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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 18-May-2006 07:05 Post subject: Soon to arrive.... |
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a glimps at my archive of designs that date back to 1998 or earlier, before mordels. We will all get to laugh at my pitifullness.
I was cleaning out stuff when I found my old design folders. The folders contained most if not all of my early designs. I intend to post them here for all to see and enjoy. Just glancing over them caused me to shake my head in bewilderment that i once put out such designs. Tomorrow you shall enjoy.
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 18-May-2006 07:52 Post subject: RE: Soon to arrive.... |
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*tries not to even think about doing anything like this*
_________________ The dragon NEVER sleeps!
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Raven! Clan Snow Raven Galaxy Commander
Joined: 04-Feb-2002 00:00 Posts: 1326 Location: United States
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Posted: 18-May-2006 13:00 Post subject: RE: Soon to arrive.... |
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I remember the first mech I ever tried to make, as I tried to learn the rules. I had decided crit rules didn't make sense I guess, cause I had a 100 ton mech, no armor (it came with free armor -- read: Internals) and loaded it with PPCs. I know I did the movement and engines right. Just nothing else.
Yay!
Raven!
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Rudel Gurken Allisters Light Thunder Major
Joined: 15-Jun-2005 00:00 Posts: 1456 Location: Germany
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Posted: 18-May-2006 14:33 Post subject: RE: Soon to arrive.... |
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My first mech i ever constructed back in about 1986 is already here!
_________________ Reality is where the Pizza-man comes from!'Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops'Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 18-May-2006 19:57 Post subject: Batch 1 |
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I believe that this one is a Clan Zues, but it had no name on it.
BattleMech Technical Readout
Type/Model: Random Design 1
Tech: Clan / 3132
Config: Biped BattleMech
Rules: Level 2, Custom design
Mass: 80 tons
Chassis: Standard
Power Plant: 320 Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
1 LRM 15
1 ER PPC
1 ER Large Laser
2 Medium Pulse Lasers
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Random Design 1
Mass: 80 tons
Equipment: Crits Mass
Int. Struct.: 122 pts Standard 0 8.00
Engine: 320 Fusion 6 22.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 21 Double [42] 18 11.00
(Heat Sink Loc: 3 LT, 4 RT, 1 LL, 1 RL)
Gyro: 4 4.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 .00
Armor Factor: 192 pts Standard 0 12.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 26
Center Torso (Rear): 7
L/R Side Torso: 17 25/25
L/R Side Torso (Rear): 6/6
L/R Arm: 13 22/22
L/R Leg: 17 22/22
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 LRM 15 RA 5 16 4 5.50
(Ammo Locations: 2 RA)
1 ER PPC LA 15 2 6.00
1 ER Large Laser LT 12 1 4.00
2 Medium Pulse Lasers CT 8 2 4.00
--------------------------------------------------------
TOTALS: 40 56 80.00
Crits & Tons Left: 22 .00
Calculated Factors:
Total Cost: 8,531,401 C-Bills
Battle Value: 1,996
Cost per BV: 4,274.25
Weapon Value: 3,628 / 3,628 (Ratio = 1.82 / 1.82)
Damage Factors: SRDmg = 45; MRDmg = 33; LRDmg = 15
BattleForce2: MP: 4, Armor/Structure: 5/6
Damage PB/M/L: 7/5/3, Overheat: 0
Class: MA; Point Value: 20
A rather unimaginative omnimech.
