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Capn_Jack Clan Ghost Bear Warrior
Joined: 21-Mar-2006 00:00 Posts: 6
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Posted: 21-Mar-2006 10:05 Post subject: LB-X's how useful are they really? |
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Here's the deal. I've been reading like crazy trying to figure out the real advantage to LB-X technology. All that it really gives you gamewise is a -1 to hit modifier. You still have to roll for how many munitions hit but it spreads the hits around instead of thumping in one spot. I'd rather a double-tap from an UAC-20 ripping off limbs than a single shot from an LB-X20 potentially doing 3 points of damage per location. So here's the question: How useful are the LB-X autocannons when it comes to the game? If you ask me I think they should errata the LB-X effect as far as modifiers. Instead of a -1 to hit mod they should give a +2 munitions hit roll (plus 2 because that's what it takes to change the amount of munitions hits). I'm not ranting here I just want to know what people think.
~Capn _________________ ~You an' the Capn' make it happen!~
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 21-Mar-2006 11:42 Post subject: RE: LB-X's how useful are they really? |
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It's just like SRMs for EVERY point of damage you have a chance to deal critical hit (rolling 2) or hit head (rolling 12).
You can always fire standard ammo (no -1 modifier) to make holes and than just pepper the opponent with cluster ammo (again hit to internal structure means roll for critical hit). LB guns also have better range, especially lighter models.
_________________ The dragon NEVER sleeps!
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ralgith Blighted Sun Battalion 1st Company "Ralgith's Renegades" Colonel
Joined: 18-Aug-2003 00:00 Posts: 2021 Location: United States
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Posted: 21-Mar-2006 12:02 Post subject: RE: LB-X's how useful are they really? |
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On 2006-03-21 11:42, Sleeping Dragon wrote:
It's just like SRMs for EVERY point of damage you have a chance to deal critical hit (rolling 2) or hit head (rolling 12).
You can always fire standard ammo (no -1 modifier) to make holes and than just pepper the opponent with cluster ammo (again hit to internal structure means roll for critical hit). LB guns also have better range, especially lighter models.
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Exactly
A single LB-X cannon with 2 tons of ammo is a very potent weapon. A ton of slugs and a ton of cluster. Open holes with the slugs and your other big weapons, then make a lotta nasty crits with the clusters.
_________________ Colonel Ralgith t'Mayasara Blighted Sun Battalion 1st Company 'Ralgith's Renegades'
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mud Draconis Combine Tai-sho
Joined: 23-Jul-2002 00:00 Posts: 1618
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Posted: 21-Mar-2006 13:00 Post subject: RE: LB-X's how useful are they really? |
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Or go the Thor's route...one big gun to open the holes, and the LBX to pour salt on the wounds. I prefer to have two tons of ammo though, so the autocannon can contribute the hole opening process.
I like big LBX guns, especially 20s, but LB-2Xs you can keep. You have the same chance of getting criticals with an Ultra firing at double rate, and do more damage.
_________________ "The enemy's gate is down."
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Knightrunner Clan Snow Raven Star Commander
Joined: 20-Jul-2005 00:00 Posts: 123
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Posted: 21-Mar-2006 14:40 Post subject: RE: LB-X's how useful are they really? |
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Even in solid shot/single shot modes the LB's have a longer range and produce less heat (on the big guns) than Ultras. And you don't have to worry about jamming.
Sure, jams are somewhat rare, but they happen enough to make anyone think twice about doubling their fire rate. The only thing that feels worse than running out of ammo because of constant double-firing is jamming on the first round. Having a torso full of now-useless ammo isn't a great feeling either.
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Nightmare Lyran Alliance Kommandant-General
Joined: 03-May-2002 00:00 Posts: 2214
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Posted: 21-Mar-2006 14:42 Post subject: RE: LB-X's how useful are they really? |
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On 2006-03-21 11:42, Sleeping Dragon wrote:
It's just like SRMs for EVERY point of damage you have a chance to deal critical hit (rolling 2) or hit head (rolling 12).
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And think of the fun you can have if someone goes into partial cover near you! Every head hit deals one point of damage to the pilot, so you can possibly get a free mech that's taken no critical damage.
_________________ A tree fall in the forest, and no one is around, and it hits a mime. Does anyone care?
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 21-Mar-2006 15:02 Post subject: RE: LB-X's how useful are they really? |
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Yes, very funny thing. one of the reasons to use LB gun on HBKs (I have one mod in TRO... ).
_________________ The dragon NEVER sleeps!
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AWAD Draconis Combine Chu-sa
Joined: 06-Feb-2002 00:00 Posts: 766
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Posted: 21-Mar-2006 19:28 Post subject: RE: LB-X's how useful are they really? |
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Vehicle and Toad Killer.
