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AA-X1 Super Air Defense Vehicle
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Delta
Lyran Alliance
Leutnant
Leutnant


Joined: 11-Dec-2004 00:00
Posts: 635

PostPosted: 13-Nov-2005 09:33    Post subject: AA-X1 Super Air Defense Vehicle Reply to topic Reply with quote

An extremely powerful trailer. See below the main vehicle for its tractor.

          BattleTech Vehicle Technical Readout
                      VALIDATED

Type/Model:    Ultra-Flak Track AA-X1
Tech:          Inner Sphere / 3060
Config:        Tracked Trailer
Rules:         Level 3, Standard design

Mass:          200 tons
Power Plant:   None
Cruise Speed:  None. Trailer pulled by Tractor.
Armor Type:    Hvy Ferro-Fibrous
Armament:      
  5 Rotary AC/5s
  12 Machine Guns
  2 SRM 4s
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

------------------------------------------------------------------------------
==Overview:==
The AA-X1 Ultra-Flak Track is a titanic trailer-based air defense system. Its
a portable fortress in its own right, and while its classified as an air
defense surpiorirty vehicle, it can easily fend off land based units. And
rather quickly, too.

==Capabilities:==
Its main gun battery is mounted on a massive 75-ton turret. Inside this
behemoth is a battery of 5 RAC-5s and their Targeting Computer. 600 rounds are
stored in the body of the beast, and unlike most RACs, they are configured to
be able to accept LBX-Cluster munitions. Between the five guns and the ammo,
the vehicle can throw up a massive amount of Flak, and thanks to the enhanced
accuracy of the Target Computer, it can quickly down fighters in a hurry. If
your a VTOL, well, just forget about it.

Six Machine Guns and a SRM-4 battery on either side provide limited secondary
fire protection. Of corse, other friendly units are liable to be in the area
to better cover the vehicle.

--------------------------------------------------------
Type/Model:    Ultra-Flak Track AA-X1
Mass:          200 tons
Construction Options:  Fractional Accounting

Equipment:                                 Items    Mass
Int. Struct.:  100 pts Standard              0     40.00
Engine:        None                          0       .00
    Cruise MP: None. BV based on 2 MP
Heat Sinks:      0 Single                    0       .00
Crew: 14 Members                             0       .00
Turret Equipment:                            0      5.00
Armor Factor:  960 pts Hvy Ferro-Fibrous     3     48.39

                          Internal    Armor
                          Structure   Value
   Front:                    20        105 
   Front L / R Sides:        20    150/150 
   Rear L / R Sides:         20    150/150 
   Rear:                     20        105 
   Turret:                   20        150 

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Rotary AC/5            Turret   0  120     2     16.00
1 Rotary AC/5            Turret   0  120     1     16.00
1 Rotary AC/5            Turret   0  120     1     16.00
1 Rotary AC/5            Turret   0  120     1     16.00
1 Rotary AC/5            Turret   0  120     1     16.00
6 Machine Guns           Left     0  200     7      4.00
6 Machine Guns           Right    0  200     6      4.00
1 SRM 4                  Right    0   25     2      3.00
1 SRM 4                  Left     0          1      2.00
1 Targeting Computer                         1     13.00
1 C.A.S.E. Equipment     Body                1       .50
1 Trailer Hitch          Front               1       .00
1 Trailer Hitch          Rear                1       .00
Cargo Bay Capacity       Body                1       .11
--------------------------------------------------------
TOTALS:                           0         30    200.00
Items & Tons Left:                          15       .00

Calculated Factors:
Total Cost:        13,048,750 C-Bills
Battle Value:      2,858
Cost per BV:       4,565.69
Weapon Value:      6,493 / 6,493 (Ratio = 2.27 / 2.27)
Damage Factors:    SRDmg = 108;  MRDmg = 70;  LRDmg = 8
BattleForce2:      MP: 2T,  Armor/Structure: 0 / 35
                   Damage PB/M/L: 15/12/-,  Overheat: 0
                   Class: GA;  Point Value: 29
                   Specials: tran0







Nothing flashy, just heavily armored with a large engine. Depends on trailer and escort for offensive power.