BattleMech Technical Readout
Type/Model: UZL-1 Winged Angel (Base)
Tech: Clan / 3132
Config: Biped OmniMech
Rules: Level 2, Custom design
Mass: 50 tons
Chassis: Endo Steel
Power Plant: 350 XL Fusion
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: 7 Standard Jump Jets
Jump Capacity: 210 meters
Armor Type: Ferro-Fibrous
Armament: None
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: UZL-1 Winged Angel (Base)
Mass: 50 tons
Equipment: Crits Mass
Int. Struct.: 83 pts Endo Steel 7 2.50
(Endo Steel Loc: 1 HD, 3 LA, 1 LT, 2 LL)
Engine: 350 XL Fusion 10 15.00
Walking MP: 7
Running MP: 11
Jumping MP: 7
Heat Sinks: 14 Double [28] 0 4.00
Gyro: 4 4.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 169 pts Ferro-Fibrous 7 9.00
(Armor Crit Loc: 3 RA, 1 RT, 1 CT, 2 RL)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 24
Center Torso (Rear): 8
L/R Side Torso: 12 18/18
L/R Side Torso (Rear): 6/6
L/R Arm: 8 16/16
L/R Leg: 12 24/24
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
7 Standard Jump Jets: 7 3.50
(Jump Jet Loc: 3 LT, 3 RT, 1 CT)
--------------------------------------------------------
TOTALS: 0 56 41.00
Crits & Tons Left: 22 9.00
Calculated Factors:
Total Cost: 13,516,251 C-Bills
Battle Value: 674
Cost per BV: 20,053.78
Weapon Value: 0 / 0 (Ratio = .00 / .00)
Damage Factors: SRDmg = 1; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 7J, Armor/Structure: 4/3
Damage PB/M/L: 1/-/-, Overheat: 0
Class: MM; Point Value: 7
Specials: omni
Configuration: Primary
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
3 ER Medium Lasers RA 15 3 3.00
3 ER Medium Lasers LA 15 3 3.00
1 ER Medium Laser LT 5 1 1.00
7 Standard Jump Jets: 7 3.50
(Jump Jet Loc: 3 LT, 3 RT, 1 CT)
--------------------------------------------------------
TOTALS: 35 67 50.00
Crits & Tons Left: 11 .00
Calculated Factors:
Total Cost: 14,588,751 C-Bills
Battle Value: 2,415
Cost per BV: 6,040.89
Weapon Value: 2,579 / 2,579 (Ratio = 1.07 / 1.07)
Damage Factors: SRDmg = 39; MRDmg = 25; LRDmg = 3
BattleForce2: MP: 7J, Armor/Structure: 4/3
Damage PB/M/L: 5/4/-, Overheat: 1
Class: MM; Point Value: 24
Specials: omni
Configuration: A
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER Large Laser RA 12 1 4.00
1 ER Large Laser LA 12 1 4.00
7 Standard Jump Jets: 7 3.50
(Jump Jet Loc: 3 LT, 3 RT, 1 CT)
--------------------------------------------------------
TOTALS: 24 60 50.00
Crits & Tons Left: 18 .00
Calculated Factors:
Total Cost: 14,277,501 C-Bills
Battle Value: 2,000
Cost per BV: 7,138.75
Weapon Value: 1,608 / 1,608 (Ratio = .80 / .80)
Damage Factors: SRDmg = 18; MRDmg = 15; LRDmg = 9
BattleForce2: MP: 7J, Armor/Structure: 4/3
Damage PB/M/L: 3/2/2, Overheat: 0
Class: MM; Point Value: 20
Specials: omni
Configuration: B
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
2 ER Medium Lasers RA 10 2 2.00
1 Large Pulse Laser LA 10 2 6.00
1 TAG LT 0 1 1.00
7 Standard Jump Jets: 7 3.50
(Jump Jet Loc: 3 LT, 3 RT, 1 CT)
--------------------------------------------------------
TOTALS: 20 61 50.00
Crits & Tons Left: 17 .00
Calculated Factors:
Total Cost: 14,238,126 C-Bills
Battle Value: 1,982
Cost per BV: 7,183.72
Weapon Value: 1,697 / 1,697 (Ratio = .86 / .86)
Damage Factors: SRDmg = 22; MRDmg = 17; LRDmg = 7
BattleForce2: MP: 7J, Armor/Structure: 4/3
Damage PB/M/L: 4/3/1, Overheat: 0
Class: MM; Point Value: 20
Specials: omni, tag
Configuration: C
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
2 ER Medium Lasers RA 10 2 2.00
1 LRM 20 LA 6 12 6 7.00
(Ammo Locations: 2 LT)
7 Standard Jump Jets: 7 3.50
(Jump Jet Loc: 3 LT, 3 RT, 1 CT)
--------------------------------------------------------
TOTALS: 16 64 50.00
Crits & Tons Left: 14 .00
Calculated Factors:
Total Cost: 14,491,251 C-Bills
Battle Value: 2,007
Cost per BV: 7,220.35
Weapon Value: 1,604 / 1,604 (Ratio = .80 / .80)
Damage Factors: SRDmg = 24; MRDmg = 17; LRDmg = 6
BattleForce2: MP: 7J, Armor/Structure: 4/3
Damage PB/M/L: 4/3/1, Overheat: 0
Class: MM; Point Value: 20
Specials: omni, if
Configuration: D
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
7 ER Small Lasers RA 14 7 3.50
7 ER Small Lasers LA 14 7 3.50
2 ER Small Lasers RT 4 2 1.00
2 ER Small Lasers LT 4 2 1.00
7 Standard Jump Jets: 7 3.50
(Jump Jet Loc: 3 LT, 3 RT, 1 CT)
--------------------------------------------------------
TOTALS: 36 70 50.00
Crits & Tons Left: 8 .00
Calculated Factors:
Total Cost: 13,871,564 C-Bills
Battle Value: 1,822
Cost per BV: 7,613.37
Weapon Value: 1,803 / 1,803 (Ratio = .99 / .99)
Damage Factors: SRDmg = 44; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 7J, Armor/Structure: 4/3
Damage PB/M/L: 7/6/-, Overheat: 3
Class: MM; Point Value: 18
Specials: omni
A Clan LAM. Yup, I was that bad. Oh, it was Omni until they said no no no.
