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Furious Assault Class Assault Dropship
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Delta
Lyran Alliance
Leutnant
Leutnant


Joined: 11-Dec-2004 00:00
Posts: 635

PostPosted: 02-Oct-2005 16:23    Post subject: Furious Assault Class Assault Dropship Reply to topic Reply with quote

The name says it all...both versions can inflict a lethal blow against any warship. The second one is a bit larger and slightly faster.

No fluff as of yet, but I plan on making some.

                    AeroTech 2 Vessel Technical Readout
                                  UK Weapons

Class/Model/Name:  Furious Assault 
Tech:              Clan / 3067
Vessel Type:       Aerodyne DropShip
Rules:             Level 3, Custom design
Rules Set:         AeroTech2

Mass:              3,500 tons
Length:            107 meters
Power Plant:       Standard
Safe Thrust:       9
Maximum Thrust:    14
Armor Type:        Ferro-aluminum
Armament:          
   12 Rotary AC/20 (UK)
   22 Large Pulse Laser
------------------------------------------------------------------------------
Class/Model/Name:  Furious Assault 
Mass:              3,500 tons

Equipment:                                                            Mass  
Power Plant, Drive & Control:                                        1,921.50
Thrust:  Safe Thrust: 9
      Maximum Thrust: 14
Structural Integrity: 15                                               262.50
Total Heat Sinks:    362 Double                                        266.00
Fuel & Fuel Pumps:                                                     188.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                 27.00
Fire Control Computers:                                                   .00
Food & Water:  (200 days supply)                                        14.00
Armor Type:  Ferro-aluminum  (1,188 total armor pts)                    47.00
                           Standard Scale Armor Pts
   Location:                            L / R
   Fore:                                396
   Left/Right Wings:                 297/297
   Aft:                                 198

Escape Pods:  4 (7 tons each)                                           28.00

Crew and Passengers:
      2 Officers (2 minimum)                                            20.00
      4 Crew (3 minimum)                                                28.00
      8 Gunners (6 minimum)                                             56.00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
2 Rotary AC/20 (UK)(240 rouNose   16(160)16(160)     --     --   84     80.00
2 Rotary AC/20 (UK)(240 rouNose   16(160)16(160)     --     --   84     80.00
2 Large Pulse Laser        Nose     2(20)  2(20)  2(20)     --   20     12.00
2 Large Pulse Laser        Nose     2(20)  2(20)  2(20)     --   20     12.00
2 Rotary AC/20 (UK)(240 rouL/RW   16(160)16(160)     --     --  168    160.00
2 Rotary AC/20 (UK)(240 rouL/RW   16(160)16(160)     --     --  168    160.00
2 Large Pulse Laser        L/RW     2(20)  2(20)  2(20)     --   40     24.00
2 Large Pulse Laser        L/RW     2(20)  2(20)  2(20)     --   40     24.00
2 Large Pulse Laser        L/RW(A)  2(20)  2(20)  2(20)     --   40     24.00
2 Large Pulse Laser        L/RW(A)  2(20)  2(20)  2(20)     --   40     24.00
2 Large Pulse Laser        Aft      2(20)  2(20)  2(20)     --   20     12.00
1 Lot Spare Parts (0.86%)                                               30.00
------------------------------------------------------------------------------
TOTALS:                                              Heat: 724       3,500.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        1,074,475,296 C-Bills
Battle Value:      39,344
Cost per BV:       27,309.76
Weapon Value:      16,528 (Ratio = .42)
Damage Factors:    SRV = 1,100;  MRV = 895;  LRV = 106;  ERV = 0
Maintenance:       Maintenance Point Value (MPV) = 61,892
                   (26,567 Structure, 19,915 Life Support, 15,410 Weapons)
                   Support Points (SP) = 30,600  (49% of MPV)
BattleForce2:      MP: 9,  Armor/Structure: 20 / 20
                   Damage PB/M/L: 9/9/13,  Overheat: 0
                   Class: DM;  Point Value: 393







2.0

                    AeroTech 2 Vessel Technical Readout
                                  UK Weapons

Class/Model/Name:  Furious Assault II
Tech:              Clan / 3067
Vessel Type:       Aerodyne DropShip
Rules:             Level 3, Custom design
Rules Set:         AeroTech2

Mass:              5,000 tons
Length:            128 meters
Power Plant:       Standard
Safe Thrust:       10
Maximum Thrust:    15
Armor Type:        Ferro-aluminum
Armament:          
   12 Rotary AC/20 (UK)
   28 Large Pulse Laser
------------------------------------------------------------------------------
Class/Model/Name:  Furious Assault II
Mass:              5,000 tons

Equipment:                                                            Mass  
Power Plant, Drive & Control:                                        3,050.00
Thrust:  Safe Thrust: 10
      Maximum Thrust: 15
Structural Integrity: 17                                               425.00
Total Heat Sinks:    392 Double                                        240.00
Fuel & Fuel Pumps:                                                     376.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                 38.00
Fire Control Computers:                                                   .00
Food & Water:  (200 days supply)                                        14.00
Armor Type:  Ferro-aluminum  (1,188 total armor pts)                    47.00
                           Standard Scale Armor Pts
   Location:                            L / R
   Fore:                                396
   Left/Right Wings:                 297/297
   Aft:                                 198

Escape Pods:  4 (7 tons each)                                           28.00

Crew and Passengers:
      2 Officers (2 minimum)                                            20.00
      4 Crew (3 minimum)                                                28.00
      8 Gunners (7 minimum)                                             56.00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
2 Rotary AC/20 (UK)(240 rouNose   16(160)16(160)     --     --   84     80.00
2 Rotary AC/20 (UK)(240 rouNose   16(160)16(160)     --     --   84     80.00
2 Large Pulse Laser        Nose     2(20)  2(20)  2(20)     --   20     12.00
2 Large Pulse Laser        Nose     2(20)  2(20)  2(20)     --   20     12.00
2 Large Pulse Laser        Nose     2(20)  2(20)  2(20)     --   20     12.00
2 Rotary AC/20 (UK)(240 rouL/RW   16(160)16(160)     --     --  168    160.00
2 Rotary AC/20 (UK)(240 rouL/RW   16(160)16(160)     --     --  168    160.00
2 Large Pulse Laser        L/RW     2(20)  2(20)  2(20)     --   40     24.00
2 Large Pulse Laser        L/RW     2(20)  2(20)  2(20)     --   40     24.00
2 Large Pulse Laser        L/RW     2(20)  2(20)  2(20)     --   40     24.00
2 Large Pulse Laser        L/RW(A)  2(20)  2(20)  2(20)     --   40     24.00
2 Large Pulse Laser        L/RW(A)  2(20)  2(20)  2(20)     --   40     24.00
2 Large Pulse Laser        Aft      2(20)  2(20)  2(20)     --   20     12.00
1 Lot Spare Parts (0.60%)                                               30.00
------------------------------------------------------------------------------
TOTALS:                                              Heat: 784       5,000.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        1,172,342,592 C-Bills
Battle Value:      44,945
Cost per BV:       26,083.94
Weapon Value:      17,299 (Ratio = .38)
Damage Factors:    SRV = 1,160;  MRV = 950;  LRV = 135;  ERV = 0
Maintenance:       Maintenance Point Value (MPV) = 90,899
                   (42,927 Structure, 31,200 Life Support, 16,772 Weapons)
                   Support Points (SP) = 30,600  (34% of MPV)
BattleForce2:      MP: 10,  Armor/Structure: 20 / 20
                   Damage PB/M/L: 16/16/20,  Overheat: 0
                   Class: DM;  Point Value: 449

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