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Delta Lyran Alliance Leutnant
Joined: 11-Dec-2004 00:00 Posts: 635
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Posted: 13-Nov-2005 09:33 Post subject: AA-X1 Super Air Defense Vehicle |
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An extremely powerful trailer. See below the main vehicle for its tractor.
BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: Ultra-Flak Track AA-X1
Tech: Inner Sphere / 3060
Config: Tracked Trailer
Rules: Level 3, Standard design
Mass: 200 tons
Power Plant: None
Cruise Speed: None. Trailer pulled by Tractor.
Armor Type: Hvy Ferro-Fibrous
Armament:
5 Rotary AC/5s
12 Machine Guns
2 SRM 4s
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
------------------------------------------------------------------------------
==Overview:==
The AA-X1 Ultra-Flak Track is a titanic trailer-based air defense system. Its
a portable fortress in its own right, and while its classified as an air
defense surpiorirty vehicle, it can easily fend off land based units. And
rather quickly, too.
==Capabilities:==
Its main gun battery is mounted on a massive 75-ton turret. Inside this
behemoth is a battery of 5 RAC-5s and their Targeting Computer. 600 rounds are
stored in the body of the beast, and unlike most RACs, they are configured to
be able to accept LBX-Cluster munitions. Between the five guns and the ammo,
the vehicle can throw up a massive amount of Flak, and thanks to the enhanced
accuracy of the Target Computer, it can quickly down fighters in a hurry. If
your a VTOL, well, just forget about it.
Six Machine Guns and a SRM-4 battery on either side provide limited secondary
fire protection. Of corse, other friendly units are liable to be in the area
to better cover the vehicle.
--------------------------------------------------------
Type/Model: Ultra-Flak Track AA-X1
Mass: 200 tons
Construction Options: Fractional Accounting
Equipment: Items Mass
Int. Struct.: 100 pts Standard 0 40.00
Engine: None 0 .00
Cruise MP: None. BV based on 2 MP
Heat Sinks: 0 Single 0 .00
Crew: 14 Members 0 .00
Turret Equipment: 0 5.00
Armor Factor: 960 pts Hvy Ferro-Fibrous 3 48.39
Internal Armor
Structure Value
Front: 20 105
Front L / R Sides: 20 150/150
Rear L / R Sides: 20 150/150
Rear: 20 105
Turret: 20 150
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Rotary AC/5 Turret 0 120 2 16.00
1 Rotary AC/5 Turret 0 120 1 16.00
1 Rotary AC/5 Turret 0 120 1 16.00
1 Rotary AC/5 Turret 0 120 1 16.00
1 Rotary AC/5 Turret 0 120 1 16.00
6 Machine Guns Left 0 200 7 4.00
6 Machine Guns Right 0 200 6 4.00
1 SRM 4 Right 0 25 2 3.00
1 SRM 4 Left 0 1 2.00
1 Targeting Computer 1 13.00
1 C.A.S.E. Equipment Body 1 .50
1 Trailer Hitch Front 1 .00
1 Trailer Hitch Rear 1 .00
Cargo Bay Capacity Body 1 .11
--------------------------------------------------------
TOTALS: 0 30 200.00
Items & Tons Left: 15 .00
Calculated Factors:
Total Cost: 13,048,750 C-Bills
Battle Value: 2,858
Cost per BV: 4,565.69
Weapon Value: 6,493 / 6,493 (Ratio = 2.27 / 2.27)
Damage Factors: SRDmg = 108; MRDmg = 70; LRDmg = 8
BattleForce2: MP: 2T, Armor/Structure: 0 / 35
Damage PB/M/L: 15/12/-, Overheat: 0
Class: GA; Point Value: 29
Specials: tran0
Nothing flashy, just heavily armored with a large engine. Depends on trailer and escort for offensive power.
BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: Heavy Tractor
Tech: Inner Sphere / 3060
Config: Tracked Tractor
Rules: Level 3, Standard design
Mass: 70 tons
Power Plant: 400 LTV XL Fusion
Cruise Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Armor Type: Hvy Ferro-Fibrous
Armament: None
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Heavy Tractor
Mass: 70 tons
Equipment: Items Mass
Int. Struct.: 35 pts Standard 0 7.00
Engine: 400 XL Fusion 2 26.50
Shielding & Transmission Equipment: 0 13.50
Cruise MP: 5
Flank MP: 8
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 3.50
Crew: 5 Members 0 .00
Armor Factor: 380 pts Hvy Ferro-Fibrous 3 19.50
Internal Armor
Structure Value
Front: 7 80
Left / Right Sides: 7 80/80
Rear: 7 60
Turret: 7 80
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Trailer Hitch Rear 1 .00
--------------------------------------------------------
TOTALS: 0 6 70.00
Items & Tons Left: 13 .00
Calculated Factors:
Total Cost: 13,700,583 C-Bills
Battle Value: 413
Cost per BV: 33,173.33
Weapon Value: 0 / 0 (Ratio = .00 / .00)
Damage Factors: SRDmg = 0; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 5T, Armor/Structure: 0 / 14
Damage PB/M/L: -/-/-, Overheat: 0
Class: GH; Point Value: 4
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 13-Nov-2005 12:18 Post subject: RE: AA-X1 Super Air Defense Vehicle |
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Why the 12 MGs?
_________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 13-Nov-2005 17:03 Post subject: RE: AA-X1 Super Air Defense Vehicle |
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My thoughts on the subject. Array 6 of these in an important area and watch to fighters drop.
BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: AA-X2
Tech: Inner Sphere / 3060
Config: Tracked Trailer
Rules: Level 3, Custom design
Mass: 200 tons
Power Plant: None
Cruise Speed: None. Trailer pulled by Tractor.
Armor Type: Hvy Ferro-Fibrous
Armament:
3 Rotary AC/2s
2 LB 10-X ACs
4 Streak SRM 6s
2 Anti-Missile Systems
1 Angel ECM Suite
1 Bloodhound Probe
1 Improved C³ CPU
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: AA-X2
Mass: 200 tons
Equipment: Items Mass
Int. Struct.: 100 pts Standard 0 40.00
Engine: None 0 .00
Cruise MP: None. BV based on 1 MP
Heat Sinks: 0 Single 0 .00
Crew: 14 Members 0 .00
Turret Equipment: 0 6.50
Armor Factor: 942 pts Hvy Ferro-Fibrous 3 47.50
Internal Armor
Structure Value
Front: 20 134
Front L / R Sides: 20 134/134
Rear L / R Sides: 20 134/134
Rear: 20 134
Turret: 20 138
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
3 Rotary AC/2s Turret 0 360 4 32.00
2 LB 10-X ACs Turret 0 20 3 24.00
2 Streak SRM 6s Turret 0 30 3 11.00
2 Streak SRM 6s Turret 0 30 2 11.00
2 Anti-Missile Systems Turret 0 60 3 6.00
1 Angel ECM Suite Body 0 1 2.00
1 Bloodhound Probe Body 0 1 2.00
1 Improved C³ CPU Body 0 1 2.50
1 Targeting Computer 1 12.00
1 C.A.S.E. Equipment Body 1 .50
1 Trailer Hitch Front 1 .00
1 Basic Mobile HQ Rear 1 3.00
--------------------------------------------------------
TOTALS: 0 25 200.00
Items & Tons Left: 20 .00
Calculated Factors:
Total Cost: 21,629,667 C-Bills
Battle Value: 1,855 (+406 for C³)
Cost per BV: 11,660.2
Weapon Value: 3,788 / 3,308 (Ratio = 2.04 / 1.78)
Damage Factors: SRDmg = 78; MRDmg = 39; LRDmg = 15
BattleForce2: MP: 1T, Armor/Structure: 0 / 35
Damage PB/M/L: 10/10/5, Overheat: 0
Class: GA; Point Value: 19
Specials: ecm, c3i, prb, hq
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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