BattleMech Technical Readout
Type/Model: YF-33 Striker A
Tech: Clan / 3132
Config: Land Air BattleMech
Rules: Level 3, Custom design
Mass: 55 tons
Chassis: Endo Steel
Power Plant: 275 XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 5 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type: Ferro-Fibrous
Armament:
1 Ultra AC/20
2 ER Medium Lasers
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: YF-33 Striker A
Mass: 55 tons
Equipment: Crits Mass
Int. Struct.: 91 pts Endo Steel 7 3.00
(Endo Steel Loc: 6 LT, 1 LL)
Engine: 275 XL Fusion 10 8.00
Walking MP: 5
Running MP: 8
Jumping MP: 5 [15]
Heat Sinks: 12 Double [24] 2 2.00
(Heat Sink Loc: 1 LA)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 185 pts Ferro-Fibrous 7 10.00
(Armor Crit Loc: 6 RT, 1 RL)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 27
Center Torso (Rear): 9
L/R Side Torso: 13 20/20
L/R Side Torso (Rear): 6/6
L/R Arm: 9 18/18
L/R Leg: 13 26/26
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Ultra AC/20 RA 7 20 12 16.00
(Ammo Locations: 2 LT, 2 RT)
1 ER Medium Laser RT 5 1 1.00
1 ER Medium Laser LT 5 1 1.00
5 Standard Jump Jets: 5 2.50
(Jump Jet Loc: 1 LT, 1 RT, 1 CT, 1 LL, 1 RL)
LAM Conversion Equipment: 0 5.50
--------------------------------------------------------
TOTALS: 24 70 55.00
Crits & Tons Left: 8 .00
Calculated Factors:
Total Cost: 18,776,286 C-Bills
Battle Value: 2,870
Cost per BV: 6,542.26
Weapon Value: 1,528 / 1,528 (Ratio = .53 / .53)
Damage Factors: SRDmg = 36; MRDmg = 17; LRDmg = 1
BattleForce2: MP: 5J, Armor/Structure: 5/3
Damage PB/M/L: 5/4/-, Overheat: 1
Class: MM; Point Value: 29
Configuration: B
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Large Pulse Laser RA 10 2 6.00
1 Large Pulse Laser LA 10 2 6.00
2 Small Pulse Lasers LT 4 2 2.00
1 Targeting Computer RT 3 3.00
5 Standard Jump Jets: 5 2.50
(Jump Jet Loc: 1 LT, 1 RT, 1 CT, 1 LL, 1 RL)
LAM Conversion Equipment: 0 5.50
--------------------------------------------------------
TOTALS: 24 67 55.00
Crits & Tons Left: 11 .00
Calculated Factors:
Total Cost: 17,685,861 C-Bills
Battle Value: 2,872
Cost per BV: 6,158.03
Weapon Value: 2,282 / 2,282 (Ratio = .79 / .79)
Damage Factors: SRDmg = 25; MRDmg = 19; LRDmg = 14
BattleForce2: MP: 5J, Armor/Structure: 5/3
Damage PB/M/L: 4/3/2, Overheat: 0
Class: MM; Point Value: 29
Configuration: C
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Arrow IV System RA 10 5 13 13.00
(Ammo Locations: 1 RT)
1 Streak SRM 4 LT 3 25 2 3.00
(Ammo Locations: 1 LT)
1 ER Medium Laser CT 5 1 1.00
1 ER Medium Laser HD 5 1 1.00
5 Standard Jump Jets: 5 2.50
(Jump Jet Loc: 1 LT, 1 RT, 1 CT, 1 LL, 1 RL)
LAM Conversion Equipment: 0 5.50
--------------------------------------------------------
TOTALS: 23 71 55.00
Crits & Tons Left: 7 .00
Calculated Factors:
Total Cost: 18,876,241 C-Bills
Battle Value: 2,252
Cost per BV: 8,381.99
Weapon Value: 1,952 / 1,836 (Ratio = .87 / .82)
Damage Factors: SRDmg = 31; MRDmg = 22; LRDmg = 12
BattleForce2: MP: 5J, Armor/Structure: 5/3
Damage PB/M/L: 4/3/2, Overheat: 0
Class: MM; Point Value: 23
Specials: artA
An early and very pethetic attempt at a C3 unit and company. I even copied the horrible fluff word for word, but corrected spelling.
