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Stinger The Knights of Chaos General
Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
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Posted: 20-Jul-2006 02:49 Post subject: Angel Prime |
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Okies well I was a little bored tonight so I decided to do a little goofing around with the clan equipment. Its one of my few (if not only) designs with a pair of LG pulse weapons, as I am not a big fan of the pulse. Anyway it needs fluff which I will add later but tell me what you think.
Oh and does it actually say in the handbook that a OMNI cant have a gauss erppc or ac with a hand actuator? I really dont ever remember reading that? I would look but all my books are packed right now and I dont have access to them.
BattleMech Technical Readout
Type/Model: Angel custom AGL-1A Prime
Tech: Clan / 3058
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 50 tons
Chassis: Endo Steel
Power Plant: 300 XL Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: 6 Standard Jump Jets
Jump Capacity: 180 meters
Armor Type: Ferro-Fibrous
Armament:
2 Large Pulse Lasers
2 Streak SRM 4s
1 ECM Suite
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
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Type/Model: Angel custom AGL-1A Prime
Mass: 50 tons
Equipment: Crits Mass
Int. Struct.: 83 pts Endo Steel 7 2.50
(Endo Steel Loc: 3 LA, 2 RA, 1 LT, 1 RT)
Engine: 300 XL 10 9.50
Walking MP: 6
Running MP: 9
Jumping MP: 6
Heat Sinks: 12 Double [24] 0 2.00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 169 pts Ferro-Fibrous 7 9.00
(Armor Crit Loc: 2 LA, 3 RA, 1 LT, 1 RT)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 24
Center Torso (Rear): 8
L/R Side Torso: 12 18/18
L/R Side Torso (Rear): 6/6
L/R Arm: 8 16/16
L/R Leg: 12 24/24
Weapons and Equipment Loc Heat Ammo Crits Mass
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1 Large Pulse Laser RA 10 2 6.00
1 Large Pulse Laser LA 10 2 6.00
1 Streak SRM 4 RT 3 25 2 3.00
(Ammo Locations: 1 RT)
1 Streak SRM 4 LT 3 1 2.00
1 ECM Suite HD 0 1 1.00
6 Standard Jump Jets: 6 3.00
(Jump Jet Loc: 2 LT, 2 RT, 2 CT)
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TOTALS: 26 63 50.00
Crits & Tons Left: 15 .00
Calculated Factors:
Total Cost: 10,401,000 C-Bills
Battle Value: 2,140
Cost per BV: 4,860.28
Weapon Value: 1,989 / 1,776 (Ratio = .93 / .83)
Damage Factors: SRDmg = 31; MRDmg = 22; LRDmg = 12
BattleForce2: MP: 6J, Armor/Structure: 4/3
Damage PB/M/L: 4/3/2, Overheat: 1
Class: MM; Point Value: 21
[ This Message was edited by: Stinger on 2006-07-20 02:51 ] _________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Nightmare Lyran Alliance Kommandant-General
Joined: 03-May-2002 00:00 Posts: 2214
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Posted: 20-Jul-2006 10:00 Post subject: RE: Angel Prime |
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Quote:
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On 2006-07-20 02:49, Stinger wrote:
Okies well I was a little bored tonight so I decided to do a little goofing around with the clan equipment. Its one of my few (if not only) designs with a pair of LG pulse weapons, as I am not a big fan of the pulse. Anyway it needs fluff which I will add later but tell me what you think. |
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What's wrong with Clan LPLs? They're perfect weapons, so perfect that clanners shouldn't waste time and resources on other large guns. Ah, I see the problem now...
The mech you posted looks deadly enough, but I can't well comment on the mech as an Omni. At least not before you post the Base Chassis for it.
Quote:
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Oh and does it actually say in the handbook that a OMNI cant have a gauss erppc or ac with a hand actuator? |
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Yes, in the "designing an Omni-mech" section of the BMR. It's under the heading "Actuators".
_________________ A tree fall in the forest, and no one is around, and it hits a mime. Does anyone care?
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Stinger The Knights of Chaos General
Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
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Posted: 20-Jul-2006 13:16 Post subject: RE: Angel Prime |
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On 2006-07-20 10:00, Nightmare wrote:
What's wrong with Clan LPLs? They're perfect weapons, so perfect that clanners shouldn't waste time and resources on other large guns. Ah, I see the problem now...
The mech you posted looks deadly enough, but I can't well comment on the mech as an Omni. At least not before you post the Base Chassis for it.
Yes, in the "designing an Omni-mech" section of the BMR. It's under the heading "Actuators".
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Hehe I have a nother version that is a little slower and has erppc's. but cant make that one an omni and keep the hand acuators. What an odd rule. But oh well. I may not make it an omni now but well see. It also completely destroys my fluff, so back to the drawing board, er HMPro that is.
_________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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House Calderon 1 Federated Suns Command Sergeant-Major
Joined: 03-Feb-2006 00:00 Posts: 156 Location: United States
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Posted: 21-Jul-2006 18:12 Post subject: RE: Angel Prime |
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It shouldn't destroy your fluff.
Make it an omni and live without the hand actuators when ERPPC's are installed. So what you can't pick anything up. With your firepower your not leaving yourself much to carry away.
Your LPL design is nice. I like it. Simple and efficient.
_________________
RAVENS
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Stinger The Knights of Chaos General
Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
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Posted: 22-Jul-2006 01:36 Post subject: RE: Angel Prime |
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Biggest problem is it becomes a heat hog, and cant use its main weapon very effectively. The original design was 5-8 with around 15 or 16 ds. This one is a bit faster. I generally like to have a lower tonnage mech be able to use its main weapons with little heat issues then become a bracket fighter as it closes the range.
_________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 28-Jul-2006 16:10 Post subject: RE: Angel Prime |
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Well, you can always move PPCs to side torsos ans SRMs to the arms.
This would leave you with arm actuators in place, PPCs in well protected location and allow you to fire big guns while the target is away (easier to keep in front arc) and fire SRMs (or something that you have for short range) while you move around the enemy.
_________________ The dragon NEVER sleeps!
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