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GZT-SCMT-2B
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Fang
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PostPosted: 08-Nov-2006 11:19    Post subject: GZT-SCMT-2B Reply to topic Reply with quote

GZT-SCMT-2B
Scimitar
55 tons
10tons armor standard
17 heatsinks single
internetal standard
walking-4
running-6
jumping-3
Armor
H-9
CT-23/8
RT/LT-17/6
RA/LA-15
RL/LL-22
Weapons and equpiment
RA- Large Laser Med Laser
LA- Large Laser Med Laser
LT- LRM5 , ammo(LRM) 24 , 1 Heatsink
RT- 4 hs
RL- JumpJet HS
LL- JumpJet HS
CT- JumpJet HS

Once again, fluff to follow

[ This Message was edited by: Fang on 2006-11-08 11:42 ]
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Fang
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PostPosted: 08-Nov-2006 11:39    Post subject: RE: GZT-SCMT-2B Reply to topic Reply with quote

The Scimitar was Ground Zero Technologies entry into the medium mech arena some time ago. Like most of GZT's designs, this one has also long been surpassed by more current weapons or technology. Even so, there are a few of these mechs available.
Overview:
The scimitar was designed as a mid range hitter. It's hunched over design has led many to state" Hey look, it's a little Marauder. But where is the AC?"
Capabilites:
The Scimitar mounts dual arm mounted large and medium lasers, giving it a formidable punch at medium to short range, and a torso mounted missle rack for that long range ping, I mean sting. While slower than other mechs in its weight class, it does mount jump jets for a little additional mobility. In 3025, the design was able to hold its own against comparable size mechs. But in today's world, it has fallen far behind. The Scimitar saw limited production in the early years during and after the fall of the Star League, and several examples of the design were known to have survived up until around 3028. It is a good work horse mech, able to give and sustain decent amounts of damage before needing to leave the battle field for repairs.
Deployment:
Other than on the GZT campus, no Scimitars are known to be in operation in any house armies or mercenary units. Ground Zero Tech has been approached by several individual nobles and stable owners regarding the design, for personal armies and dueling purposes.
Variants:
GZT-SCMT-2A
the only know variant recorded replaces the LRM5 with an SRM4 and a ton of ammo. no records exit of any performance gain or loss by the change.

[ This Message was edited by: Fang on 2006-11-08 11:41 ]
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CO_17thRecon
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PostPosted: 08-Nov-2006 12:07    Post subject: RE: GZT-SCMT-2B Reply to topic Reply with quote

I like it, I like it! It would be a nice pair up for my own Gladiator. Some variants of the Blackjack might get a little jealous of it though... In any case, this is a good design and I'm adding it to my world. I assume that the design has no hand actuactors? What about lower arm actuators?

Also, you could mess around with the crits a bit to make it tougher... At the risk of being labeled for min/maxing...you could put the missile launcher (or a heatsink, either way really) in the head to protect the pilot from critical hits a bit more. Then move the spare heatsinks (those not next to jumpjets currently) all into the right torso with the ammunition. This very much cuts down on their chances of nailing the ammo if the mech takes a critical hit.

My ten cents anyway. In any case, a solid design. Keep up the good work, ne?

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Fang
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PostPosted: 08-Nov-2006 12:11    Post subject: RE: GZT-SCMT-2B Reply to topic Reply with quote

Correct. no hand actuators. It tends to mimic the sloping cockpit reversed knee design of the original Marauder without the pivet mounted autocannon. Feel free to move crits where you would like. One of the features of a lot of Ground Zero Technologies designs is the room for change.

[ This Message was edited by: Fang on 2006-11-08 13:47 ]
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PostPosted: 08-Nov-2006 12:13    Post subject: RE: GZT-SCMT-2B Reply to topic Reply with quote

Also, feel free to check out the other GZT designs posted here in the forum. I think I have the FellHammer/Tormentor, the Mjollnir(misspelled with just one L, oops), and the Basilisk.
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Sleeping Dragon
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PostPosted: 08-Nov-2006 12:42    Post subject: RE: GZT-SCMT-2B Reply to topic Reply with quote

I'm not sure about this one. It's a powerful design, but I would still prefer the Crab. You have powerful weapons and good armor, but a slower 'Mech, so be careful when there are heavies around (well designed heavies, Quickdraw should look for easier targets).

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Fang
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PostPosted: 08-Nov-2006 13:40    Post subject: RE: GZT-SCMT-2B Reply to topic Reply with quote

GZT-SCMT-3R

Feeling it was time to revitalize mech sales, Ground Zero technologies decided to revamp the old Scimitar, to try and make it more appealing to today's market. It still maintains the formidable appearance, but several key changes are hoped to make it more deadly. The original engine was dropped for an XL engine, rating 275 giving the mech a faster pace. The heatsinks were dropped for 16 double heatsinks, and the LRM 5 was repalced with an LRM10 with one ton of ammunition.
stats that have changed:
16 double heatsinks (32)
walk/run= 5/8
xl engine- three crits in rt/lt each
LRM10 and 1 crit of ammo inthe LT.

Yes, it was pointed out to GZT designers that the extra light engine would make the mech more vulnerable. The designers responded with" Wah Wah Wah! what do you want? An Atlas in a 50 ton package? SHeesh."
Ground Zero has already produced several of the updated design and has them on display at its plants and sales offices. They are poised one on either side of the entrance.....and are very shiny...

[ This Message was edited by: Fang on 2006-11-08 13:41 ]
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PostPosted: 08-Nov-2006 14:11    Post subject: RE: GZT-SCMT-2B Reply to topic Reply with quote

More mobile and armed with better weapons, but there are more heat sinks than it needs. What about trying ER LLs?

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PostPosted: 08-Nov-2006 14:50    Post subject: RE: GZT-SCMT-2B Reply to topic Reply with quote

ER Lasers are a great idea. I guess I just tend to design with my own playing style in mind, which is fast and hot. really hot. ammo booming hot. hence, I try to have ample heatsinks on my designs. I gained the nick "Run and Gun" while playing Battletech. If anyone wants to use the design, feel free to sub ER large lasers as wanted.

[ This Message was edited by: Fang on 2006-11-08 14:54 ]
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Sleeping Dragon
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PostPosted: 08-Nov-2006 15:38    Post subject: RE: GZT-SCMT-2B Reply to topic Reply with quote

Actually with 16 double heat sinks you don't need to restrain yourself even with ER LLs.

24 + 6 + 2 = 32 (ER LLs, MLs, run)

24 + 4 + 2 = 30 (ER LLs, LRM, run)

As you can see, the heat management is not really a problem. If you move a lot and use the LRMs, then you can get rid off all LRM ammo, and then blast like mad with all energy weapons, or you may sacrifice some heat sinks for more weapons. Bracketing may offer some additional possibilities. 2 LLs and 2 MLs can be handled with 12 DHSs, so you may upgrade the LRM-10 to a bigger launcher (ammo will be gone sooner). Adding more JJs may also be a good idea (if you had already done so in previous posts, than i didn't notice it (tense?)).

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