BattleMech Technical Readout
Type/Model: X-YWS Yellow Jacket Company Command
Tech: Inner Sphere / 3132
Config: Biped OmniMech
Rules: Level 3, Custom design
Mass: 40 tons
Chassis: Endo Steel
Power Plant: 280 VOX XL Fusion
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: 7 Standard Jump Jets
Jump Capacity: 210 meters
Armor Type: Standard
Armament:
2 Medium Lasers
2 C³ Master Computers
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
------------------------------------------------------------------------------
==Overview:==
A light 'mech with at least a max speed of 97.2 kph and a jump capability of
180 meters. The 'mech must be durable with moderate staying power and must
have a Long Range striking ability that is fairly accurate.
==Capabilities:==
A 'mech that is 30 tons, a max speed of 118.8 kph, a jump capability of 210
meters. The design includes LRMs augmented with Artemis fire control and a
Dual Cockpit with a C3 Computer to increase the hit probability of the 'mech
and his unit mates. Medium lasers round out the 'mech's weapon systems. Hand
actuators are present to allow the 'mech versatility. To accommodate weight
and heat new materials were used. To speed up the 'mech but leave space for
other equipment an XL Engine is used. Endo-Steel is used lighten the
structure. Double Heat Sinks solve the heat problem of heat. Field tests
show great promise and crews are being trained. Field tests have shown one
problem in this design is the inability to change the 'mech's systems. The
'mech is very cramped space wise so not many variants are likely to show up on
the field. There are attempts to make the design simple to modify in case of
battle damage makes it the only way to return the ship to the field. The
Command version has LRMs or Hands and is constructed differently.
Modification Notes: this design was 30 tons but had used flawed math in its
construction. The original math offers 15 tons of space for weapons and
equipment. In order to keep with the idea yet make it legal, I upped the
tonnage to 40 and reduced the pod space to 12 tons. Another obvious change
was to make this an Omnimech which I felt was in line with the spirit of the
design. Obviously, the Command version is no longer a different production
model.
--------------------------------------------------------
Type/Model: X-YWS Yellow Jacket Company Command
Mass: 40 tons
Equipment: Crits Mass
Int. Struct.: 67 pts Endo Steel 14 2.00
(Endo Steel Loc: 5 LA, 5 RA, 2 LL, 2 RL)
Engine: 280 XL Fusion 12 8.00
Walking MP: 7
Running MP: 11
Jumping MP: 7
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 3.00
Dual Cockpit (MW), Life Supt., Sensors: 6 4.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 120 pts Standard 0 7.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 12 14
Center Torso (Rear): 5
L/R Side Torso: 10 14/14
L/R Side Torso (Rear): 4/4
L/R Arm: 6 10/10
L/R Leg: 10 18/18
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Medium Laser RT 3 1 1.00
1 C³ Master Computer RT 0 5 5.00
1 Medium Laser LT 3 1 1.00
1 C³ Master Computer LT 0 5 5.00
1 Enhanced Satellite Upli 0 .00
7 Standard Jump Jets: 7 3.50
(Jump Jet Loc: 3 LT, 3 RT, 1 CT)
--------------------------------------------------------
TOTALS: 6 71 40.00
Crits & Tons Left: 7 .00
Calculated Factors:
Total Cost: 14,374,618 C-Bills
Battle Value: 1,136 (+32 for C³)
Cost per BV: 12,653.71
Weapon Value: 344 / 344 (Ratio = .30 / .30)
Damage Factors: SRDmg = 8; MRDmg = 1; LRDmg = 0
BattleForce2: MP: 7J, Armor/Structure: 3/2
Damage PB/M/L: 2/1/-, Overheat: 0
Class: MM; Point Value: 11
Specials: omni, c3m, c3m
Configuration: Lance Commander
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Medium Laser RT 3 1 1.00
1 LRM 5 w/ Artemis IV RT 2 24 3 4.00
(Ammo Locations: 1 RT)
1 Medium Laser LT 3 1 1.00
1 C³ Master Computer LT 0 5 5.00
1 Medium Laser CT 3 1 1.00
1 Enhanced Satellite Upli 0 .00
7 Standard Jump Jets: 7 3.50
(Jump Jet Loc: 3 LT, 3 RT, 1 CT)
--------------------------------------------------------
TOTALS: 11 70 40.00