          BattleTech Vehicle Technical Readout
                      VALIDATED

Type/Model:    Heavy Tractor 
Tech:          Inner Sphere / 3060
Config:        Tracked Tractor
Rules:         Level 3, Standard design

Mass:          70 tons
Power Plant:   400 LTV XL Fusion
Cruise Speed:  54.0 km/h
Maximum Speed: 86.4 km/h
Armor Type:    Hvy Ferro-Fibrous
Armament:      None
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Heavy Tractor 
Mass:          70 tons

Equipment:                                 Items    Mass
Int. Struct.:  35 pts Standard               0      7.00
Engine:        400 XL Fusion                 2     26.50
Shielding & Transmission Equipment:          0     13.50
    Cruise MP:   5
     Flank MP:   8
Heat Sinks:     10 Single                    0       .00
Cockpit & Controls:                          0      3.50
Crew: 5 Members                              0       .00
Armor Factor:  380 pts Hvy Ferro-Fibrous     3     19.50

                          Internal    Armor
                          Structure   Value
   Front:                     7         80 
   Left / Right Sides:        7      80/80 
   Rear:                      7         60 
   Turret:                    7         80 

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Trailer Hitch          Rear                1       .00
--------------------------------------------------------
TOTALS:                           0          6     70.00
Items & Tons Left:                          13       .00

Calculated Factors:
Total Cost:        13,700,583 C-Bills
Battle Value:      413
Cost per BV:       33,173.33
Weapon Value:      0 / 0 (Ratio = .00 / .00)
Damage Factors:    SRDmg = 0;  MRDmg = 0;  LRDmg = 0
BattleForce2:      MP: 5T,  Armor/Structure: 0 / 14
                   Damage PB/M/L: -/-/-,  Overheat: 0
                   Class: GH;  Point Value: 4

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Karagin
Imperial Karagin Army
Imperial General
Imperial General


Joined: 04-Feb-2002 00:00
Posts: 4120
Location: United States
PostPosted: 13-Nov-2005 12:18    Post subject: RE: AA-X1 Super Air Defense Vehicle Reply to topic Reply with quote

Why the 12 MGs?

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Karagin
Only the dead have seen the end of war. - Plato

"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5724
Location: United States
PostPosted: 13-Nov-2005 17:03    Post subject: RE: AA-X1 Super Air Defense Vehicle Reply to topic Reply with quote

My thoughts on the subject. Array 6 of these in an important area and watch to fighters drop.

          BattleTech Vehicle Technical Readout
                      VALIDATED

Type/Model:    AA-X2 
Tech:          Inner Sphere / 3060
Config:        Tracked Trailer
Rules:         Level 3, Custom design

Mass:          200 tons
Power Plant:   None
Cruise Speed:  None. Trailer pulled by Tractor.
Armor Type:    Hvy Ferro-Fibrous
Armament:      
  3 Rotary AC/2s
  2 LB 10-X ACs
  4 Streak SRM 6s
  2 Anti-Missile Systems
  1 Angel ECM Suite 
  1 Bloodhound Probe 
  1 Improved C³ CPU 
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    AA-X2 
Mass:          200 tons

Equipment:                                 Items    Mass
Int. Struct.:  100 pts Standard              0     40.00
Engine:        None                          0       .00
    Cruise MP: None. BV based on 1 MP
Heat Sinks:      0 Single                    0       .00
Crew: 14 Members                             0       .00
Turret Equipment:                            0      6.50
Armor Factor:  942 pts Hvy Ferro-Fibrous     3     47.50

                          Internal    Armor
                          Structure   Value
   Front:                    20        134 
   Front L / R Sides:        20    134/134 
   Rear L / R Sides:         20    134/134 
   Rear:                     20        134 
   Turret:                   20        138 

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
3 Rotary AC/2s           Turret   0  360     4     32.00
2 LB 10-X ACs            Turret   0   20     3     24.00
2 Streak SRM 6s          Turret   0   30     3     11.00
2 Streak SRM 6s          Turret   0   30     2     11.00
2 Anti-Missile Systems   Turret   0   60     3      6.00
1 Angel ECM Suite        Body     0          1      2.00
1 Bloodhound Probe       Body     0          1      2.00
1 Improved C³ CPU        Body     0          1      2.50
1 Targeting Computer                         1     12.00
1 C.A.S.E. Equipment     Body                1       .50
1 Trailer Hitch          Front               1       .00
1 Basic Mobile HQ        Rear                1      3.00
--------------------------------------------------------
TOTALS:                           0         25    200.00
Items & Tons Left:                          20       .00

Calculated Factors:
Total Cost:        21,629,667 C-Bills
Battle Value:      1,855  (+406 for C³)
Cost per BV:       11,660.2
Weapon Value:      3,788 / 3,308 (Ratio = 2.04 / 1.78)
Damage Factors:    SRDmg = 78;  MRDmg = 39;  LRDmg = 15
BattleForce2:      MP: 1T,  Armor/Structure: 0 / 35
                   Damage PB/M/L: 10/10/5,  Overheat: 0
                   Class: GA;  Point Value: 19
                   Specials: ecm, c3i, prb, hq



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