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 1, Standard design
Mass: 85 tons
Chassis: Hollis Mark X Standard
Power Plant: 340 VOX Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: StarGuard Standard
Armament:
1 PPC
8 Medium Lasers
1 SRM 4
Manufacturer: Hollis Industries
Location: (Unknown)
Communications System: HartfordCo COM 4000
Targeting & Tracking System: HartfordCo XKZ 1
------------------------------------------------------------------------------
==Overview:==
Even during the Star League era, the number of manufacturers capable of
building a 'Mech like the BLR-1G was limited. After they won the bid to
construct the 'Mech, Hollis Industries began production of the BattleMaster in
2830. Designed to be the largest and the most powerful 'Mech ever fielded by
the Star League armies, the BLR-1G filled the bill.
The 'Mech's sheer size required special manufacturing facilities, which
meant that Hollis could build the BattleMaster on only a few planets. The cost
and materials for the 'Mech also limited production somewhat.
==Capabilities:==
The firepower that the BattleMaster can generate in one volley is
staggering and more than deadly at close range. The reliable Donall PPC is its
main fire weapon, with the laser systems as close support fire.
The BattleMaster is one of the few 'Mechs with Rear mounted medium
lasers. The 7G model removes the machine guns and ammo for an extra pair of
forwrd faceing medium lasers. And replaces the SRM 6 with a 4 rack and 1 ton
of ammo.
--------------------------------------------------------
Type/Model: Battlemaster BLR-7G
Mass: 85 tons
Equipment: Crits Mass
Int. Struct.: 130 pts Standard 0 8.50
Engine: 340 Fusion 6 27.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 18 Single 5 8.00
(Heat Sink Loc: 1 RT, 2 LL, 2 RL)
Gyro: 4 4.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 263 pts Standard 0 16.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 27 40
Center Torso (Rear): 14
L/R Side Torso: 18 27/27
L/R Side Torso (Rear): 9/9
L/R Arm: 14 28/28
L/R Leg: 18 36/36
Weapons and Equipment Loc Heat Ammo Crits Mass
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1 PPC RA 10 3 7.00
3 Medium Lasers RT 9 3 3.00
1 Medium Laser RT(R) 3 1 1.00
3 Medium Lasers LT 9 3 3.00
1 Medium Laser LT(R) 3 1 1.00
1 SRM 4 LT 3 25 2 3.00
(Ammo Locations: 1 LT)
--------------------------------------------------------
TOTALS: 37 49 85.00
Crits & Tons Left: 29 .00
Calculated Factors:
Total Cost: 8,578,944 C-Bills
Battle Value: 1,322
Cost per BV: 6,489.37
Weapon Value: 1,801 / 1,801 (Ratio = 1.36 / 1.36)
Damage Factors: SRDmg = 24; MRDmg = 8; LRDmg = 2
BattleForce2: MP: 4, Armor/Structure: 7/7
Damage PB/M/L: 4/3/1, Overheat: 2
Class: MA; Point Value: 13
_________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 19-Sep-2005 07:55 Post subject: RE: Battlemaster BLR-7G (3025 design) |
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I would call it optimization. It cannot move and fire all close range weapons without overheating, but careful pilot can deal with this. In 3025 era overheating is normal.
_________________ The dragon NEVER sleeps!
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Stinger The Knights of Chaos General
Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
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Posted: 19-Sep-2005 13:07 Post subject: RE: Battlemaster BLR-7G (3025 design) |
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I was looking at the heat issue and its really not that bad. Firing all 6 med's will net you 18 heat + your walk or run of 1 or 2 and the SRM is only +3 points of heat so your looking at generating 23 points of heat at a dead run. You can vent 18 points and be up only +5. You can off set that though by only firing 4 the next round and dropping back down. Or just ride the heat for a bit till your opponet is a twisted burning mass of steel.
[ This Message was edited by: Stinger on 2005-09-19 13:07 ] _________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Seraph Blighted Sun Battalion 2nd Company "Seraph's Slaughter" Major
Joined: 11-Mar-2004 00:00 Posts: 1744
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Posted: 19-Sep-2005 18:16 Post subject: RE: Battlemaster BLR-7G (3025 design) |
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You also added 2 tons of armor. I like the increased laser barrage but dislike the aforementioned heat burden. Why not leave the armor alone and add 2 heatsinks instead?
_________________ If ignorance is bliss, then why are you so miserable?
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Stinger The Knights of Chaos General
Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
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Posted: 20-Sep-2005 00:33 Post subject: RE: Battlemaster BLR-7G (3025 design) |
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I will admit I prefer to have full or near full armor for any mech, but especially assaults. I have been considering removing 1 ton for a HS. But I didnt really think going up by 5 at close range to be that bad. Now granted if you add in the PPC at close range you will run into major heat problems. But I really see most assaults as bracket fighters. And with a min of 3 on the ppc you really wont be using it hat much anyway. And for the most part if you have to fire your rear arc you cn always not fire a pair of meds to compinsate.
What I would use for a short range volley.
18 - 6 Medium lasers = 35 damge
3 - SRM 4
1 - walk
22 - total heat
-18 - For heat sinks
+4 on the heat scale
Next round
12 - 4 medium lasers = 20
3 - Srm 4
1 - Walk
16 - Total heat
+4 - from last round
20 - total heat
-18 Heat sinks
+2 on the heat scale
And so on. Mean while with the extra Armor you can last in the field much longer. simply because you can absorbe more damge. And if your target is still around after that mabey run up the heat a bit more and take him down. the ability to do 35 points at short range with out the SRM numbers (simply because they are so random) is going to hurt anyone. And if done 2 rounds in a row you go up to +8 (or +10 if you have been running) on the Heat scale. That is only -1 mp (-1 gunnery if you have been running) but then you can easily combinsate for that by switching to a pair of meds to cool down. Depending on dice and initive not much is going to survive a couple 70+ point rounds. Granted that is if everything hits.
[ This Message was edited by: Stinger on 2005-09-20 00:35 ] _________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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bladewind Free Rasalhague Republic Major General
Joined: 02-Oct-2004 00:00 Posts: 1054 Location: Singapore
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Posted: 20-Sep-2005 13:23 Post subject: RE: Battlemaster BLR-7G (3025 design) |
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No problem, i can ride the heat alittle. But moving at 4 instead of 6 and firing the 6 forward medium lasers and SRM4 nets me around 22 heat.
No biggie as long its withnin the magic number.
The armor on the mech is good however.
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