Crits & Tons Left: 8 .00
Calculated Factors:
Total Cost: 12,152,118 C-Bills
Battle Value: 1,510 (+67 for C³)
Cost per BV: 8,047.76
Weapon Value: 678 / 651 (Ratio = .45 / .43)
Damage Factors: SRDmg = 13; MRDmg = 5; LRDmg = 2
BattleForce2: MP: 7J, Armor/Structure: 3/2
Damage PB/M/L: 3/2/-, Overheat: 0
Class: MM; Point Value: 15
Specials: omni, c3m
Configuration: Slave
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
2 Medium Lasers RT 6 2 2.00
1 LRM 5 w/ Artemis IV RT 2 48 4 5.00
(Ammo Locations: 1 LT, 1 RT)
2 Medium Lasers LT 6 2 2.00
1 LRM 5 w/ Artemis IV LT 2 2 3.00
1 Enhanced Satellite Upli 0 .00
7 Standard Jump Jets: 7 3.50
(Jump Jet Loc: 3 LT, 3 RT, 1 CT)
--------------------------------------------------------
TOTALS: 16 69 40.00
Crits & Tons Left: 9 .00
Calculated Factors:
Total Cost: 9,929,618 C-Bills
Battle Value: 1,774
Cost per BV: 5,597.3
Weapon Value: 1,013 / 958 (Ratio = .57 / .54)
Damage Factors: SRDmg = 18; MRDmg = 8; LRDmg = 3
BattleForce2: MP: 7J, Armor/Structure: 3/2
Damage PB/M/L: 3/3/1, Overheat: 0
Class: MM; Point Value: 18
Specials: omni, if
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 18-May-2006 20:02 Post subject: Batch 2 |
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BattleMech Technical Readout
Type/Model: BM-1 Excaliber
Tech: Inner Sphere / 3132
Config: Biped BattleMech
Rules: Level 3, Custom design
Mass: 70 tons
Chassis: Composite
Power Plant: 350 Magna XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
2 ER PPCs
4 LRM 5s
1 SRM 4
1 C³ Slave Unit
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
------------------------------------------------------------------------------
==Overview:==
Modification Notes: this design was built to use my missile rules variant and
did not have ammo for the 6 LRM 5s and SRM 6. The design also carried
multi-trac II but was removed do to C3 conflict. Added CASE as it fit the
concept. Changed the SRM 6 to SRM 4 with ammo.
--------------------------------------------------------
Type/Model: BM-1 Excaliber
Mass: 70 tons
Equipment: Crits Mass
Int. Struct.: 107 pts Composite 0 3.50
Engine: 350 XL Fusion 12 15.00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: 14 Double [28] 0 4.00
XL Gyro: 6 2.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 .00
Armor Factor: 216 pts Standard 0 13.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 22 32
Center Torso (Rear): 11
L/R Side Torso: 15 22/22
L/R Side Torso (Rear): 8/8
L/R Arm: 11 22/22
L/R Leg: 15 30/30
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER PPC RA 15 3 7.00
1 ER PPC LA 15 3 7.00
2 LRM 5s RT 4 48 4 6.00
(Ammo Locations: 1 LT, 1 RT)
1 SRM 4 RT 3 25 2 3.00
(Ammo Locations: 1 RT)
2 LRM 5s LT 4 2 4.00
1 C³ Slave Unit HD 0 1 1.00
1 Enhanced Satellite Upli 0 .00
CASE Equipment: LT RT 2 1.00
--------------------------------------------------------
TOTALS: 41 54 70.00
Crits & Tons Left: 24 .00
Calculated Factors:
Total Cost: 17,308,266 C-Bills
Battle Value: 1,314 (+237 for C³)
Cost per BV: 13,172.2
Weapon Value: 1,593 / 1,593 (Ratio = 1.21 / 1.21)
Damage Factors: SRDmg = 18; MRDmg = 17; LRDmg = 10
BattleForce2: MP: 5, Armor/Structure: 5/3
Damage PB/M/L: 3/3/2, Overheat: 2
Class: MH; Point Value: 13
Specials: c3s
BattleMech Technical Readout
Type/Model: BM-2 Gladiator
Tech: Inner Sphere / 3132
Config: Biped BattleMech
Rules: Level 3, Custom design
Mass: 70 tons
Chassis: Composite
Power Plant: 350 Magna XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 [97.2] km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
1 Light AC/5
1 TAG
2 Med X-Pulse Lasers
4 LRM 5s
1 C³ Slave Unit
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
------------------------------------------------------------------------------
==Overview:==
Modification Notes: this design was built to use my missile rules variant and
did not have ammo for the 6 LRM 5s. It also carried 16 heat sinks and was
over sinked. The design also carried multi-trac II but was removed do to C3
conflict. Added CASE and TSM as they fit the concept.
