Somewhat of a rarity, an OmniVehicle.
Type/Model: Striker (Base)
Tech: Inner Sphere / 3062
Config: Wheeled Omni Vehicle
Rules: Level 2, Custom design
Mass: 20 tons
Power Plant: 100 Various Fusion
Cruise Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Armor Type: Various Standard
Armament: None
Manufacturer: Robinson Standard BattleWorks
Location: Robinson
Communications System: Various
Targeting & Tracking System: Various
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Type/Model: Striker (Base)
Mass: 20 tons
Equipment: Items Mass
Int. Struct.: 10 pts Standard 0 2.00
Engine: 100 Fusion 0 3.00
Shielding & Transmission Equipment: 0 1.50
Cruise MP: 6
Flank MP: 9
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 1.00
Crew: 2 Members 0 .00
Armor Factor: 80 pts Standard 0 5.00
Internal Armor
Structure Value
Front: 2 24
Left / Right Sides: 2 16/16
Rear: 2 11
Turret: 2 13
Weapons and Equipment Loc Heat Ammo Items Mass
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TOTALS: 0 0 12.50
Items & Tons Left: 9 7.50
Calculated Factors:
Total Cost: 293,333 C-Bills
Battle Value: 77
Cost per BV: 3,809.52
Weapon Value: 0 / 0 (Ratio = .00 / .00)
Damage Factors: SRDmg = 0; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 6W, Armor/Structure: 0 / 3
Damage PB/M/L: -/-/-, Overheat: 0
Class: GL; Point Value: 1
Specials: omni
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Type/Model: Striker Anti-Armor Variant
Mass: 20 tons
Equipment: Items Mass
Int. Struct.: 10 pts Standard 0 2.00
Engine: 100 Fusion 0 3.00
Shielding & Transmission Equipment: 0 1.50
Cruise MP: 6
Flank MP: 9
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 1.00
Crew: 2 Members 0 .00
Turret Equipment: 0 .50
Armor Factor: 80 pts Standard 0 5.00
Internal Armor
Structure Value
Front: 2 24
Left / Right Sides: 2 16/16
Rear: 2 11
Turret: 2 13
Weapons and Equipment Loc Heat Ammo Items Mass
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1 Streak SRM 6 Turret 0 30 2 6.50
1 C.A.S.E. Equipment Body 1 .50
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TOTALS: 0 3 20.00
Items & Tons Left: 6 .00
Calculated Factors:
Total Cost: 679,021 C-Bills
Battle Value: 244
Cost per BV: 2,782.87
Weapon Value: 129 / 85 (Ratio = .53 / .35)
Damage Factors: SRDmg = 9; MRDmg = 1; LRDmg = 0
BattleForce2: MP: 6W, Armor/Structure: 0 / 3
Damage PB/M/L: 1/1/-, Overheat: 0
Class: GL; Point Value: 2
Specials: omni
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Type/Model: Striker Bombardment Variant
Mass: 20 tons
Equipment: Items Mass
Int. Struct.: 10 pts Standard 0 2.00
Engine: 100 Fusion 0 3.00
Shielding & Transmission Equipment: 0 1.50
Cruise MP: 6
Flank MP: 9
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 1.00
Crew: 2 Members 0 .00
Turret Equipment: 0 .50
Armor Factor: 80 pts Standard 0 5.00
Internal Armor
Structure Value
Front: 2 24
Left / Right Sides: 2 16/16
Rear: 2 11
Turret: 2 13
Weapons and Equipment Loc Heat Ammo Items Mass
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2 LRM 5s Turret 0 48 3 6.00
1 Small Laser Turret 1 1 .50
1 C.A.S.E. Equipment Body 1 .50
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TOTALS: 1 5 20.00
Items & Tons Left: 4 .00
Calculated Factors:
Total Cost: 545,990 C-Bills
Battle Value: 244
Cost per BV: 2,237.66
Weapon Value: 110 / 110 (Ratio = .45 / .45)
Damage Factors: SRDmg = 4; MRDmg = 5; LRDmg = 3
BattleForce2: MP: 6W, Armor/Structure: 0 / 3
Damage PB/M/L: 1/1/1, Overheat: 0
Class: GL; Point Value: 2
Specials: omni, if
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Type/Model: Striker Infantry Variant
Mass: 20 tons
Equipment: Items Mass
Int. Struct.: 10 pts Standard 0 2.00
Engine: 100 Fusion 0 3.00
Shielding & Transmission Equipment: 0 1.50
Cruise MP: 6
Flank MP: 9
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 1.00
Crew: 2 Members 0 .00
Turret Equipment: 0 .50
Armor Factor: 80 pts Standard 0 5.00
Internal Armor
Structure Value
Front: 2 24
Left / Right Sides: 2 16/16
Rear: 2 11
Turret: 2 13
Weapons and Equipment Loc Heat Ammo Items Mass
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1 Machine Gun Turret 0 200 2 1.50
1 Streak SRM 2 Turret 0 50 2 2.50
1 C.A.S.E. Equipment Body 1 .50
Infantry Bay Body 1 2.50
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TOTALS: 0 6 20.00
Items & Tons Left: 3 .00
Calculated Factors:
Total Cost: 468,646 C-Bills
Battle Value: 137
Cost per BV: 3,420.77
Weapon Value: 41 / 31 (Ratio = .30 / .23)
Damage Factors: SRDmg = 4; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 6W, Armor/Structure: 0 / 3
Damage PB/M/L: 1/-/-, Overheat: 0
Class: GL; Point Value: 1
Specials: omni, tran2
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Type/Model: Striker Scout Variant
Mass: 20 tons
Equipment: Items Mass
Int. Struct.: 10 pts Standard 0 2.00
Engine: 100 Fusion 0 3.00
Shielding & Transmission Equipment: 0 1.50
Cruise MP: 6
Flank MP: 9
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 1.00
Crew: 2 Members 0 .00
Turret Equipment: 0 .50
Armor Factor: 80 pts Standard 0 5.00
Internal Armor
Structure Value
Front: 2 24
Left / Right Sides: 2 16/16
Rear: 2 11
Turret: 2 13
Weapons and Equipment Loc Heat Ammo Items Mass
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1 Beagle Active Probe Body 0 1 1.50
1 Guardian ECM Body 0 1 1.50
1 TAG Turret 0 1 1.00
2 Medium Lasers Turret 6 2 2.00
1 Machine Gun Turret 0 100 2 1.00
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TOTALS: 6 7 20.00
Items & Tons Left: 2 .00
Calculated Factors:
Total Cost: 1,033,083 C-Bills
Battle Value: 294
Cost per BV: 3,513.89
Weapon Value: 133 / 133 (Ratio = .45 / .45)
Damage Factors: SRDmg = 8; MRDmg = 1; LRDmg = 0
BattleForce2: MP: 6W, Armor/Structure: 0 / 3
Damage PB/M/L: 1/1/-, Overheat: 0
Class: GL; Point Value: 3
Specials: omni, ecm, tag, prb
_________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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