AWAD- come to papa VTOL and Hover boy... time to eat pellets
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Erenon Blighted Sun Battalion 2nd Company "Seraph's Slaughter" Sergeant
Joined: 04-Jun-2004 00:00 Posts: 976 Location: Singapore
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Posted: 21-Mar-2006 19:34 Post subject: RE: LB-X's how useful are they really? |
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Exactly as awad says. LB cluster rounds are death to vehicles.
I guess you haven't actually used them in battle have you?
The LB-10 is a brilliant weapon for softening up an opponent. It has decent range, good chance of getting 6 or 7 hits all over a Mech or vehicle, which in turn means 6 or 7 chances at getting a critical hit.. your mileage may vary.
_________________ "My job is to keep the majority of people in this country alive. That's it. If fifty-one percent eat a meal tomorrow and forty-nine percent don't, I've done my job." - The Beast (AKA The President), Transmetropolitan
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Stinger The Knights of Chaos General
Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
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Posted: 21-Mar-2006 23:36 Post subject: RE: LB-X's how useful are they really? |
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Depends on what vehicle rules set you are using. If you are using LVL 3 vehicle rules (which should be lvl 2 rules, they actually make vehicles useful) vehicles will become a MAJOR pain in the arse.
_________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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chihawk Clan Blood Spirit Master Bartender
Joined: 04-Feb-2002 00:00 Posts: 8072 Location: United States
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Posted: 22-Mar-2006 05:42 Post subject: RE: LB-X's how useful are they really? |
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On 2006-03-21 23:36, Stinger wrote:
Depends on what vehicle rules set you are using. If you are using LVL 3 vehicle rules (which should be lvl 2 rules, they actually make vehicles useful) vehicles will become a MAJOR pain in the arse.
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No, those vehicle rules should stay level 3....mechs are supposed to be "kings of the battlefield".
_________________ www.210sportsblog.com
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Stinger The Knights of Chaos General
Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
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Posted: 22-Mar-2006 13:57 Post subject: RE: LB-X's how useful are they really? |
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Hey even the "Golden BB" can bring down the "King of the Battlefield", I have lost a Battlemaster to infantry carrying nothing more than rifles, (1 point ct damage with a possible crit, and rolled 2 crits, both crits took out the gyro, 85T reduiced to battlefield salvage). We lost 20 Clan mecs to 40 Protomechs, (thoes bugges are the most unbalanced unit in the game now). So yeah the mech is still the king, but well played powerarmor and protomechs are much scarier than most mech designs now.
_________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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WhizzbangThePowerSquig Royal Black Watch Regiment Master Sergeant
Joined: 21-Mar-2005 00:00 Posts: 345 Location: Canada
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Posted: 22-Mar-2006 21:42 Post subject: RE: LB-X's how useful are they really? |
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Use for LB-X? One word for you:
Flak.
-3 to-hit for airborne units (though not jumping 'Mechs). Much easier to swat down pesky VTOLS, AeroFigters, and LAMs.
Not that those get used much...
_________________ All fear Squiggy!
"I've never seen anything this beautiful in the entire galaxy - okay, give me the bomb." - Ultra Magnus
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Capn_Jack Clan Ghost Bear Warrior
Joined: 21-Mar-2006 00:00 Posts: 6
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Posted: 24-Mar-2006 07:59 Post subject: RE: LB-X's how useful are they really? |
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I understand about the potential for more crit hits. Here's the thing. I have an Hunchback mod I use all the time. I upped the MP and gave it an UAC20. People hate it because I run around making aimed shots at limbs. 40 points of damage to a leg or to a torso carrying ammo doesn't make people happy. I guess I just like the almost garauntee of dishing out 40 points of damage for 16 heat.
~Capn _________________ ~You an' the Capn' make it happen!~
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Rudel Gurken Allisters Light Thunder Major
Joined: 15-Jun-2005 00:00 Posts: 1456 Location: Germany
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Posted: 24-Mar-2006 09:07 Post subject: RE: LB-X's how useful are they really? |
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On 2006-03-24 07:59, Capn_Jack wrote:
I understand about the potential for more crit hits. Here's the thing. I have an Hunchback mod I use all the time. I upped the MP and gave it an UAC20. People hate it because I run around making aimed shots at limbs. 40 points of damage to a leg or to a torso carrying ammo doesn't make people happy. I guess I just like the almost garauntee of dishing out 40 points of damage for 16 heat.
~Capn
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That sounds as if you always hit, always with both "shots" and never get a jam!
Aimed shots are very difficult (especially when you run around all time ) so you need a real elite pilot to do this in every situation (You have a targeting computer! Have you?). If you hit you have an 58% chance that only one of your shots reaches the target as you have to roll an 8+ for hitting with both!
And about making double-shots all time: You know that there is an 3% chance for your weapon to jam for the rest of the game so be prepared for the time when your first shot is your last! (Yes, that happend to me in a custom Centurion: First enemy in range, first shot with double rate, "klick", , )
[ This Message was edited by: Rudel Gurken on 2006-03-24 09:57 ] _________________ Reality is where the Pizza-man comes from!'Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops'Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
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