--------------------------------------------------------
Type/Model: BM-2 Gladiator
Mass: 70 tons
Equipment: Crits Mass
Int. Struct.: 107 pts Composite 0 3.50
Engine: 350 XL Fusion 12 15.00
Walking MP: 5 [6]
Running MP: 8 [9]
Jumping MP: 0
Heat Sinks: 14 Double [28] 0 4.00
XL Gyro: 6 2.00
Cockpit, Life Supt., Sensors: 5 3.00
Triple Strength Myomer: 6 .00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 216 pts Standard 0 13.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 22 32
Center Torso (Rear): 11
L/R Side Torso: 15 22/22
L/R Side Torso (Rear): 8/8
L/R Arm: 11 22/22
L/R Leg: 15 30/30
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Light AC/5 LA 1 40 4 7.00
(Ammo Locations: 2 LA)
1 TAG LA 0 1 1.00
1 Med X-Pulse Laser RT 6 1 2.00
2 LRM 5s RT 4 48 4 6.00
(Ammo Locations: 1 LT, 1 RT)
1 Med X-Pulse Laser LT 6 1 2.00
2 LRM 5s LT 4 2 4.00
1 C³ Slave Unit HD 0 1 1.00
1 Enhanced Satellite Upli 0 .00
CASE Equipment: LT RT 2 1.00
1 Mace (THB) RH 5 5.00
--------------------------------------------------------
TOTALS: 21 66 70.00
Crits & Tons Left: 12 .00
Calculated Factors:
Total Cost: 18,598,906 C-Bills
Battle Value: 1,273 (+134 for C³)
Cost per BV: 14,610.3
Weapon Value: 2,000 / 2,000 (Ratio = 1.57 / 1.57)
Damage Factors: SRDmg = 21; MRDmg = 14; LRDmg = 6
BattleForce2: MP: 5, Armor/Structure: 5/3
Damage PB/M/L: 7/3/1, Overheat: 0
Class: MH; Point Value: 13
Specials: if, tag, c3s
BattleMech Technical Readout
Type/Model: BM-3-A Raiden
Tech: Inner Sphere / 3132
Config: Biped BattleMech
Rules: Level 3, Custom design
Mass: 70 tons
Chassis: Composite
Power Plant: 350 Magna XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
4 Large Lasers
1 Angel ECM Suite
1 TAG
1 Bloodhound Probe
1 Small X-Pulse Laser
1 C³ Slave Unit
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: BM-3-A Raiden
Mass: 70 tons
Equipment: Crits Mass
Int. Struct.: 107 pts Composite 0 3.50
Engine: 350 XL Fusion 12 15.00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: 16 Double [32] 6 6.00
(Heat Sink Loc: 1 LA, 1 RA)
XL Gyro: 6 2.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 216 pts Standard 0 13.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 22 32
Center Torso (Rear): 11
L/R Side Torso: 15 22/22
L/R Side Torso (Rear): 8/8
L/R Arm: 11 22/22
L/R Leg: 15 30/30
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
2 Large Lasers RA 16 4 10.00
2 Large Lasers LA 16 4 10.00
1 Angel ECM Suite RT 0 2 2.00
1 TAG RT 0 1 1.00
1 Bloodhound Probe LT 0 3 2.00
1 Small X-Pulse Laser LT 3 1 1.00
1 C³ Slave Unit HD 0 1 1.00
1 Enhanced Satellite Upli 0 .00
--------------------------------------------------------
TOTALS: 35 57 70.00
Crits & Tons Left: 21 .00
Calculated Factors:
Total Cost: 18,615,566 C-Bills
Battle Value: 1,495 (+190 for C³)
Cost per BV: 12,451.88
Weapon Value: 1,883 / 1,883 (Ratio = 1.26 / 1.26)
Damage Factors: SRDmg = 28; MRDmg = 18; LRDmg = 2
BattleForce2: MP: 5, Armor/Structure: 5/3
Damage PB/M/L: 5/3/-, Overheat: 0
Class: MH; Point Value: 15
Specials: ecm, tag, c3s, prb
Variant: B
Heat Sinks: 10 Double [20] 0 .00
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
2 LB 2-X ACs RA 2 90 10 14.00
(Ammo Locations: 1 LA, 1 RA)
2 LB 2-X ACs LA 2 8 12.00
1 Angel ECM Suite RT 0 2 2.00
1 TAG RT 0 1 1.00
1 Bloodhound Probe LT 0 3 2.00
1 C³ Slave Unit HD 0 1 1.00
1 Enhanced Satellite Upli 0 .00
CASE Equipment: LT RT 2 1.00
--------------------------------------------------------
TOTALS: 4 62 70.00
Crits & Tons Left: 16 .00
Calculated Factors:
Total Cost: 19,018,466 C-Bills
Battle Value: 1,061 (+68 for C³)
Cost per BV: 17,925.04
Weapon Value: 408 / 408 (Ratio = .38 / .38)
Damage Factors: SRDmg = 4; MRDmg = 6; LRDmg = 5
BattleForce2: MP: 5, Armor/Structure: 5/3
Damage PB/M/L: 2/1/1, Overheat: 0
Class: MH; Point Value: 11
