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The Halbred
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Stinger
The Knights of Chaos
General
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Joined: 30-Apr-2002 00:00
Posts: 1833
Location: United States
PostPosted: 30-Sep-2006 01:05    Post subject: The Halbred Reply to topic Reply with quote

Ok so there is 2 that I am posting. This is an assault that is for an alpha striker terribly undersinked. But truthfully only goes up by 6 when it runs and fires its long range bracket, significantly more when it fires its short range bracket. but this one I like. Anyway let me know what you think.


              BattleMech Technical Readout

Type/Model:    Halbred      Custom 
Tech:          Inner Sphere / 3025
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          100 tons
Chassis:       Endo Steel
Power Plant:   300 Vlar Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Standard
Armament:      
  2 PPCs
  8 Medium Lasers
  2 LRM 10s
  2 Streak SRM 6s
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Halbred      Custom 
Mass:          100 tons

Equipment:                                 Crits    Mass
Int. Struct.:  152 pts Endo Steel           14      5.00
 (Endo Steel Loc: 1 HD, 3 LA, 2 RA, 2 LT, 2 RT, 2 LL, 2 RL)
Engine:        300                  8     19.00
   Walking MP:   3
   Running MP:   5
   Jumping MP:   0
Heat Sinks:     11 Double [22]               0      1.00
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA    R: Sh+UA+LA       14       .00
Armor Factor:  304 pts Standard              0     19.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             31         44      
   Center Torso (Rear):                 15      
   L/R Side Torso:           21      32/32      
   L/R Side Torso (Rear):            10/10      
   L/R Arm:                  17      34/34      
   L/R Leg:                  21      42/42      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 PPC                    RA     10           3      7.00
2 Medium Lasers          RA      6           2      2.00
1 PPC                    LA     10           3      7.00
2 Medium Lasers          LA      6           2      2.00
1 LRM 10                 RT      4   48      7      9.00
  (Ammo Locations: 2 LT, 2 RT)
1 Streak SRM 6           RT      4   30      4      6.50
  (Ammo Locations: 1 LT, 1 RT)
1 Medium Laser           RT      3           1      1.00
1 LRM 10                 LT      4           3      5.00
1 Streak SRM 6           LT      4           2      4.50
1 Medium Laser           LT      3           1      1.00
2 Medium Lasers          CT      6           2      2.00
CASE Equipment:          LT     RT           2      1.00
2 Artemis IV FCS:        Equipped            2      2.00
--------------------------------------------------------
TOTALS:                         60          75    100.00
Crits & Tons Left:                           3       .00

Calculated Factors:
Total Cost:        11,748,000 C-Bills
Battle Value:      1,721
Cost per BV:       6,826.26
Weapon Value:      2,323 / 2,115 (Ratio = 1.35 / 1.23)
Damage Factors:    SRDmg = 31;  MRDmg = 18;  LRDmg = 9
BattleForce2:      MP: 3,  Armor/Structure: 8/8
                   Damage PB/M/L: 4/4/1,  Overheat: 4
                   Class: MA;  Point Value: 17


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Stinger
If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


Joined: 06-Apr-2005 00:00
Posts: 4820
Location: Czech Republic
PostPosted: 30-Sep-2006 16:40    Post subject: RE: The Halbred Reply to topic Reply with quote

This one would puzzle me a little more than the Mace.

At long/medium range it can fire PPCs and LRMs. I would probably try to leave one PPC alone and fire only one with the LRMs (unless there is no problem with slowing down). There is a lot of LRM ammo, so I would try to get rid of it (of course that in a campaign this would be different, but that may be a matter of preferences).

At short range there is a lot of heat, but with so many weapons it should be easy to keep it in check. The streaks don't fire every turn and you have just enough DHSs to fire your lasers (almost) nonstop. So I would try to fire the lasers and hold the SRMs to exploit any holes that may appear in enemy armor. PPCs are still quite useful at this range, so if there is a target without any significant damage than I would not hesitate to use them (probably firing them instead of a few lasers, because moving 2/3 doesn't sound good unless I'm fighting another turtle like this one).

I would prefer two lasers facing back wards, but again, this mech has some heat problems, but they shouldn't trouble anyone who can count a little.

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