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New Battle Armor Suits
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Warhammer: 3025
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Captain, AFFC (Ret.)
Captain, AFFC (Ret.)


Joined: 29-Jan-2005 00:00
Posts: 1856

PostPosted: 26-Sep-2005 19:47    Post subject: New Battle Armor Suits Reply to topic Reply with quote

First: a mobile infantry-support battery. In RL, they would be attached to an infantry unit at the company level as tactical support.

Type/Model:    Vasilek 
Tech/Era:      Inner Sphere / 3060 / CBT Rules
Chassis Type:  Humanoid
Weight Class:  Light Battle Armor (401 - 750 kg)
Rules:         Level 2, Custom design

Ground Speed:  10.8 km/h
Armor Type:    Standard Stealth

------------------------------------------------------------------
Type/Model:    Vasilek 
Equipment:                                          Slots    Mass
Chassis Type:  Light Class Humanoid                   0       100
Motive System: Ground Movement (1 MP)                 0         0
Armor Type:    2 Points Standard Stealth              4       120

Manipulators:
  Left Arm:    Armored Glove                          0         0
  Right Arm:   Armored Glove                          0         0

Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
Heavy Mortar                         Body      40     3       480
  (with High-Explosive Ammo)
Mission Equipment (50kg Capy)        Body             1         0
Sub-Machine Gun                      Rt Hand   50     0         0
------------------------------------------------------------------
TOTALS:                                               8       700
Slots & Mass Left:                                    0        50

Calculated Factors:
Total Cost:     241,685 C-Bills, Including Trooper
                Training Costs of 150,000 C-bills
Battle Value:   25 (100 for 4)  Weapon Value: 8 (Ratio=.32)
Cost per BV:    3,667.4 (w/o Trooper Training costs)
Damage Factors: SRDmg = 2   MRDmg = 0   LRDmg = 0
Mechanized:     Travels on OmniMechs
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 1   Armor/Structure: 1 / 0
                Damage PB/M/L: 1/1/-   Overheat: 0
                Point Value: 1    Specials: mec, car4

CBT:RPG Data:   Armor Value (M/B/E/X): 4/5/6/5    Coverage: Full
                IR: +6,  ECM: +6,  Camo: 0
                Melee AP: 0,  Target Size Modifier: 0
                Movement Modifiers:
                  Walking: 0,  Running: 0,  Sprinting: 0
                Attribute Modifiers:  STR: +2,  DEX: 0,  RFL: -1
                Equipment Rating:  E/E/E




Next: an infantry platoon condensed into a single suit.

Type/Model:    Jupiter 
Tech/Era:      Inner Sphere / 3058 / CBT Rules
Chassis Type:  Humanoid
Weight Class:  Light Battle Armor (401 - 750 kg)
Rules:         Level 2, Custom design

Ground Speed:  10.8 km/h
Jump Capacity: 90 meters
Armor Type:    Standard

------------------------------------------------------------------
Type/Model:    Jupiter 
Equipment:                                          Slots    Mass
Chassis Type:  Light Class Humanoid                   0       100
Motive System: Ground Movement (1 MP)                 0         0
               Jump Jets       (3 MP)                 0        75
Armor Type:    6 Points Standard                      0       300

Manipulators:
  Left Arm:    Armored Glove                          0         0
  Right Arm:   Armored Glove                          0         0

Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
Mission Equipment (147kg Capy)       Body             1         0
Squad Support Weapon Mount           Body             1         0
 Small Laser @                       Body     120     2       108
 @ Trooper #1, other 3 troopers have: Rifle, Automatic
Anti-Personnel Weapon Mount          LA               1         5
 Sub-Machine Gun                     LA       200     0         0
Anti-Personnel Weapon Mount          RA               1         5
 Sub-Machine Gun                     RA       200     0         0
Searchlight                          RA               1         5
Cutting Torch                        LA               1         5
------------------------------------------------------------------
TOTALS:                                               8       603
Slots & Mass Left:                                    0       147

Calculated Factors:
Total Cost:     425,578 C-Bills, Including Trooper
                Training Costs of 150,000 C-bills
Battle Value:   20 (80 for 4)  Weapon Value: 13 (Ratio=.65)
Cost per BV:    13,778.9 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1   MRDmg = 0   LRDmg = 0
Mechanized:     Travels on OmniMechs
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 3J   Armor/Structure: 2 / 0
                Damage PB/M/L: -/-/-   Overheat: 0
                Point Value: 1    Specials: mec, car4

CBT:RPG Data:   Armor Value (M/B/E/X): 8/7/6/6    Coverage: Full
                IR: 0,  ECM: 0,  Camo: 0
                Melee AP: 0,  Target Size Modifier: 0
                Movement Modifiers:
                  Walking: 0,  Running: 0,  Sprinting: 0
                Jump:  90 m/turn
                Attribute Modifiers:  STR: +2,  DEX: 0,  RFL: -1
                Equipment Rating:  E/E/E




And finally: a scout suit.

Type/Model:    Augury 
Tech/Era:      Inner Sphere / 3055 / CBT Rules
Chassis Type:  Humanoid
Weight Class:  PA(L)/Exoskeleton (0 - 400 kg)
Rules:         Level 2, Custom design

Ground Speed:  10.8 km/h
Jump Capacity: 90 meters
Armor Type:    Standard

------------------------------------------------------------------
Type/Model:    Augury 
Equipment:                                          Slots    Mass
Chassis Type:  PA(L) Class Humanoid                   0        80
Motive System: Ground Movement (1 MP)                 0         0
               Jump Jets       (2 MP)                 0        50
               Parafoil (Body)                        1        35
Armor Type:    1 Points Standard                      0        50

Manipulators:
  Left Arm:    Armored Glove                          0         0
  Right Arm:   Armored Glove                          0         0

Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
Anti-Personnel Weapon Mount          LA               1         5
 Laser Rifle, Starfire               LA               0         0
Anti-Personnel Weapon Mount          LA               1         5
 Sub-Machine Gun                     LA       200     0         0
Micro Grenade Launcher               RA       120     2       125
  (with High-Explosive Ammo)
Mission Equipment (50kg Capy)        Body             1         0
------------------------------------------------------------------
TOTALS:                                               6       350
Slots & Mass Left:                                    0        50

Calculated Factors:
Total Cost:     324,300 C-Bills, Including Trooper
                Training Costs of 150,000 C-bills
Battle Value:   5 (20 for 4)  Weapon Value: 2 (Ratio=.40)
Cost per BV:    34,860.0 (w/o Trooper Training costs)
Damage Factors: SRDmg = 0   MRDmg = 0   LRDmg = 0
Mechanized:     Travels on OmniMechs
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 2J   Armor/Structure: 1 / 0
                Damage PB/M/L: -/-/-   Overheat: 0
                Point Value: 0    Specials: mec, car4

CBT:RPG Data:   Armor Value (M/B/E/X): 4/4/5/4    Coverage: Full
                IR: 0,  ECM: 0,  Camo: 0
                Melee AP: 0,  Target Size Modifier: 0
                Movement Modifiers:
                  Walking: 0,  Running: 0,  Sprinting: 0
                Jump:  90 m/turn
                Attribute Modifiers:  STR: 0,  DEX: 0,  RFL: 0
                Equipment Rating:  E/D/E


_________________
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Because sometimes, there are many guards in the castle.


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