Specials: ecm, tag, c3s, prb
Variant: C
Heat Sinks: 10 Double [20] 0 .00
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Light Gauss Rifle RA 1 32 7 14.00
(Ammo Locations: 1 LA, 1 RA)
1 Light Gauss Rifle LA 1 5 12.00
1 Angel ECM Suite RT 0 2 2.00
1 TAG RT 0 1 1.00
1 Bloodhound Probe LT 0 3 2.00
1 C³ Slave Unit HD 0 1 1.00
1 Enhanced Satellite Upli 0 .00
CASE Equipment: LT RT 2 1.00
--------------------------------------------------------
TOTALS: 2 56 70.00
Crits & Tons Left: 22 .00
Calculated Factors:
Total Cost: 18,994,666 C-Bills
Battle Value: 1,307 (+120 for C³)
Cost per BV: 14,533.03
Weapon Value: 835 / 835 (Ratio = .64 / .64)
Damage Factors: SRDmg = 10; MRDmg = 12; LRDmg = 9
BattleForce2: MP: 5, Armor/Structure: 5/3
Damage PB/M/L: 3/2/2, Overheat: 0
Class: MH; Point Value: 13
Specials: ecm, tag, c3s, prb
BattleMech Technical Readout
Type/Model: BM-4 Spartan
Tech: Inner Sphere / 3132
Config: Biped BattleMech
Rules: Level 3, Custom design
Mass: 70 tons
Chassis: Composite
Power Plant: 350 Magna XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
12 LRM 5s
2 Med X-Pulse Lasers
1 C³ Slave Unit
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
------------------------------------------------------------------------------
==Overview:==
Modification Notes: this design was built to use my missile rules variant and
did not have ammo for the 16 LRM 5s. The design also carried multi-trac II
but was removed do to C3 conflict. Added CASE.
--------------------------------------------------------
Type/Model: BM-4 Spartan
Mass: 70 tons
Equipment: Crits Mass
Int. Struct.: 107 pts Composite 0 3.50
Engine: 350 XL Fusion 12 15.00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: 12 Double [24] 0 2.00
XL Gyro: 6 2.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 168 pts Standard 0 10.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 22 22
Center Torso (Rear): 7
L/R Side Torso: 15 20/20
L/R Side Torso (Rear): 4/4
L/R Arm: 11 19/19
L/R Leg: 15 22/22
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
6 LRM 5s RA 12 96 10 16.00
(Ammo Locations: 2 LA, 2 RA)
6 LRM 5s LA 12 6 12.00
1 Med X-Pulse Laser RT 6 1 2.00
1 Med X-Pulse Laser LT 6 1 2.00
1 C³ Slave Unit HD 0 1 1.00
1 Enhanced Satellite Upli 0 .00
CASE Equipment: LT RT 2 1.00
--------------------------------------------------------
TOTALS: 36 56 70.00
Crits & Tons Left: 22 .00
Calculated Factors:
Total Cost: 16,941,066 C-Bills
Battle Value: 1,174 (+239 for C³)
Cost per BV: 14,430.21
Weapon Value: 1,434 / 1,434 (Ratio = 1.22 / 1.22)
Damage Factors: SRDmg = 14; MRDmg = 27; LRDmg = 16
BattleForce2: MP: 5, Armor/Structure: 4/3
Damage PB/M/L: 3/3/2, Overheat: 1
Class: MH; Point Value: 12
Specials: if, c3s
BattleMech Technical Readout
Type/Model: BM-5 M.A.C.
Tech: Inner Sphere / 3132
Config: Biped BattleMech
Rules: Level 3, Custom design
Mass: 100 tons
Chassis: Composite
Power Plant: 200 Nissan Fusion
Walking Speed: 21.6 km/h
Maximum Speed: 21.6 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Hardened
Armament:
4 Thunderbolt 5s
2 Arrow IV Systems
1 C³ Slave Unit
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
------------------------------------------------------------------------------
==Overview:==
Modification Notes: this design got heavily modified do to gross problems. It
used to move 1/2, have about 33 percent armor, carry 20 compact heat sinks,
armed with 4 thumper cannons and 4 LAC/2, and had a small cockpit. It was too
slow and to short ranged to perform its intended duty as an artillery mech.
The concept called for 4 artillery pieces which were described as Missile
artillery, and therefore, I switched to 2 Arrow IV. This gives it range and
punch. It is purely ammo based and has wicked minimum ranges which fit
perfectly.
--------------------------------------------------------
Type/Model: BM-5 M.A.C.
Mass: 100 tons
Equipment: Crits Mass
Int. Struct.: 152 pts Composite 0 5.00
Engine: 200 Fusion 6 8.50
Walking MP: 2
Running MP: 2
Jumping MP: 0
Heat Sinks: 10 Double [20] 6 .00
(Heat Sink Loc: 1 LA, 1 RA)
Gyro: 4 2.00
Command Console, Life Supt., Sensors: 6 6.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 220 pts Hardened 0 27.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 32
Center Torso (Rear): 11
L/R Side Torso: 21 22/22
L/R Side Torso (Rear): 8/8
L/R Arm: 17 24/24
L/R Leg: 21 30/30
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
2 Thunderbolt 5s RA 6 36 5 9.00
(Ammo Locations: 1 LA, 1 RA, 1 CT)
2 Thunderbolt 5s LA 6 2 6.00
1 Arrow IV System RT 10 20 19 19.00
(Ammo Locations: 2 LL, 2 RL)
1 Arrow IV System LT 10 15 15.00
1 C³ Slave Unit CT 0 1 1.00
1 Enhanced Satellite Upli 0 .00
CASE Equipment: LT RT 2 1.00
--------------------------------------------------------
TOTALS: 32 78 100.00
Crits & Tons Left: 0 .00
Calculated Factors:
Total Cost: 10,491,666 C-Bills
Battle Value: 1,228 (+90 for C³)
Cost per BV: 8,543.7
Weapon Value: 1,953 / 1,953 (Ratio = 1.59 / 1.59)
Damage Factors: SRDmg = 20; MRDmg = 24; LRDmg = 23
BattleForce2: MP: 2, Armor/Structure: 6/8
Damage PB/M/L: 3/2/4, Overheat: 2
Class: MA; Point Value: 12
Specials: c3s, artA
BattleMech Technical Readout
Type/Model: BM-6 M.I.C.
Tech: Inner Sphere / 3132
Config: Biped BattleMech
Rules: Level 3, Custom design
Mass: 100 tons
Chassis: Endo Steel
Power Plant: 300 Vlar Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 43.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Hardened
Armament:
2 C³ Master Computers
4 Laser AMSs
1 Angel ECM Suite
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: BM-6 M.I.C.
Mass: 100 tons
Equipment: Crits Mass
Int. Struct.: 152 pts Endo Steel 14 5.00
(Endo Steel Loc: 5 LA, 2 RA, 2 LT, 1 RT, 2 LL, 2 RL)
Engine: 300 Fusion 6 19.00
Walking MP: 3
Running MP: 4
Jumping MP: 0
Heat Sinks: 15 Double [30] 9 5.00
(Heat Sink Loc: 1 LA, 2 RA)
Coolant Pods: 1 1 1.00
(Coolant Pod Loc: 1 RT)
Heavy Duty Gyro: 4 6.00
Command Console, Life Supt., Sensors: 6 6.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 307 pts Hardened 0 38.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 46
Center Torso (Rear): 16
L/R Side Torso: 21 32/32
L/R Side Torso (Rear): 10/10
L/R Arm: 17 34/34
L/R Leg: 21 42/42
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 C³ Master Computer RT 0 5 5.00
2 Laser AMSs RT(T) 14 4 3.00
1 C³ Master Computer LT 0 5 5.00
2 Laser AMSs LT(T) 14 4 3.00
1 Angel ECM Suite CT 0 2 2.00
1 Enhanced Satellite Upli 0 .00
Turret Equipment: Left, Right Shoulder 2 1.00
--------------------------------------------------------
TOTALS: 28 78 99.50
Crits & Tons Left: 0 .50
Calculated Factors:
Total Cost: 23,197,000 C-Bills
Battle Value: 2,227 (+0 for C³)
Cost per BV: 10,416.26
Weapon Value: 55 / 55 (Ratio = .02 / .02)
Damage Factors: SRDmg = 2; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 3, Armor/Structure: 8/8
Damage PB/M/L: 5/-/-, Overheat: 0
Class: MA; Point Value: 22
Specials: ecm, c3m, c3m
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 19-May-2006 04:29 Post subject: RE: Batch 1 |
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Clan Zeus? Actually Zeus IIC was the first thing I made after acquiring my first copy of BMR (and I still have it )
Winged Angel... Hmm you liked energy weapons a lot, didn't you? But don't worry the first omni I've ever made hangs around this board (Lion) with almost all configs unchanged. So you may laugh a little too.
Yellow Jacket thingy... You may read my first attempts to make some fluff here too...
_________________ The dragon NEVER sleeps!
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